Update v1.39 Changelog: - Added new props to Hennigan camp hideout - Updated code for the camp creator used to create hideouts - Rearranged the order of a few settings in the bandit_hideouts.ini - Relocated reinforcement coordinates for Monto's Rest hideout - Increased the spawn distances for Monto's Rest hideout - Added new hideout: Manzanita camp - Added new hideout: Macfarlane camp - Added new ambush point: Montana hills - Added new ambush point: Riggs bridge - Added new ambush point: Flatneck trail - Added new ambush point: Broken wagon
Update your existing Bandit_Hideouts.ini Update your Bandit Hideouts.ini to version 1.39 without replacing it: LINK
Questions & Answer Articles - About the Bandit Hideouts Mod: LINK - Ambush & Hideout ini Questions: LINK - AMJM Transport Mod Compatibility Questions: LINK - Bandits Interfering with the Story Questions: LINK - General, Installation and ini Questions: LINK - Hired Gunmen Questions: LINK - Problems, and Bugs with the mod? Solutions: LINK - Zombie Questions and Answers: LINK
Guides & How to Articles - Hideout and Ambush default bandit position amounts Reference: LINK - Hideouts and Ambush Points Totals List: LINK - Hideouts in Mexico? See the Bandit Hideouts Mexico Expansion - How to use the CLEAR_HIDEOUTS_PERMANENTLY setting: LINK - How to use the Spawn Amount setting: LINK - How to change the gang that will spawn at individual hideouts & ambush points: LINK - How Hideout and Reinforcement ini settings work: LINK - Mods Compatible and Not Compatible with Bandit Hideouts: LINK - Unload and Load all your mods while ingame: LINK YouTube - Official Youtube Channel for the Bandit Hideouts Mod Gunter Severloh RDR2
Like the previous update is not loaded, there are no extra mods ((( I will use bandit-hideouts-1-13 Add to bandit-hideouts-1-13 F3, button to turn off the mod
Are you creating a new save on an empty slot? Are you deleting the bandit_hideout.dat and the clearedhideouts.dat files before you are loading the new version? You shouldn't be having issues as i didn't.
What Scripthook are you using, whats the version of your ASI loader? Mines latest, i use V2 Scripthook and have no issues, the issue is on your end, i have mods loaded about 40+ of them and BH runs fine for me.
newer versions has so much conflicts with so many mods I use.
Again as i asked on your original comment, what mods are you using? Have you created a new save on an empty slot and every session? Have you deleted the bandit_hideout.dat and clearedhideout.dat files prior to loading the new version?
If your not doing that, then thats part of the reason, i do it every time i play, im using 45+ mods and have no issues. Either your not following the protocol which imo fixes and resets everything, or your using mods that arent compatible which if you want me to help you, then list what your using.
The last mod that installed without problems was Bandit Hideouts v1.30-2213-1-30-1724071504.
Its v1.30 idk what the rest of the numbers are i didn't add them.
Please make this mod F3 to disable 🙏🏻
Mod already has this function, open the ini and you will see this at the top:
// Disable mod hotkey DISABLE_HOTKEY=114 // This setting is for a hotkey that will enable/disable the mod while ingame, hideout map blips will still remain on the map, F3 is the default key. // Find key values here: https://docstore.mik.ua/orelly/webprog/DHTML_javascript/0596004672_jvdhtmlckbk-app-b.html
Before installing, I delete and before entering the game bandit_hideout.dat and clearedhideout.dat — it doesn't load
You mean before starting the game you deleted those files correct? Deleting the .dat files just resets the mod, i suggest only doing it if your having issues ingame with the mod, like hideouts not spawning, or tents floating, or the cleared hideout message not showing ect,.
Whats not loading, the mod? How do you know its not loading? Are you ingame and looked at the map, do you see skull icons all over the place? If you do then the mod is loaded.
I don't want to reinstall the game for the third time to make your mod work right now...
Reinstall the game? You dont need to reinstall the game itself to get the mod to work, i need more details as to what the exact issues you are having are. So far you told me the mod is not loading from what i can understand. Reinstalling the mod or game wont fix anything, just leave everything installed.
