Fallout 3

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Created by

Alo Bautist

Uploaded by

AloBautist

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About this mod

Stronger Mutants, harder Raiders and Better Power Armors are some of the things you now face on the Wasteland. Is a multi-author collection of assets to make the game feel more complete.

Requirements
Permissions and credits
Changelogs
6.0 Released, NV work backported: Super Mutant Overlords, textures/meshes updates/fixes, medium/low textures compatibility, bug fixes ... 

What's the mod about?

Is a multi-author collection of assets to make the game feel more complete, improving Super Mutants, Raiders, Regulator, Talons and Power Armor/Wastelander NPCs.

Super Mutants

- All Super Mutants have more HP.
- Super Mutant Captain (+1 unique mesh) may appear with a Gatling lasers or Tri-beam Laser Rifles (DLC).
- Super Mutant Brute now also have flamers (+1 unique mesh).
- 4 Super Mutant Recruits types will spawn instead of Centaur, a side the other Muntats (Centaur still appear in other cases).
- Super Mutant Recruits may appear with Nail Boards, Hammers or Axes (DLC).
- 2 Super Mutant variations added.
- 2 Super Mutant Overlords variations added.
- Weapons combinations change (Super Mutant may appear with an Assult Rifle...)
- 100% compatible with textures mods.

Raiders
- 4 Raider´s armor type (DLC) added to vanilla Riders.
- 3 new helmets (40% to spawn instead of their vanilla version).
- 4 Bandanas (2 headbans, 2 for mouths) added to helments type. 
- Hockey Mask and icon replaced with a better one (Ledoux's hockey mask remain intact).
- Gas Mask added to the helment roster. 
- Infiltrator (DLC) may appear on High Riders.
- Double-barrel Shotgun (DLC) is now a normal weapons between Riders.
- Trench Knife (DLC) is now a backcup weapon.

Power Armors
- All Power Armors now have more DR (+6 body,  +2 helmet).
- Better Rad resistance (+10) and +1 Strength over base stats (Agility penalties remaind).
- Unique set for gloves for each type of armor.
- T-51b wasted power armor set, less powerful version (level 12+ rare item).
- T-51b tribal power helmet, no power armor training need (level 7+ rare item).
- T-45d Tribal/Ashur's power helmets.
- T-45d Wasted Outcast power helmet, less powerful version (33% chance instead of normal version)
- Feminized Power Armors meshes added to each armor.
- Enclave Females restored (there was already placeholders for them on the Besthesa code).
- Tri-beam Laser Rifle (DLC) may appear on hands of the Brotherhood of Steel or the Enclave.
- Infiltrator (DLC) is now part of the Outcast inventory.
- 20% of a normal combat armor can apear with sleeves.
- New Custom Icons: T-51b Power Armors and helments, as for Tribal T-51b/T-45d.

Regulators
- Regulators are now fully small gun oriented (Energy Weapons removed).
- Double-barrel Shotgun, Lever-action Rifle and Infiltrator (all DLC) are available for them.
- Sawed-off Shotguns may appear as well.
- 20% of apearing with a Sheriff hat and Regulator mask.
- Slouch Hat added to Regulator NPCs.

Talons
- Infiltrator (DLC) is now part of their weapon selection.
- Tri-beam Laser Rifle (DLC) are part of their inventory also. 
- More unique Weapon distribution to all Talons (10 mm silent pistol ...)
- Talon Combat Helment restored, minor color fix (10% chance of appearing).
- Talon Mask added (10% chance of appearing). 

Others NPCs
- Double-barrel Shotguns and Lever-action Rifles (both DLC) are available to the Slavers.
- Double-barrel Shotguns, Lever-action Rifles, Axes and Shovels (all DLC) will be part of the Wastlelanders inventory.
- Railly's Rangers Male armor texture color fixed.
- 5 sleeved combat Armors variants added (25% chance of appear, instead of normal ones)
- Aviator Cap added to the NPC roster.
- Oasis Exile Hood look changed and added to the vendors.
- Unique Cannibal: new leather armor variant, exotic backup weapon, more life.
- Pipboy glove removed (so armors make more sense).

Added/Restored Items
  • Talon Mask | xx0010A9
  • Regulator Mask | xx0010BE
  • Raider Gas Mask | xx0010CE
  • Aviator Cap | xx0010D1
  • Raider Mohawk Helmet | xx0010E5
  • Raider Heavy Metal Helmet | xx0010E6
  • Raider Warlord Helmet | xx0010E7
  • Mouth Bandana | xx0010EC
  • Red Mouth Bandana | xx0010ED
  • Oasis Exile Hood | 000C942D
  • Talon Combat Helmet | 000A6F7
  • Full Combat Armor | xx0010CA
  • Full Talon Combat Armor | xx0010F2
  • Full Tenpenny Security Uniform | xx0010F7
  • Full Rivet Security Uniform | xx0010F6
  • Full Ranger Battle Armor | xx0010F0
  • Strange Leather Armor | xx0010FC
  • Slouch Hat | xx001100
  • Wasted T-51b Power Armor | xx001105
  • Wasted T-51b Power Helmet | xx001106
  • Tribal T-45d Power Helmet | xx001107
  • Ashur's Power Helmet | xx001108
  • Tribal T-51b Power Helmet | xx001110
  • Wasted Outcast Power Helmet | xx001111

How to install it?

