Problems, and Bugs with the mod? Solutions
Below are different types of problems that can occur with the mod and solutions to fix them.
General Problems:
If your getting any of the following issues:
- Getting bandits at hideout named stranger instead of the bandit gang their from.
- Hideouts don't spawn any bandits.
- Hideout clears but there is no "You have cleared the hideout!" message showing up, just a black bar/box at the bottom of the screen.
- Hired Guns multiply, and you have a few clones of the same gunmen.
- Losing honor when looting bandits, or after shooting the posse on horseback bandits.
- Red dots are showing on the mini-map for some of the bandits even though the hideout is clear and all bandits are dead.
- Tents, wagons, and some a or some props are floating at a hideout.
- White cloud/smudge effect on the map where a hideout should be when its not spawned.
General Solutions
The issues listed above can normally be fixed by creating a new save on an empty slot, and deleting the Bandit_hideouts.dat
file before you start the game unless you have gunmen you have hired at a saloon.
Create a new save on an empty slot during and before you exit every game session to prevent the issues above.
Suggest not using autosave as that just overwrites and existing save which can create cache bugs.
Disable / Re-enable the mod
Pressing F3 while ingame will disable the mod, you can use it to reset things in the mod by pressing it again to re-enable.
Another method like this is if your using ScripthookRDR2 V2 press ctrl + R which will unload all your mods and BH,
then do it again to reload it, doing this will also reset the mod which is more efficient.
This is ideal for hideouts that dont spawn in, or you discover props floating at hideouts, just a note while
the mod is disabled delete the Bandit_Hideouts.dat and ClearedHideouts.dat and then re-enable for hideouts then to re-trigger
the hideout exit the area and reenter the hideout's spawn distance.
Delete Launcher profile cache
Startup the Rockstar Launcher:
1. Go to account information,
2. Then select delete local profile
This will only delete the local cache, it will not delete your social club account, or saved games.
3. Select confirm.
4. Then sign in again to the launcher.
Specific problems
If your seeing or getting the following issues with the mod:
- Bandit Hideouts.asi / Scripthook crash error when hideout random min/max settings are set to 0.
- Getting the unknown FFFF error.
- Game stuck on black screen when starting/loading the game.
- Hideouts spawn to many bandits.
- Hideouts dont spawn any bandits.
- Infinite loading screen or black screen.
- Mod crashes with Bandit hideouts.asi error related to Scripthook.
- Mods your using are possibly conflicting with Bandit Hideouts.
- Random crash when hired guns spawn their own horses.
- Updating from older versions of the mod to latest crashes with Scripthook error, or doesn't load.
- Zombies not attacking you even though they are set to do so.
- When pressing the F3 key to disable the mod ingame only the black bar shows and not the words "Mod disabled".
1. Bandit Hideouts.asi / Scripthook crash error when hideout random min/max settings are set to 0.
When this setting is set to 0:
// Hideout random min & max spawn //
HIDEOUT_BANDITS_MIN=0
HIDEOUT_BANDITS_MAX=0
Yes when using the spawnAmount settings ---> // HIDEOUT/AMBUSH CUSTOM SPAWN AMOUNT //
Any hideout listed in that list you have a set number for will crash the mod if you have the
hideout random min/max settings set to 0.
To prevent the crash, just leave the min and max numbers at default which is this setting
and it wont crash, as long as both are not 0 it wont crash when using the spawn amount setting.
HIDEOUT_BANDITS_MIN=13
HIDEOUT_BANDITS_MAX=21
2. Getting the unknown FFFF error.
- You have to many bandits set to spawn at a hideout when a hideout spawns, this really depends on what your computer can handle.
- Other mods possibly doing similar stuff, or conflicting could cause a potential crash.
- Using this mod may fix and prevent the FFFF error: Unknown Error FFFFFFFF Fix mod
3. Game is stuck on a black screen or infinite loading screen when starting/loading the game.
try with the AB Scripthook.
If your using ScripthookRDR2 V2 then you need to set the following to false in the ScriptHookConfig.ini
[Lua]
Load on startup = false
[Interface]
Enable = false
[Overlay]
Enable = false
Using this mod may fix and prevent the black screen: Unknown Error FFFFFFFF Fix mod
The error can be fixed by switching to ScriptHookRDR V2 and removing any .asi mods that cause the game not to load,
like the following 3 mods:
NoInvisibleSnipers.asi = Replace with NoOutOfBoundsSnipers.asi
Rage-LowPriorityPropsRestore.asi = Remove
SpeedUpStuff.asi = Remove
Use the Ultimate ASI Loader and RDR 2 Asi Loader.
4. Hideouts spawn to many bandits.
see this article on how and why more bandits will spawn, and how to adjust the settings to what you want:
- How Hideout and Reinforcement ini settings work: LINK
5. Hideouts dont spawn any bandits.
a hideout will spawn in np.
However if your using a trainer and teleport into the location of a hideout, that
hideout will not spawn no matter what. Do not teleport into hideouts, they will not spawn in!
All hideouts have a spawn distance, that means the spawn distance of the hideout triggers
the mod to spawn that particular hideout you entered.
Some hideouts need to be approached from different directions based on their location, like Shady Belle hideout for example
that hideout wont spawn in from the front road, only from the sides, so it may depend on the direction your coming from.
