SKYRIM SPECIAL EDITION
VioLens - A Killmove Mod SE by Reko
Skyrim Special Edition » Combat
Added: 28/10/2016 - 04:04AM
Updated: 27/11/2016 - 07:06PM

6,781 Endorsements

1.11 Latest version

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267,455 Total D/Ls

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Uploaded by lRekol

Description

Last updated at 19:06, 27 Nov 2016 Uploaded at 4:04, 28 Oct 2016

VioLens - A Killmove Mod SE gives you in-game control over both Ranged and Melee Killmoves.  Special Edition comes with a book menu patch, giving you far less customization than before...but it's still better than no customization at all, right?  The book is automatically added to your inventory. If that fails or you lose the book, another can be crafted at the tanning rack.

Special Note: Disabling Last Enemy Restriction for both Melee and Ranged Killmoves will allow you to trigger killmoves while in combat with multiple enemies.

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Features

Melee
Killmoves
Matched: Killmoves triggered by You and NPCs will match the corresponding weapon types.
Mixed: Killmoves triggered by You and NPCs will be a mix of different weapon types.
Off: Killmoves can not be triggered by You or NPCs.

Advancing Killmoves
Places previously unused Killmoves into the Killmove rotation and can be toggled off or be set to only trigger on the Last Enemy.

Killmove Chance
Set how often you want Melee Killmoves to occur.

Camera View
Vanilla: Randomly triggers both 1st Person and 3rd Person Killmoves.
1st Person: Only triggers 1st Person Killmoves.
3rd Person: Only triggers 3rd Person Killmoves.
3rd Person Static: A simple 3rd Person View Camera with no angle changes or slow motion.
Smart: Killmoves will match whichever camera view you're using.
Smart Static: The 3rd Person View will use the Static Camera.

Camera Setting
3rd Person Slow Motion On: Slow Motion will play during Killmoves.
3rd Person Slow Motion Off: No Slow Motion will play during killmoves.
VATS Off: Disables 3rd Person Killmove Cinematic Cameras and Ranged Killmoves.

Decapitations
Can be turned off completely, require Savage Strike/Devastation Blow to activate, or be turned on without any restrictions.

Decapitation Chance
Set how often you want Decapitations to occur after unlocking the respective perks.

Last Enemy Restriction
Melee Killmoves will only trigger when your target is the only enemy left.

Player Killmove Immunity
NPCs and Dragons cannot perform killmoves on you.

Left Attacks
Allows you to attack with your left hand weapon and trigger Killmoves the same way you do with your right.

Seated Killmoves
Choose whether or not Stealth Killmoves can be triggered on seated NPCs. (Read the FAQ for more about this.)

Shield Bashing
All killmoves involving a shield are now triggered by shield bashing.

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Ranged
Killmoves
Can be toggled On/Off.

Killmove Chance
Set how often you want Ranged Killmoves to occur.

Last Enemy Restriction
Ranged Killmoves will only trigger when your target is the only enemy left.

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Installing

Extract the .7z file and place the VioLens SE.bsaVioLens SE.esp, VioLens SE - Book Menu.esp, and VioLens SE - Book Menu.bsa into your Skyrim Special Edition\Data folder. Enable the VioLens SE.esp in the Mods section of the main menu in the Skyrim Special Edition.

Note: You should overwrite all files when updating, a clean save is not necessary when updating unless otherwise specified.
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Uninstalling/"Clean Save"

1. Open the console with ~ and type StopQuest VL_Player.
2. Save your game.
3. Remove the following:
Skyrim\Data
  • VioLens SE.esp
  • VioLens SE.bsa
  • VioLens SE - Book Menu.esp
  • VioLens SE - Book Menu.bsa
4. Load save from Step 2.
Stop here if uninstalling, if not...continue.
5. Save again.
6. Install the new version you downloaded.
7. Load save from Step 5.
8. Play.
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Load Order

  • VioLens SE.esp
  • VioLens SE - Book Menu.esp
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Compatible Mods

Heart Breaker - A Killmove Mod SE
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Incompatible Mods

Any mods that also change the way Melee/Ranged Killmoves work.
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FAQ


Q1 Why am I not seeing Shield Killmoves?

A1: Shield Killmoves have been removed from being triggered by Right Attacks and Right Power Attacks and are now triggered by Bashing or Power Bashing. 