Refer to the solutions article: - Problems, and Bugs with the mod? Solutions: LINK It has information and links for the various solutions, depending on what your issue is. I cant tell you exactly what your problem is unless you can give me more details as to what is going on. Maybe have someone translate for you so i can better understand.
Author please I love this mod but it has so many conflicts with so many mods I use I'm serious. the 1.29 and 1.30 versions were stable for me. so can you please add enable/disable option, stealth clear camp option and remove the hideout blip after its cleared ?
What mods are you using, have you reviewed the compatibility list? - Mods Compatible and Not Compatible with Bandit Hideouts:LINK
can you please add enable/disable option
As in ...what? Enabling/disabling the mod itself? Thats already an option, press F3 to disable, press it again to enable, its at the top of the bandit_hideouts.ini Which is this below:
// Disable mod hotkey DISABLE_HOTKEY=114 // This setting is for a hotkey that will enable/disable the mod while ingame, hideout map blips will still remain on the map, F3 is the default key. // Find key values here: https://docstore.mik.ua/orelly/webprog/DHTML_javascript/0596004672_jvdhtmlckbk-app-b.html
stealth clear camp option
Read what that says: ATTACK_IF_ENTERED_HIDEOUT=1 // Enabled by default, bandits at hideouts will attack the player when he enters the hideout. If set to 0 they will only attack if they see the player, best for stealth.
remove the hideout blip after its cleared ?
Already does that, if its not doing that for you then are you not creating a new save on an empty slot every game session? Have you not deleted the bandit_hideouts.dat and clearedhideouts.dat before starting the game? Doing that will fix any issues and reset the mod.
If your having issues with the mod there is a solutions article here: - Problems, and Bugs with the mod? Solutions:LINK
Im running 45+ mods myself and have no issues with the mod, until i exceed the number of bandits my computer can handle at a hideout which is around 90 or so
Okay here is the tricky part I tried 1.39 with zero othe mods. it did work. It didnt work before with Rampage running. so without zero other mods it works. then I added other mods 1 by one and when I added the Hat blip mod (it shows your hat when dropped) the game gave a scripthook error with 0x0000blahblah3350 id 33 or something. same thing happens with 1.34 ,1.35, 1.36 so on until 1.39. The weird part is with 1.30 works really well like a charm with literally every other mods I use like Rampage, bounty expansion, auto greet, contracts, hat blip so on. when I REPLACE WITH 1.39 files with that dat file and cleared file deleted errors occurs.
Sometimes the mod crashes as i'm loading into the game and i get an error message, i'll copy paste it here next time i get it. Also how do i turn off bandits showing up on horseback randomly?
If the mod is crashing with a Scripthook error, or just crashing it can be a number of things: 1. Your using AB Scripthook which may or may not be reliable to use vs ScrithookRDR2 V2. 2. It could be your ASI loader, if your using the one from AB Scripthook then its out of date, and has issues, best to get the latest version: https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases
3. You may have other mods conflicting with BH, review this list to make sure any mods your using are compatible: - Mods Compatible and Not Compatible with Bandit Hideouts: LINK
4. Your not creating a new save on an empty slot ingame, you need to do this so that your save dont bloat, and cause misc bugs. Also if your having issues with the mod delete the Bandit_Hideouts.dat and clearedhideouts.dat in your RDR2 directory before you start the game and that will reset the mod.
how do i turn off bandits showing up on horseback randomly?
Open the Bandit_Hideouts.ini and scroll down and look for these settings. The settings are in yellow, and the rest is a description on what the settings do, and how to enable/disable it.
// Bandit Posse on Horseback // RANDOM_BANDIT_ATTACKS=1 // Enabled by default, a posse of bandits on horseback will randomly attack you anytime day or night. Set to 0 to disable.
MIN_TIME_BETWEEN_BANDIT_ATTACKS=1 // Minimum time that has to pass between two bandits attacks in in-game hours. MAX_TIME_BETWEEN_BANDIT_ATTACKS=1 // Maximum time that can pass between two bandit attacks in in-game hours.
// Bandit Posse on Horseback Amount // BANDITS_MIN=1 // Minimum possible number of bandits on horseback in the attacking group. BANDITS_MAX=6 // Maximum possible number of bandits on horseback in the attacking group.
