Fallout 4

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Myrmarachne and Tinuvia

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Myrmarachne

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About this mod

Adds 59 buildings to Sim Settlements. Industrious scrap collecting Wastelanders who venture on rebuilding the barren world, improvisation style. Also, demon rum.

Requirements
Permissions and credits
Translations
Mirrors
Changelogs


 

Requires Version 4.2.2 or greater of Sim Settlements
This is the legacy (SS1) version of Wasteland Venturers. The SS2 version is here.

No DLCs needed

Check out our new addon, Wasteland Venturers 2 - even bigger and bolder! Also has an All-In-One version of both mods with a total of 122 buildings.

Contents – 59 unique and detailed buildings

Homes: 16 + 6 interior
Shops: 9 + 7 interior
Farms: 6 + 4 interior + 2 heavy
Recreational: 3 + 2 interior
Martial: 3 1x1 + 1 interior
VIP Stories: 1
Flags: 6
Furniture Store Items: 29
City Leader: 1


Building Features
Settler Navigation: Yes
Construction Stages: Yes
Randomized Clutter: Yes
Performance Settings: Yes


BIG THANKS!
to Pra for the scripts for the custom vendors and for being our wise Papyrus
Yoda, making the ice cream machine work on a Sim Settlements plot. And also for figuring out the values for the pre-views!


HOMES:
Interior
A Rose by Any Name
Sleep on a bed of flowers! Entrances from Both Ends and Full Front (BEFF).
Couch Dreams
Snuggle up in a happy colored nook. Entrances from Both Ends and Right Front (BERF).
For the love of Books
Home for the keeper of overdue books. Entrances from Right End and Left Front (RELF).
Rock the Boat
Harboring a Sea Captain within? This is the home for you! Entrances from Left End and Right Front (LERF).
The Old Man and the Glowing Sea
Rugged home for the enduring fishing type. Entrances from Right End and Left Front (RELF).
Tinkerer Digs
Home for the handy settler that turns junk into treasure. Entrances from Both Ends and Full Front (BEFF).

2x2
Cab Home
Make a home in this derelict cab, or a hovel to sleep in at least. Use with any foundation.
Caretaker’s Tower
Comes with a bed for the settler and a bed for you, has safe storage at level 3 (if you refresh the plot the contents are moved to the workshop). Four stories, suits the no foundation type best. Can only be built by the player, via the ASAM-sensor.
Crusty Mechanic Shack
Makeshift tinkerer's home, two-story house. Use with concrete foundation for best effect.
Dark Tower
Dominate all those around you in this tower of dread! Tall home, comes with a concrete foundation and an attitude.
Diner Home
Dig out this derelict diner and make it your dream house! Low rent! Hardly any corpses in the rubble! Two-story home, use with concrete foundation for best effect.
El Duderino's Wreckshack
Shabby home underneath a car, one-story but with two-level decorations. Use with concrete foundation for best effect.
Electric Shed
A pre-war electric relay station becomes a home for a tinkering survivor. Two stories. Use with any foundation.
Fisherman’s Hut
Rugged hut for the enduring fishing type. Single story shack, looks best on wood foundation.
Herbalist's Haven
Experiment at home to grow back a small piece of the commonwealth in anything that holds rad-free dirt. Single story, use with any foundation.
Hidden Hideout
Hide from the horrors in this abandoned warehouse. Two-story home, use with concrete foundation for best effect.
Hunter's Den
Home base for those long forays into the wilds once the local pests have gotten their comeuppance. Single story. Use with any foundation.
Mama’s Place
Use with any foundation.
Mariner's Cabin
Having salty dreams of a life aquatic? Move in to the Mariner's Cabin! Single story pier shack, looks best on wood foundation.
Rug Revelry
Cozy rugs for tired feet, sleeping loft away from mole rat infested ground, rad free wood paneling - move in today! Two-story elegant shack, use with any foundation.
TreeTent
Scared shitless of sleeping where the molerats can git ya? Climb a tree and bring your sleeping bag! Has dirtmound, so place on ground-level.
Uituit's War Rig
Prepare for the Wasted Wars! Build a War Rig. Raider inspired metal monster, unlikely ever to start and drive anywhere. One story home, use with any foundation.