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Q2: How are Werewolf Killmoves affected by VioLens?

A2: Werewolf Killmoves are now affected by the Killmove Toggle, Killmove Chance Setting, Decapitation Toggle, and Decapitation Chance Setting.

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Q3: Why do Ranged Killmoves play even when I didn't kill my target, or even worse, when I miss?

A3: This is just the way Ranged Killmoves work in Skyrim.  They weren't implemented very well, and as a result, you might get Ranged Killmoves when you shouldn't.

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Q4: Why doesn't Killmove Chance 100% mean 100%?!

A4: Killmoves can be fickle because of the odd way they're implemented into Skyrim. For Melee Killmoves, if you want to see as many killmoves as possible, you need to turn Last Enemy Restriction off, be on even terrain, be positioned in front or behind your target correctly, and be aiming right at your target. For Ranged Killmoves, it's the same deal with Last Enemy Restriction, but they are overall less consistent and "Quirky" than Melee Killmoves and may not always trigger when they should.

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Q5: What is VATS?

A5: VATS or V.A.T.S. stands for Vault-Tec Assisted Targeting System.  Skyrim uses a modified version of the Fallout 3 engine, so the Ranged Killmoves they've implemented as well as the Cinematic Cameras used for Melee Killmoves are a part of what's left over from VATS.  VioLens allows you to disable VATS in-game via the MCM, which turns off any Cinematic Cameras and Ranged Cameras in the game.  This option in the MCM toggles the bVATSDisable setting in the Skyrim.ini file between 0 and 1.  If you've added this line to your Skyrim.ini file, it will be overwritten by VioLens' MCM toggle.  You do not have to remove or add this line to your Skyrim.ini file, VioLens will take care of it.

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Q6: How do I trigger Stealth Killmoves?

A6: Stealth Killmoves work the same way as normal killmoves, they play when you actually kill your target.  This is a little more difficult with stealth because it means your weapon has to be strong enough to 1 shot your enemy.  It should also be noted that the Neck/Sleeperhold killmoves can be a bit inconsistent, which may be why they were not used at all in the vanilla game.  If you're having problems triggering stealth killmoves, try setting them to Throat Slit only as it is the most consistent stealth killmove.

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Q7: How many killmoves does this mod have compared to any other killmove mod?

A7: VioLens makes use of every single killmove in the game with the exception of the "Heart Breaker" Killmove.  There should be no killmoves present in other killmove mods that are not present in VioLens.

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Q8: What's the deal with "Seated Killmoves"?

A8: This option lets you perform Stealth Killmoves on NPCs that are sitting on stuff.  It's possible that performing a killmove on a sitting NPC may cause their body to get stuck in whatever they were sitting on or the positioning of the killmove may be off.
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My Mods

Standard Edition
Black Mage Armor
Heart Breaker - A Killmove Mod
VioLens - A Killmove Mod

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Special Edition
VioLens - A Killmove Mod SE [PC] (Bethesda.net Version)
VioLens - A Killmove Mod SE [XB1] (Bethesda.net Version)
VioLens - A Killmove Mod SE [PS4] (Bethesda.net Version)
Heart Breaker - A Killmove Mod SE (Nexus Version)
Heart Breaker - A Killmove Mod SE [PC] (Bethesda.net Version)
Heart Breaker - A Killmove Mod SE [XB1] (Bethesda.net Version)
Black Mage Armor SE (Nexus Version)
Black Mage Armor SE [PC] (Bethesda.net Version)
Black Mage Armor SE [XB1] (Bethesda.net Version)
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Mods Used In Screenshots

Main Font Replacement - Fertigo Pro
Town Guards Armor Retexture
Bandolier - Bags and Pouches
XP32 Maximum Skeleton
Enhanced Blood Textures
Friendly Guard Helmets
Dual Sheath Redux
zzjay's Wardrobe Note: This mod includes the armor used by my character.
RealVision ENB
JaySuS Swords
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Translation Credits

Russian: kopasov
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Thanks to the author of The Dance of Death - A Killmove Mod, DaedalusAI, not only for a mod that I had in my load order for years and was an inspiration for VioLens, but also for linking VioLens as an alternative on the description page of TDoD with some kind words thrown in.