SKYRIM
VioLens - A Killmove Mod by Reko
Skyrim » Combat
Added: 13/08/2014 - 01:15AM
Updated: 18/10/2014 - 06:46AM

4,304 Endorsements

1.1 Latest version

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Uploaded by lRekol

Description

Last updated at 6:46, 18 Oct 2014 Uploaded at 1:15, 13 Aug 2014

VioLens - A Killmove Mod gives you in-game control over both Ranged and Melee Killmoves.  In terms of the Melee Killmove Animations, VioLens aims to unlock and use as many as possible while still keeping them matched to their proper weapon types.  (Read the Things You Should Know section for more details about VioLens, and what it does differently from other mods like it.)  SkyUI and SKSE Required.

Melee Features
Killmoves
Toggle them On or Off.

Killmove Chance
Set how often you want Melee Killmoves to occur.

Camera View
Vanilla: Randomly triggers both 1st Person and 3rd Person Killmoves.
1st Person: Only triggers 1st Person Killmoves.
3rd Person: Only triggers 3rd Person Killmoves.
3rd Person Last: Only triggers 1st Person Killmoves until the Last Enemy, which will trigger a 3rd Person Killmove.
3rd Person Static: A simple 3rd Person View Camera with no angle changes or slow motion.
3rd Person Static Last: 3rd Person Static Camera will only play on your final enemy.
Smart: Killmoves will match whichever camera view you're using.
Smart Static: The 3rd Person View will use the Static Camera.

Last Enemy Restriction
Melee Killmoves will only trigger when your target is the only enemy left.

Player Killmove Immunity
NPCs and Dragons cannot perform killmoves on you.

Decapitations
Can be turned off completely, require Savage Strike/Devastation Blow to activate, or be turned on without any restrictions.

Decapitation Chance
Set how often you want Decapitations to occur.

Mace Decapitations
Toggle them On or Off.

Advancing Killmoves
Places previously unused Killmoves into the Killmove rotation and can be toggled off or be set to only trigger on the Last Enemy.

Left Attack Killmove Triggers
Allows you to attack with your left hand weapon and trigger Killmoves the same way you do with your right.

Alt Werewolf Killmove Triggers
Makes the 4 werewolf Killmoves work the same way as normal Killmoves, using right attacks or right power attacks.

Ranged Features
Killmoves
Can be toggled off, switched to Magic, or switched to Archery. (Read the Things You Should Know section for more about this.)

Killmove Chance
Set how often you want Ranged Killmoves to occur.

Camera View
Vanilla: Randomly triggers either the Over the Shoulder Cam or the Projectile Cam.
Projectiles: Triggers the Projectile Cam more often than not.

Last Enemy Restriction
Ranged Killmoves will only trigger when your target is the only enemy left.

Toggle Magic/Archery/Off
Bind a key to allow switching between them on the fly.

Killmoves List
Battleaxes - 9 Total
- 6 Front (2 3rd Person Only, 1 1st Person Only), 1 Decapitation, 1 Bleeout Decapitation, 1 Back.
Greatswords - 8 Total - 4 Front (1 3rd Person Only), 1 Decapitation, 1 Bleedout, 1 Bleedout Decapitation, 1 Back.
Warhammers - 9 Total - 6 Front (2 3rd Person Only, 1 1st Person Only), 1 Decapitation, 1 Bleeout Decapitation, 1 Back.
Shields - 5 Total - 3 Advancing, 2 Front.
Hand to Hand - 7 Total - 1 Advancing, 4 Front (2 3rd Person Only), 1 Sneak (3rd Person Only), 1 Back (3rd Person Only).
Swords - 19 Total - 4 Advancing, 8 Front (1 3rd Person Only), 1 Decapitation, 1 Bleeout, 1 Bleedout Decapitation, 2 Sneak (1 3rd Person Only), 1 Back.
Swords w/Offhand - 15 Total - 3 Advancing, 5 Front (1 needs Sword/Dagger offhand), 2 Decapitation, 1 Beedout, 1 Bleedout Decapitation, 2 Sneak (1 3rd Person Only), 1 Back.
Axes - 8 Total - 3 Advancing, 2 Front, 1 Decapitation, 1 Bleedout Decapitation, 1 Sneak (3rd Person Only).
Axes w/Offhand - 11 Total - 3 Advancing, 4 Front, 2 Decapitation, 1 Bleedout Decapitation, 1 Sneak (3rd Person Only).
Maces - 7 Total - 2 Advancing, 2 Front, 1 Decapitation, 1 Bleedout Decapitation, 1 Sneak (3rd Person Only).
Maces w/Offhand - 10 Total - 2 Advancing, 4 Front, 2 Decapitation, 1 Bleedout Decapitation, 1 Sneak (3rd Person Only).
Daggers - 17 Total - 3 Advancing, 8 Front (1 3rd Person Only), 1 Decapitation, 1 Bleedout, 1 Bleedout Decapitation, 2 Sneak (1 3rd Person Only), 1 Back.
Daggers w/Offhand - 14 Total - 2 Advancing, 5 Front (1 requires Sword/Dagger offhand), 2 Decapitation, 1 Bleedout, 1 Bleedout Decapitation, 2 Sneak (1 3rd Person Only), 1 Back.