Idk you tell me, is the mod crashing or what is it doing, this is what i have acquired from reports since release - Mods Compatible and Not Compatible with Bandit Hideouts: LINK
Welcome, because if you leave it enabled it can prevent some hideouts from spawning when your not doing any story missions. So if you want to add it yourself you can, i would suggest to disable it if your not doing any missions and want to clear hideouts or something with the mod.
The hideouts disappear after everytime I edit the .ini file sadly. The only way I could make it work again is by deleting the .dat and clearedhideouts files. Is there anyway to fix this?
First, it was just CLEAR_HIDEOUTS_PERMANENTLY from 0 to 1. Booted up the game, then found out that the hideouts were gone, so I deleted the dat and clearedhideouts files, which fixed the mod of course. The only problem is, it resets the progress LOL.
Are you not understanding what the CLEAR_HIDEOUTS_PERMANENTLY=1 setting does?
The setting's name is the function of it, when set to 1 it basically disables the hideouts from spawning after it is cleared. The description after the setting in the ini tells you what it does:
// Disabled by default, if set to 1 hideouts you clear wont spawn, a ClearedHideouts.dat file will be created saving the status of a hideout.
If you delete the .dat files which stores the data and status of the hideouts and other information regarding settings, everything will be reset. So what are you trying to do exactly, what is your exact issue?
Yes, I am aware that the cleared hideouts are expected to disappear. The problem is, the hideouts that havent been cleared yet + blip icons (I always have this on) disappear after altering the ini file.
What are you altering in the ini beside what you already listed? What other mods are you using if any?
So your saying that after changing something in the ini, that when you get ingame the map blips for the hideouts other then what you cleared already arent showing? Are you creating a new save on an empty slot during the game at least before you exit the game?
Deleting the bandit_hideouts.dat shouldn't interfere with hideouts you cleared when using the permanent setting. The clearedhideout.dat file is saving the status of the hideouts you cleared, so dont delete it.
great mod man but lately ive been wanting to play more peacefuly so i uninstalled all the files (the mod) however the Bandits and Bandit hideouts still show up everywhere and everytime i try to find some files i may have forgotten they are never there. The Blips dissappear from the map But they still show up. Any idea how i can fix this?
Create new save on an empty slot with no mods loaded.
Delete your Rockstar profile cache: 1. Go to account information, 2. Then select delete local profile This will only delete the local cache, it will not delete your social club account, or saved games. 3. Select confirm. 4. Then sign in again to the launcher.
Hello there. I've set ALWAYS_SHOW_HIDEOUT_BLIP=0, to disable the hideout icons always showing on map. Yet the icons still appear. Did I something wrong, or is there something else i also have to do?
Hello, delete the Bandit_Hideout.dat and clearedhideout.dat before you start the game, and make sure your creating a new save on an empty slot ingame every session.
If you never deleted the .dats before and used BH for a while then those .dats are probably bloating and may be causing some overlap with code every time you play. Delete them anytime you have issues with the mod and it will reset everything. In the meantime i will be working on the mod this week as the update release is coming soon so i'll check it out on my end too.
Edit... I tested it on my end and i dont get the issue, just delete the .dats and it will fix that.
5226 comments
Changelog:
- Added new props to Hennigan camp hideout
- Updated code for the camp creator used to create hideouts
- Rearranged the order of a few settings in the bandit_hideouts.ini
- Relocated reinforcement coordinates for Monto's Rest hideout
- Increased the spawn distances for Monto's Rest hideout
- Added new hideout: Manzanita camp
- Added new hideout: Macfarlane camp
- Added new ambush point: Montana hills
- Added new ambush point: Riggs bridge
- Added new ambush point: Flatneck trail
- Added new ambush point: Broken wagon
Hideout & Ambush Point Map Legend
Looking for the Hideouts & Ambush point Map Legend?