Most times as said above hideouts should spawn as long as your within range of them, however if a hideout dont want to spawn,
you can try to move out in the same direction you came and then come back in and that would re-trigger
the spawn distance to spawn the hideout.
Be sure you create a new save on an empty slot and delete the bandit_hideouts.dat file prior to starting the game, this
will reset hideouts and enable them to spawn if your having issues.
Another option is to Disable/enable the mod using F3, see above under the General Solutions.
6. Infinite loading screen.
This changes the load order of the mod as it may be being overwritten by other mods or not being loaded.
If your using ScripthookRDR2 V2 then you need to set the following to false in the ScriptHookConfig.ini like this:
[Lua]
Load on startup = false
[Interface]
Enable = false
[Overlay]
Enable = false
[General]
Enable Reload Hotkey = true
Show errors = true
Show notifications = true
[Open Key]
Hold Key = 16
Press Key = 45
7. Mod crashes with Bandit hideouts.asi error related to Scripthook.
ScriptHookRDR2 V2
That fixed the issue for some players.
Update your dinput8.dll
The dinput8.dll that comes with AB Scripthook is out of date, its from 2021, the latest update for dinput8.dll
is from July 2024 unless they update it again in the future.
You can get it from this website:
https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases
Another option is to remove version.dll if you have it in your directory, and use dinput8.dll only instead, if that dont work then use version.dll only.
You can also rename the asi file by changing the name from this: Bandit_Hideouts.asi to this: _Bandit_Hideouts.asi
8. Mods your using are possibly conflicting with Bandit Hideouts.
be sure to check the mods compatible and not compatible list seen here:
- Mods Compatible and Not Compatible with Bandit Hideouts: LINK
9. Random crash when hired guns spawn horses.
your hired gunmen will spawn their own horses, doing so will possibly cause a random crash of the mod/game to occur.
Sometimes you wont have issues, other times it may crash the game so it varies and is unpredictable.
We cannot determine what the exact cause is, however if you set the setting to 1: HIRED_GUNS_DONT_SPAWN_HORSE=1
then the gunmen will look for horses to ride, and or get on your horse with you, this will prevent the crashing.
10. Updating from older versions of the mod to latest crashes with Scripthook error, or doesn't load.
the following unless you had no problems before:
1. Delete your Bandit_Hideouts.dat file prior to starting the game.
2. Delete the ClearedHideouts.dat file as that stores data on the status of hideouts, the mod will create/update a new .dat with everything save.
3. Once ingame create a new save on an empty slot and load that save, delete the old saves once you have the new one created.
A recommendation is to create a new save on an empty slot during and before you exit the game, every game session,
do not overwrite existing saves as they may bloat after a while and possibly and eventually cause misc bugs.
4. Replace your Bandit_Hideouts.ini with the latest only if new settings have been added or replaced, most times you can
just update your ini and add anything new per forum post i link showing you what was updated.
Most times if new hideouts or ambush points were added in an update, then you would need to add those settings to
your existing ini unless you wanted to use the latest, its optional and up to you.
5. Rename the asi file by changing the name of the file from this: Bandit_Hideouts.asi to this: _Bandit_Hideouts.asi
Delete Rockstar Launcher profile cache
Startup the Rockstar Launcher:
1. Go to account information,
2. Then select delete local profile
This will only delete the local cache, it will not delete your social club account, or saved games.
3. Select confirm.
4. Then sign in again to the launcher.
11. Zombies not attacking you even though they are set to do so.
SENSE_PLAYER_DAYTIME=1
SENSE_PLAYER_NIGHTTIME=1
Its an odd bug we dont know what causes the issue, the relationship in the code set between the player and zombies is set to Hate
so there should be no reason for them not to attack you, unless they dont see you.
They will congregate to your position but for some reason we dont know why they wont attack.
Best we can tell you is to just engage them initially and they will continue to attack you even
after you have killed them all and they have respawned, thats the only thing that seems to fix it,
otherwise we dont know what the issue is, or what causes it.
12. When pressing the F3 key to enable/disable the mod ingame only the black bar
shows and not the words "Mod disabled".
Bandit_Hideouts_translation.dat file. The .dat file is what is causing the words to not appear on the black bar
when you enable/disable the mod with the F3 key.
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If there are any issues that your having with the mod, ask your questions on the post tab.
If there are any solutions you discovered to an issue that isn't in this article then let me know so i can update the article with it,
and others can benefit from your discovery.
11 comments
recommendation. But ya you can save after clearing a hideout or hideouts just create a new save on
an empty slot though, dont overwrite existing saves.
C:\SteamLibrary\steamapps\common\Red Dead Redemption 2
Once you got ingame, do you see the skull icons on the map?
How do you know it dont work what have you done or tried to tell you its not working?
What indicator are you looking for to see if it works?
I need more details "the mod doesn't work" doesn't tell me anything, thats like bringing your car to
a mechanic and saying the car dont work, what dont work? Need details or i cant help you.
Luckily I was able to fix it just by renaming the file to _Bandit_Hideout.asi. I read that in one of your articles here and tried it, it worked! Thanks for the amazing mod.
Whats the issue your having?