Mods
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Morrowind Graphics Extender XE; allows Morrowind to render distant views, scenery shadows, high quality shaders and other features. Mods the vanilla engine, not usable with OpenMW.
- 11.7MB
- 30.2k
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Morrowind Graphics Extender XE; allows Morrowind to render distant views, scenery shadows, high quality shaders and other features. Mods the vanilla engine, not usable with OpenMW.
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This is a modern, pluginless replacement of the old Windows Glow mods with many more features besides! Windows Glow suffered from every mod needing a patch to work with it. Glow in the Dahrk handles this automatically through the meshes themselves with a powerful code by NullCascade which can switch the visible portion of meshes on the fly.
- 9.4MB
- 2.9k
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This is a modern, pluginless replacement of the old Windows Glow mods with many more features besides! Windows Glow suffered from every mod needing a patch to work with it. Glow in the Dahrk handles this automatically through the meshes themselves with a powerful code by NullCascade which can switch the visible portion of meshes on the fly.
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This mod replaces all of the Dunmer lanterns (including the paper lanterns and streetlight) from the original game with smoother, more detailed versions (yet not with a ridiculous amount of new polies: they're optimized).
- 4.7MB
- 2.6k
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This mod replaces all of the Dunmer lanterns (including the paper lanterns and streetlight) from the original game with smoother, more detailed versions (yet not with a ridiculous amount of new polies: they're optimized).
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Darkens all interior cells and increases radius of all light sources. Light and shadows become more dynamic, locations that had very little light are a lot darker now, and places where there are no light sources at all are now truly dark! There is also sunlight though (some) windows.
- 20KB
- 1.2k
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Darkens all interior cells and increases radius of all light sources. Light and shadows become more dynamic, locations that had very little light are a lot darker now, and places where there are no light sources at all are now truly dark! There is also sunlight though (some) windows.
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This mod expands Caldera Mine in every way possible. New quests (Including a Great House quest for all three Great Houses), new NPCs, new side quests, an expanded exterior and interior, and overall a completely lore-friendly revamp of Caldera Mine.
- 5.3MB
- 1.1k
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This mod expands Caldera Mine in every way possible. New quests (Including a Great House quest for all three Great Houses), new NPCs, new side quests, an expanded exterior and interior, and overall a completely lore-friendly revamp of Caldera Mine.
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Replaces many windows with scripted dynamic glowing windows & lights,
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Hlaalu Normal Mapped for OpenMW
A high resolution retexture of the Hlaalu architechture with normal maps. The texture pack is aiming to stay true to the original color palette. Works only with OpenMW 0.39 and newer.
- 6.8MB
- 717
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Hlaalu Normal Mapped for OpenMW
A high resolution retexture of the Hlaalu architechture with normal maps. The texture pack is aiming to stay true to the original color palette. Works only with OpenMW 0.39 and newer.
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Vivec Normal Mapped for OpenMW
A high resolution retexture of the city Vivec with normal maps and specular maps. The texture pack is aiming to stay true to the original color palette. Works only with OpenMW 0.39 and newer.
- 28.0MB
- 685
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Vivec Normal Mapped for OpenMW
A high resolution retexture of the city Vivec with normal maps and specular maps. The texture pack is aiming to stay true to the original color palette. Works only with OpenMW 0.39 and newer.
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Flames are now glow mapped and/or properly illuminated.
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Imperial Towns Normal Mapped for OpenMW
A high resolution retexture of the Imperial town architechture with normal maps and parallax maps. The texture pack aims to stay true to the original color palette. Works only with OpenMW 0.40 and newer.
- 23.1MB
- 604
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Imperial Towns Normal Mapped for OpenMW
A high resolution retexture of the Imperial town architechture with normal maps and parallax maps. The texture pack aims to stay true to the original color palette. Works only with OpenMW 0.40 and newer.
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This is a port of my Oblivion/Fallout 3 sunglare mod, made suitable for use in Morrowind! It\'s aim is to provide a realistic (and subtle) sunglare texture for the sun, and also tweak the sun\'s outline for a more natural (ie, less uniform) shape.
- 708KB
- 592
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This is a port of my Oblivion/Fallout 3 sunglare mod, made suitable for use in Morrowind! It\'s aim is to provide a realistic (and subtle) sunglare texture for the sun, and also tweak the sun\'s outline for a more natural (ie, less uniform) shape.
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The Midnight Oil - Lighting Overhaul
Toggle lights on and off. Town lights turn off during the day. Lights no longer destroyed underwater. Lanterns aren't destroyed when they run out of fuel. Refill lanterns with candles and lamps with oil.
- 59KB
- 497
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The Midnight Oil - Lighting Overhaul
Toggle lights on and off. Town lights turn off during the day. Lights no longer destroyed underwater. Lanterns aren't destroyed when they run out of fuel. Refill lanterns with candles and lamps with oil.
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MNEM is a complete overhaul of Morrowind. Though it focuses primarily on immersion, MNEM changes many aspects of the game: settlements seem more lively; more weapons, armor, ingredients, books, and artifacts can be found throughout the world; more options are available to you in quests and factions; races and birthsigns are much more interesting, a
- 416.8MB
- 468
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MNEM is a complete overhaul of Morrowind. Though it focuses primarily on immersion, MNEM changes many aspects of the game: settlements seem more lively; more weapons, armor, ingredients, books, and artifacts can be found throughout the world; more options are available to you in quests and factions; races and birthsigns are much more interesting, a
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Let There Be Darkness - Lua Lighting Overhaul
Configurable mod for automatical adjustment of lighting, including override values, cell whitelist, and light object editing.
- 42KB
- 421
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Let There Be Darkness - Lua Lighting Overhaul
Configurable mod for automatical adjustment of lighting, including override values, cell whitelist, and light object editing.
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This mod reworks all lights in the game to be more, colorfull, dynamic, magical and realistic.
- 136KB
- 341
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This mod reworks all lights in the game to be more, colorfull, dynamic, magical and realistic.
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True Lights and Darkness - Necro Edit
Modified version of True Lights and Darkness that reverts some of TLAD's more radical color changes, removes the flicker effect from most lights, plus a few other changes. Includes MWSE mod implementing light source changes, plus modular plugins for lights and interior daylight.
- 65KB
- 315
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True Lights and Darkness - Necro Edit
Modified version of True Lights and Darkness that reverts some of TLAD's more radical color changes, removes the flicker effect from most lights, plus a few other changes. Includes MWSE mod implementing light source changes, plus modular plugins for lights and interior daylight.
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The radius of a handheld light will gradually diminish and eventually go out when the light extinguishes.
- 1KB
- 274
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The radius of a handheld light will gradually diminish and eventually go out when the light extinguishes.
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Dark Shade Reshade for OpenMW and TES3MP
Dark Shade is a Reshade preset for OpenMW and TES3MP that both makes the game more colorful during the day and darker at night.
- 1KB
- 271
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Dark Shade Reshade for OpenMW and TES3MP
Dark Shade is a Reshade preset for OpenMW and TES3MP that both makes the game more colorful during the day and darker at night.
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Boosts all lighting, and expanding lighting radius. Also gives individual lights/candles different lighting colors(eg red candle emits red light)
- 1.6MB
- 247
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Boosts all lighting, and expanding lighting radius. Also gives individual lights/candles different lighting colors(eg red candle emits red light)
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Darker night-time settings for OpenMW.