Download it here:
https://drive.google.com/file/d/1LU3GsDWTKRfEim7YB28aASyjm4NctXZa/view?usp=drive_link
Update your existing Bandit_Hideouts.ini
Update your Bandit Hideouts.ini to version 1.39 without replacing it: LINK
Questions & Answer Articles
- About the Bandit Hideouts Mod: LINK
- Ambush & Hideout ini Questions: LINK
- AMJM Transport Mod Compatibility Questions: LINK
- Bandits Interfering with the Story Questions: LINK
- General, Installation and ini Questions: LINK
- Hired Gunmen Questions: LINK
- Problems, and Bugs with the mod? Solutions: LINK
- Zombie Questions and Answers: LINK
Guides & How to Articles
- Hideout and Ambush default bandit position amounts Reference: LINK
- Hideouts and Ambush Points Totals List: LINK
- Hideouts in Mexico? See the Bandit Hideouts Mexico Expansion
- How to use the CLEAR_HIDEOUTS_PERMANENTLY setting: LINK
- How to use the Spawn Amount setting: LINK
- How to change the gang that will spawn at individual hideouts & ambush points: LINK
- How Hideout and Reinforcement ini settings work: LINK
- Mods Compatible and Not Compatible with Bandit Hideouts: LINK
- Unload and Load all your mods while ingame: LINK
YouTube
- Official Youtube Channel for the Bandit Hideouts Mod
Gunter Severloh RDR2
I will use bandit-hideouts-1-13
Add to bandit-hideouts-1-13 F3, button to turn off the mod
Are you deleting the bandit_hideout.dat and the clearedhideouts.dat files before you are loading
the new version?
You shouldn't be having issues as i didn't.
What Scripthook are you using, whats the version of your ASI loader?
Mines latest, i use V2 Scripthook and have no issues, the issue is on your end, i have mods loaded
about 40+ of them and BH runs fine for me.
and asi loader 02_2 from April 2022.
Have you created a new save on an empty slot and every session?
Have you deleted the bandit_hideout.dat and clearedhideout.dat files prior to loading the new version?
If your not doing that, then thats part of the reason, i do it every time i play, im using 45+ mods and have no issues.
Either your not following the protocol which imo fixes and resets everything, or your using mods
that arent compatible which if you want me to help you, then list what your using.
Bandit Hideouts v1.30-2213-1-30-1724071504. Please make this mod F3 to disable 🙏🏻
I use the new rdr2_asi_loader_02_2 and ScriptHook V2 2.0
Before installing, I delete and before entering the game bandit_hideout.dat and clearedhideout.dat — it doesn't load
I don't want to reinstall the game for the third time to make your mod work right now... I'll use the old versions
// Disable mod hotkey
DISABLE_HOTKEY=114
// This setting is for a hotkey that will enable/disable the mod while ingame, hideout map blips will still
remain on the map, F3 is the default key.
// Find key values here: https://docstore.mik.ua/orelly/webprog/DHTML_javascript/0596004672_jvdhtmlckbk-app-b.html
Deleting the .dat files just resets the mod, i suggest only doing it if your having issues ingame with the mod,
like hideouts not spawning, or tents floating, or the cleared hideout message not showing ect,.
Whats not loading, the mod?
How do you know its not loading?
Are you ingame and looked at the map, do you see skull icons all over the place?
If you do then the mod is loaded.
You dont need to reinstall the game itself to get the mod to work, i need more details as to what
the exact issues you are having are. So far you told me the mod is not loading from what i can understand.
Reinstalling the mod or game wont fix anything, just leave everything installed.
Refer to the solutions article:
- Problems, and Bugs with the mod? Solutions: LINK
It has information and links for the various solutions, depending on what your issue is.
I cant tell you exactly what your problem is unless you can give me more details as to what is going on.
Maybe have someone translate for you so i can better understand.
- Mods Compatible and Not Compatible with Bandit Hideouts: LINK
Thats already an option, press F3 to disable, press it again to enable, its at the top of the bandit_hideouts.ini
Which is this below:
// Disable mod hotkey
DISABLE_HOTKEY=114
// This setting is for a hotkey that will enable/disable the mod while ingame, hideout map blips will
still remain on the map, F3 is the default key.
// Find key values here: https://docstore.mik.ua/orelly/webprog/DHTML_javascript/0596004672_jvdhtmlckbk-app-b.html
ATTACK_IF_ENTERED_HIDEOUT=1
// Enabled by default, bandits at hideouts will attack the player when he enters the hideout.
If set to 0 they will only attack if they see the player, best for stealth.
Have you not deleted the bandit_hideouts.dat and clearedhideouts.dat before starting the game?
