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About this mod

Craft full wall-to-wall carpets and other floor coverings for your settlements (can be placed on top of Wood, Metal, Concrete, and Vault floors). Floor coverings include carpets, tiles, marble and colored concrete.

Permissions and credits

This mod adds new floor covering options that can be crafted for your settlements. These are full wall-to-wall coverings (not area rugs) with almost all original textures. As of version 2, there are also some matching floors, stairs, ramps and railings included.

Installation/Uninstallation/Menu Location

The mod includes a custom script-injected menu that will appear under the Decoration category in the workshop. Please note that there is an unistall chem which can be crafted at the chem station which needs to be used prior to uninstalling this mod. If you don't use it, you may lose some of your workshop menus. If that does happen, you can use DarthWayne's Universal missing menus fixer to recover the lost menus.


Custom guides are included and used to place the floor coverings. These guides have instructional textures and come in full and quarter floor sizes. The side with the red arrow will snap to an open floor edge or towards a floor edge that has balcony snapping points. The three sides with a blue arrow will snap to the various carpet coverings. Once you have used the guide tile to start and snapped one carpet piece to the guide, remaining carpet pieces will snap to each other and will even snap through walls.

Use with DLC Vault Floors: The guide tile will not snap to all DLC vault floors because Bethesda gave them a different snapping set. You should be able to snap the guide tile to any vault floor that does not have pre-attached walls or ceiling. Then follow the normal process (snap floor covering to guide, remove guide, then keep snapping floor covering pieces to themselves).

The triangular floor covering tiles (for use with the DLC Concrete floors) will only snap on the two flat edges, not on the angled edge. 


Guide tiles are fully scrappable and will return the same components to you that you used to build them (1 cloth).

Sizes and Shapes

Floor coverings are one unit thick (about the same thickness as the in-game rugs). Every basic floor covering comes in full, half, quarter, curved and triangular floor shapes/sizes for use with vanilla and standard sized modded floors.

Materials, Patterns and Colors

Floor coverings included in current version (2.0):
  • Carpet - 31 solid colors, pre-war/clean (see images for color names and options)
  • Ceramic Tiles - 6 checkered tiles based on a vanilla pattern but in new colors (slight wear and tear, can be pre-war or post-war)
  • Concrete - 18 colors (basic greys, plus colors based on modern stained concrete)
  • Marble - 12 colors based on actual types of real world marble
  • Ground Cover - 22 vanilla ground textures available as floor covering (dirt, grass, mulch, sand, and river rocks). Some include 3D grass.

Mod also includes the following items from Ethreon's Stairs, Ramps, and Ladders mod (SLR) retextured to match the 18 concrete and 12 marble colors.
  • Floors - Full, half, and quarter
  • Ramps - Full, 2 types of half ramps (long and wide), quarter ramps
  • Stairs - 3 sizes (long: reaches to second floor, medium- half height, small - 3 steps)
  • Railings - Full and half sizes for flat and angled railings.
  • Railing end pillars - Decorative pillars for use with railings that include mini-statues on the top.

Other flooring types under development for future addition to mod:
  • Carpet - patterned, same color palette as solid carpets
  • Ceramic Tiles - several solid colors and patterns, primarily smaller tiles
  • Metal - a few basic styles
  • Marble - additional decorative patterns, borders and accents in colors to match existing marble
  • Wood - narrow and wide plank floors in several wood types
  • Wood - patterned parquet wood floors
  • Outdoor flooring - Paver stones for patios, walkways, etc.
  • Miscellaneous: Fur Rugs - not floor covering, just simple, fluffy throw rugs in different fur styles.

Note on the carpet images: Screenshots were taken outside at noon with no cloud cover, so the colors appear very bright. I had no ENB or reshade active. Colors will vary slightly based on your graphics set-up, but are generally not as bright when placed indoors.

Collision and Nav-Meshing

All floor coverings have proper collision (you will not fall through them) and proper physics (i.e. walking across carpet doesn't sound the same as walking on tile).

The carpets do not have nav-meshing for a good reason. If two or more navmeshed surfaces are too close together, they will end up confusing the NPC AI, causing them to walk into walls, etc. Because these carpets are very thin and only designed to be used on top of an existing floor, I left out the nav-meshing to avoid these issues. The NPCs will still detect the nav-mesh of the floor underneath and walk across the carpets normally. The only issue might occur if you place the carpets on a floor tile that is not navmeshed. 

Building parts from SLR (floors, stairs and ramps) have proper collision and nav-meshing.

Future Plans

In addition to floor coverings, this mod will eventually also include several other types of construction and decoration items.

  • Ceilings: Ceiling coverings to match most floor styles/colors, plus actual ceiling building parts for structures including acoustic, decorative, vaulted and domed ceilings, etc.
  • Wall Coverings: Wall coverings will have their own snapping guide that connects to floors and/or ceilings. Wall coverings will come in colors and categories that coordinate with the floors/ceilings to provide maximum options including solid (paint, plaster, stucco, etc.) and patterned (wallpapers) options. Regarding sizing, I want to offer both full wall coverings and partial wall pieces that will allow mixing different wall coverings on the same surface, such as paint or wallpaper on top, with wood paneling below).
  • Columns: Structural columns in several sizes (narrow/thick, different heights) and shapes (round, square, rectangular, etc.). Columns will have a full range of coordinated textures to match the rest of the CatDeco Set.
  • Dividers: Custom divider walls (smaller than vanilla walls), which can be used to divide small spaces and further customize your buildings. Divider walls will generally have either decorative cut-outs, or sections made of fabric, paper, glass, etc. (for an example of one type of divider wall, think of Japanese Shoji panels).
  • Windowed Walls: Will add some new wall types that fit vanilla structures. These walls will include different sizes and shapes of window cut-outs and a set of matching windows (post-war, pre-war, and stained glass) that snap into these custom walls.
  • Theme Packs: Optional add-ons which include new texture sets for all of the standard CatDeco items (floors, ceilings, walls, columns) designed around a specific theme such as affiliations (Minutemen, Institute, BoS, Railroad, etc.) or more general themes such as Nuka Cola or Art Deco. Theme packs will include original textures (not vanilla) which can be mixed with vanilla where available (such as the Institute sets). Theme Packs may also include some newly textured version of vanilla clutter items such as dinnerware, towels, etc.).


This mod wouldn't be possible without the assistance of Ethreon, who made all custom meshes in this mod, as well as allowing me to use meshes from some of his mods like Stairs, Ladders and Ramps. He also set-up the guide tile snapping points system used from version 1.1 onwards. If you like this mod, please consider giving him a kudos for his tremendous help.

Permissions/Mod Resources

Some of my original textures are already in use in other mods, such as Ethreon's recent update of his Cabin in the Woods mod. If a mod author would like to use any of my textures in their own mod, please send me a PM. I will most likely grant my approval, provided that none of my assets are used in paid mods or monetized in any way.

None of my assets are available for use or redistribution without my permission.