SHOPS: 
Interior

Bullseye Weapons
Aim right with dead centered sights - weapons for the discerning customer. Entrances from Both Ends and Full Front (BEFF).
Captain Crash Chem Reliance
Med-X for those battle wounds. And for your mental wounds ... Comes in two versions - (LELF): Entrances from Left End and Left Front, and (RERF): Entrances from Right End and Right Front.
Military Surplus
Get your gear in order, soldier! Ten-hut, maggots! Get those boots shined! Entrances from Right End and Left Front (RELF).
Nuclear Nellie
Want a beer? A nice cold Nuka-Cola? Order any swivel you want, but real Wastelanders have Nellie's Punch. Entrances from Left End and Right Front (LERF).
Pit Stop Goods
Stock up before your adventures - or sell off the surplus in this rustic shop. Entrances from Both Ends and Center Front (BECF).
Sweet Dreams Furniture Store
Custom furniture for you to buy and build, including lush beds ... with pillows ... and quilts! Entrances from Right End and Full Front (REFF).
Work Wear
Protect your workers with proper garments! No frills, just hard hats. Entrances from Both Ends and Center Front (BECF).


2x2
Catchy Patch Clothier
Take your well worn rags to this clothier and swap them for fashionable wastelander style. Single story, any foundation type.
(UPDATE!) Ice Cream And Power Armor Repair
Ice Cream and Power Armor pieces squeezed into the same crummy tin shack, because why not? Fix the Ice Machine, unlock recipes and make your own Ice Cream. Sloping roof may cause trouble when stacking buildings on top of this model. Use with any foundation.
Radio Shack (general store)
This budding radio operator also sells junk to passing wastelanders. At later stages it grows tall, so be wary of placing it underneath other structures. Serves as a guiding light in foggy conditions. Use with any foundation.
Scrapper's Delight General Store
Knick-knacks and what-not's clogging your inventory? Sell it here, in a lovely tin can of a shop. Single story, but its voluptuous shape may cause trouble for any roof additions. Use with any foundation.
Thrifty Surgeon
This true wastelander patches you up for a reasonable fee. You won't miss this limb, will you? Single story, any foundation type.
The Winking Molerat
Far out hang out spot. Don't shoot at Captain BaconSausage! He means you no harm. Two-story decorations at level 3. Suits no-foundation (on flattish ground) or concrete best.
The Sailor's Tale
This crusty bar starts unassumingly with nothing but an upturned boat and a hope to get properly drunk. At later stages, it sports cats to keep the barkeep company on slow nights. One-ish story, use with any foundation.
The Rum Hole
Welcome to this breezy rum bar, for a quick escape in the balmy nights to a place where palm fronds kiss your sweaty face and rum gushes down your eager maw - instead of radiated water and that insistent dog breath that follows you around in the real world of the wastes. Two-story decorations at level 3.
Warchild's Weapons
Invite a stranded road warrior to set up shop in a derelict APC and they'll be selling goodies to the danger crowds while looking for new recipes from the explosives cook book. Three-story (at level 3) weapons shop.


FARMS:
Interior

Silt bean and Coffee Farm
Get your jittery java junkie fix with a siltbean coffee farm. Gives food: 2/6/12, cause beans are good for ya! Entrances from Both Ends and Centre Front (BECF).
Happy Forest Farm
Grow arboreal plants for your herbal concoctions! Fully upgraded the farm has hubflowers, wild mutfruit, wild fern, wild melon blossoms and wild tato blossoms. Produces half the food of regular farms (1/3/6) but adds happiness (10/20/30) and herbs in your workshop. Entrances from Left End and Center Front (LECF).
Happy Meadow Farm
Sunny farm for your herbal remedies. Fully upgraded it has thistles, carrot flower, wild razorgrain, wild gourd blossoms and wild corn. Produces half the food of regular farms (1/3/6) but adds happiness (10/20/30) and herbs in your workshop. Entrances from Right End and Center Front (RECF).
Happy Pond Farm
Eerie pond farm with mushrooms to still your drug abuse. Fully upgraded it has brain fungus, bloodleaf, tarberry and wild tarberry, glowing fungus and ash blossoms. Produces half the food of regular farms (1/3/6) but adds happiness (10/20/30) and herbs in your workshop. Entrances from Both Ends and Full Front (BEFF).