Doing that will fix any issues and reset the mod.
If your having issues with the mod there is a solutions article here:
- Problems, and Bugs with the mod? Solutions: LINK
Im running 45+ mods myself and have no issues with the mod, until i exceed the number of bandits my
computer can handle at a hideout which is around 90 or so
it can be a number of things:
1. Your using AB Scripthook which may or may not be reliable to use vs ScrithookRDR2 V2.
2. It could be your ASI loader, if your using the one from AB Scripthook then its out of date, and has issues,
best to get the latest version: https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases
3. You may have other mods conflicting with BH, review this list to make sure any mods your using are compatible:
- Mods Compatible and Not Compatible with Bandit Hideouts: LINK
4. Your not creating a new save on an empty slot ingame, you need to do this so that your save dont bloat, and cause misc bugs.
Also if your having issues with the mod delete the Bandit_Hideouts.dat and clearedhideouts.dat in your RDR2 directory
before you start the game and that will reset the mod.
The settings are in yellow, and the rest is a description on what the settings do, and how to enable/disable it.
// Bandit Posse on Horseback //
RANDOM_BANDIT_ATTACKS=1
// Enabled by default, a posse of bandits on horseback will randomly attack you anytime day or night. Set to 0 to disable.
MIN_TIME_BETWEEN_BANDIT_ATTACKS=1 // Minimum time that has to pass between two bandits attacks in in-game hours.
MAX_TIME_BETWEEN_BANDIT_ATTACKS=1 // Maximum time that can pass between two bandit attacks in in-game hours.
// Bandit Posse on Horseback Amount //
BANDITS_MIN=1 // Minimum possible number of bandits on horseback in the attacking group.
BANDITS_MAX=6 // Maximum possible number of bandits on horseback in the attacking group.
- Mods Compatible and Not Compatible with Bandit Hideouts: LINK
thanks for your work!
not doing any story missions. So if you want to add it yourself you can, i would suggest to disable it
if your not doing any missions and want to clear hideouts or something with the mod.
AMBUSH_SPAWN_CHANCE=30
REINFORCEMENT_CHANCE=40
RANDOM_BANDIT_ATTACKS=0
First, it was just CLEAR_HIDEOUTS_PERMANENTLY from 0 to 1. Booted up the game, then found out that the hideouts were gone, so I deleted the dat and clearedhideouts files, which fixed the mod of course. The only problem is, it resets the progress LOL.
setting does?
The setting's name is the function of it, when set to 1 it basically disables the hideouts from spawning after it is cleared.
The description after the setting in the ini tells you what it does:
settings, everything will be reset.
So what are you trying to do exactly, what is your exact issue?
What other mods are you using if any?
So your saying that after changing something in the ini, that when you get ingame the map blips for the
hideouts other then what you cleared already arent showing?
Are you creating a new save on an empty slot during the game at least before you exit the game?
Deleting the bandit_hideouts.dat shouldn't interfere with hideouts you cleared when using the permanent setting.
The clearedhideout.dat file is saving the status of the hideouts you cleared, so dont delete it.
- Bandits Interfering with the Story Questions: LINK
Bandit_Hideouts.asi
Bandit_Hideouts.ini
Bandit_Hideouts_CustomPeds.txt
Bandit_Hideouts.dat
Clearedhideouts.dat
Create new save on an empty slot with no mods loaded.
Delete your Rockstar profile cache:
1. Go to account information,
2. Then select delete local profile
This will only delete the local cache, it will not delete your social club account, or saved games.
3. Select confirm.
4. Then sign in again to the launcher.
I've set ALWAYS_SHOW_HIDEOUT_BLIP=0, to disable the hideout icons always showing on map. Yet the icons still appear. Did I something wrong, or is there something else i also have to do?
Thanks
make sure your creating a new save on an empty slot ingame every session.
If you never deleted the .dats before and used BH for a while then those .dats are probably bloating
and may be causing some overlap with code every time you play. Delete them anytime you have issues
with the mod and it will reset everything.
In the meantime i will be working on the mod this week as the update release is coming soon
so i'll check it out on my end too.
Edit...
I tested it on my end and i dont get the issue, just delete the .dats and it will fix that.