Resolve conflicts between TLAD Necro Edit and Nocturnal Moths(plus Glowing Flames in old version of the patch)
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Changelogs
Version 2.3
Changed glow texture filter modes to FILTER_TRILERP to prevent pixelation
Removed unwanted glow map from 3 "off" variants
Removed some unnecessary texture files from the download
Version 2.2
Added missing glow map for a Daedric light
Version 2.1
Updated the NoMoreLightlessFlames plugin to v1.1 to stop the tips of "light_com_candle_09_off" from glowing.
Version 2.0
Fixed 1 flame that was pure white.
Included v1.0 of NoMoreLightlessFlames (now a requirement of this mod). Removes all instances of flames and glowing candles in Morrowind, Tribunal and Bloodmoon where there shouldn't have been any.
Included tweaks based on True Lights and Darkness. Does not require TL&D. Corrects colors of some lights for non TL&D users.
Added glowing tips to all candles that are not "off by default".
Added similar appearance for lanterns as "Well Lit Lanterns" by GrunTella.
Version 1.1
Fixes 1 carriable that had it's wax set to emit light, which would be all well and good but some candles that use this mesh might be set to off by default.
though I don’t think it adds glow maps to embers used in things like camp fires which could still be useful so hopefully someone takes these and bundles them up somewhere more useful!
Happy Halloween!
EDIT: and Happy 23rd Birthday to AlarusSarthes!
When testing "The Raven" the brilliant mod by Von Djangos (bug fixes here), along with True Lights and Darkness, I noticed something very odd, a standing lamp with three candles that was emitting light but had no flames. But the problem wasn't with either of those mods, it's been there in vanilla Morrowind from the beginning; many sources of light in game do not have meshes that are properly lit. Meaning in dark places (such as a necromancer's towers) without much ambient lighting, darkness can be cast on flames, rendering them invisible.
This will not do, say I !
So I fixed it.
Also, on the opposite end of the spectrum, a lot of lights that don't emit light, have visible flames in game, this issue is also addressed.
Installation
I'd recommend using OpenMW or Mod Organizer.
Alternatively you could copy it all into your Data Files folder after backing up the contents of your "meshes/L" folder.
Notes
- You must use the esp for this mod to work right
- Please pay careful attention to the readme for load order instructions or you will end up with lots of glowing tipped candles that emit no light and have no flame.
- This is compatible with The Morrowind Optimization Patch if installed/loaded afterwards
- esp requires the expansions
Permissions
I would like people to use everything contained within this mod however they like, as long as it is for Morrowind, not for profit and you grant other people the same freedom.