2x2
Babylon Roof Garden (Ground and No-ground)
For the struggling botanist with dreams of a return to a green world - a rooftop farm with increasing variety of plants (for all you adhesive junkies out there, you know who you are). Comes in two versions, with and without dirt mound.
Silt Bean Farm
Need more Silt Beans for your coffee? This simple farm gives food 2/6/12 and some silt beans in the workshop.
Universal Library Coffee (Ground and No-ground)
Get your jittery java junkie fix with a siltbean coffee farm. Has coffee machines where you can brew your own coffee! Gives food: 2/6/12. Two-story, comes in two versions, with and without dirt mound.
Wild Meadow Farm by Tinuvia (Happy and Regular)
Plant a sunny wild meadow for your herbal remedies. The fully upgraded meadow has thistles, carrot flower, wild razorgrain, wild gourd blossoms and wild corn. Has dirtmound, so place on ground-level. Comes in two versions; Regular has food 2/6/12, Happy has food 1/3/6 and adds happiness 10/20/30.
Wild Forest Farm (Happy and Regular)
Grow a lush forest farm with wild arboreal plants and a cooking pot for your herbal concoctions. Your fully upgraded forest will have hubflower, wild mutfruit, wild fern, wild melon blossoms and wild tato blossoms. Has dirtmound, so place on ground-level. Comes in two versions; Regular has food 2/6/12, Happy has food 1/3/6 and adds happiness 10/20/30.
Wild Pond Farm (Happy and Regular)
Build an eerie pond with mushrooms to still your drug abuse. Fully upgraded, the pond has brain fungus, bloodleaf, tarberry and wild tarberry, glowing fungus and ash blossoms. Has dirtmound, so place on ground-level. Comes in two versions; Regular has food 2/6/12, Happy has food 1/3/6 and adds happiness 10/20/30.

3x3
Farmer’s Glue 3x3
Farmer's Glue 3x3 by Tinuvia from Wasteland Venturers
Has the appropriate plants and adds Vegetable Starch to your workshop at later levels. Gives the same amount of food as regular heavy agricultural plots. With the ASAM-sensor on the plot pole you can customize the plot and choose an empty loft to place an interior plot. It is powered through the farm, though you need Place Everywhere to fit the interior plot.
Universal Library Coffee 3x3
Get your jittery java junkie fix with an industrial size siltbean coffee farm. Gives the same amount of food as regular heavy agricultural plots. (The build message says it can be customized, but the 3x3 plots lack this feature with the current version of SS.)


RECREATIONAL:
Interior

Abbot's Art Studio
Handy with a brush? Unwind with a couple of strokes and bring out the Art in you. Entrances from Both Ends and Center Front (BECF).
Beans & Books
Cozy up by the fire with coffee and a book. Has coffee machines to brew your own cup - and Cinnamon Rolls! Entrances from Left End and Left Front (LELF).

2x2
Bitter Bean Bookery
Cozy up by the fire with coffee and a book. Has coffee machines to brew your own cup - and Cinnamon Rolls! Use with any foundation.
Calvin Ball Pool Hall
Come to the pool hall, play crazy pool, relax, tell a few jokes! It will make your settlers happy. Use with any foundation.
Midsummer Pole
To scare off raiders. Or possibly just crows. Has a dirtmound foundation, so place on ground.


MARTIAL:
Interior

Copland
Good old fashioned police station. Entrances from Both Ends and Center Front (BECF).


1x1

Defense Mound
Designed to work on uneven ground, will clip into wood foundation.
Turret Tower
Two story structure at level 3. Use with any foundation.
Wicker Scarecrow
Build this Wicker man to celebrate the coming of the nuclear storms.

FLAGS:
Six flags for your settlement to choose at the City Desk Planner. Bodhi's flag needs him to unlock it.

CITY LEADER:
Bodhi - comes with Warchild's Weapons Commercial at level 3. Traits: Truthseeker (no synth infiltrators), Party Animal (increases happiness) and Rebel (reduces taxes).


Hot files! Wohooo! We love you all!


Now also on XB1

Credits

Kinggath for Sim Settlements!
Bethesda, the stealers of life, for Fallout4
Alf Lannerbäck, for the martial poster illustration
Elianora, for the Armor workbench without the fire barrel
Eskanonen, for literal lettering genius Scrappy Signs
Ethreon, for the mindfertilizing planters in Plant Me and colorful shacks in Port Royal
femshepping and retrobabe for luscious rug textures
Gil Elvgren, for all the lovely ladies
Mytigio, for scripting help with pre-banning plots – download his add-on Industrial City if you haven’t
NovaCoru, for enlightening tips, from Homemaker
Ruined World for the magazine and newspaper illustrations from Industrial Revolution – check out his add-on Ruined Homes and Gardens
Se7enraven, for shuffling cardsharpery Se7enraven FO4 Modder's Resources
vim95, for fixing the Wild Razorgrain mesh - if you want all your Commonwealth Wild Razorgrain to be harvestable, get the original mod here

Custom textures by Myrmarachne