To install just add the .esp and .bsa files  into the /data folder and enable. Reload (sleep, wait some hours, go inside a
building...) to enable full changes on the saved games. Uninstall any previous version of this mod.
Note: Always keep a clean savegame, in case you what to do a rollback.


Followed Design Philosophy?
Attached as much as posible to the  "Unofficial Fallout 3 Patch". I try to ensure that this and future versions of the mod will be
compatible with the patch. If apply, keep Project Beauty interpolarity (without hard depedencies on it). Always, trying to achive as much in-game integration as possible (i.e. keep the same icon style) . Any recommendation/contribution is welcome. Resources are now distributed in .bsa file for a lore-friendly installation
.
 
Any credits for this mod?
(Always special thanks to everyone, NV and F3 merged credits)

  Core Content
  - Mutant Animation by Talkie Toaster, 2-hands animations were included on this mod to get the tri-beam laser Rifle working.
  - New T-51b Icons FO3 by Captain-Ultima, icons created by him.
  - Creature Resources and Mods by CIB, that enable tu create Super Mutant Captain and one of the Super Mutant Recruits.
  - BetterHockeymask by wirkoennten, for the hockey Mask replacement. 
  - Hockey Mask - Retex by Aogara,  for the textures that allow to create the talon mask.
  - Fear the Regulators and Raider Nightmares by AmaccurzerO, Regulators mask/Raider Nightmares (permission granted).
  - Sleeved Wasteland Combat Armor by GhettoPoptart, darkmyth78, LethalThreat, Combat Armor sleeve (permission granted)
  - Combat Armor with sleeves by ThaHuntah, other part of the Combat Armor sleeves and Male Rangers texture fix.
  - Alternate combat armor with sleeves by dasbadman
  - Feminized Power Armor by jkruse05, using all the meshes (merged with this NV version).
  - FOOK by FOOK team, for all their additonal helment assets (permission granted).
  - Aviator Cap by Syntrak.

  - Slouch Hat by DaBrains.
  - Tribal and Ashurs Power Helmet by Robindagoth/BlueToxi.
  - NCR Salvaged Power Helmet by Stygs (permission granted)
  - T-51B Power Armor Template by StantonCree.
  - Tribal Power Helmet - Definitive Edition by MonoAccipiter (mesh part)
  - Tribal T51b Helmet by SpeedyB/SplitSoul.
 
- Power Armor Gloves by Lexx

  - Tammer's NIF-Bashed Armor and Clothing Pack by 
user826 (some armor parts)
  - Tailor Maid - NV by
pintocat (1 of the dusters)
  - Raider Combat Armors by IranContra (combat armor)
  - Rusty Metal Armor 1-1 by vampirecosmonaut  (permission granted)
  - TGs Armor Collection for New Vegas by TG
 
Wasteland Journeyman Armor by Zeus_II (permission granted)
  - NIGHTMARE FIENDS - A Junkie Overhaul by YanL
 
- Supermutant Upgrades - Bulk pack by lordinquisitor (nose ring asset adapted, permission process done)
  - Classic Combat Armor Mk II by YanL / xzax  (some of the assets)

  - Wasteland Warfighter - A Mojave Mercenary's Armory
by jtucker40 (helmet assets)
  - Female US Army Combat Armor by BayK / SGTbayk47 (fully merged)
  - Biker Goggles On Your Head by Firoas
  - Drags Ten Armor Pack by dragbody 
(Security Helmet)
  - Vault Security Helmet - NoVisor by da mage
  - Aogara's mask game icon by Jeso Bautist, (my Brother). 
  - Additional QA by sieboldii2, provided feedback and testing multiple times Fallout 3 mod version.
  - Mod migrated to New Vegas and QA by Bloxyman *
  - Integration/Tweaking/Other Assets by Alo Bautist (Mutant meshes remix, CA Talon sleeve, PA gloves, Missing icons, missing/patched textures, Armors remixes) 
 
  Ideas / Inspiration
(not a full replacement for them, similar functionality)
  - Better Power Armor by Dopp
  - Better Power Armor DLC by Darth Nathan
  - Super Mutants Tweaked by AgentHaito
  - Super Mutant Recruits by Mark Meilak
 
- Pitt Raider Armor Distributed by Fourkillmaster
 
Echo_UseYourGlovesby Echonite
  - More Combat Raider Armors by  Wikinger_germ
  - Mods used/reviewed.

Implicit Credits
  - Tales of Two Wastelands team
  - Nexus mods team
  - Bethesda
  - Obsidian

Development Tools
 - NVEdit
 - NIFSkope
 - Fallout Mod Manager
 
- Optimizer Textures (Ordenador)


A companion for the mod?
Try out Humble Weapon Pack to complement with additional set of weapons (100% compatible).



[ Fallout New Vegas (TTW) version: Here  ]