Things You Should Know
Melee
1. The main difference between VioLens, Advanced Killmoves, and Dance of Death is A: Ranged Killmove Control, which the other mods don't have and B: How each of us has decided to implement those unused Melee Killmoves and what Melee Killmoves we've decided to unlock for use by other weapons.  Dance of Death and Advanced Killmoves unlock a lot of killmoves that are meant for one handed weapons for use by two handed weapons and vice versa.  You'll also notice (atleast in Dance of Death) some shield animations triggering when you don't have a shield equipped.  VioLens doesn't do any of that, it's unlocked some fitting 2h sword killmoves for use with 2h axes and 2h maces, placed all of the unused killmoves with the appropriate weapon types, allowed dual wielding to also use appropriate one-handed killmoves, and separated out the shield killmoves.

2. Shield Killmoves have been removed from being triggered by Right Attacks and Right Power Attacks and instead are now triggered by bashing or power bashing.

3. Advancing Killmoves are named such because you advance on your target and move from your starting position.  These animations usually have an odd ending with your character sliding back to your starting position, for that reason these animations can be toggled off.

4. Werewolf Killmoves are now impacted by the Killmove Toggle, Killmove Chance Setting, Decapitation Toggle, and Decapitation Chance Setting.

5. Alt Werewolf Killmove Triggers turns off the default way of triggering werewolf killmoves (Killmove Left Attack, 1 Killmove Right Attack, 2
Killmoves Dual Attack), and changes it so that all of the Killmoves can be triggered with Right Attacks or Right Power Attacks.  This feature can also be combined with Left Attack Killmove Triggers so that all the Killmoves can be triggered with both Right/Power and Left/Power Attacks.

6. The Legendary Plugin adds the Vampire Lord Killmoves to the Killmove Toggle, Killmove Chance, and Last Enemy Toggle.  It also allows the Killmoves for Chaurus Flyers, Gargoyles, Ballistas, Lurkers, Boars, Scribs, and Rieklings to be activated by Right Power Attacks, as well as by Left Attacks and Left Power Attacks if you have that feature on.

Ranged
1. There are two different settings for Ranged Killmoves instead of just an On/Off Toggle because of the way Skyrim handles Magic Killmoves vs Archery Killmoves.  Basically, when the setting bVATSIgnoreProjectileTest is set to 0, Magic Killmoves will play more consistently and Archery Killmoves will play less consistently.  When bVATSIgnoreProjectileTest is set to 1, Archery Killmoves will play more consistently, but Magic Killmoves will rarely ever play.  Because of this weirdness, I've added a Keymap Toggle, so you can switch between them/switch ranged killmoves off on the fly.

2. Archery Killmoves work quite consistently, but some times you may end up in a killcam where your arrow or bolt misses, or hits something that was in front of the target.
 
3. Magic Killmoves can possibly be a bit inconsistent even with the Ranged Killmoves toggle switched to Magic.  My theory right now is that this is because in order for the killmove to actually trigger, the Magic's Projectile itself has to be what actually kills the target.  If you're using a fire magic and you hit an NPC, the projectile itself may only bring the the NPC down near death, but the added Damage Over Time effect might be what actually kills the person.

4. Magic and Ranged Killmoves tend not to trigger if the person you're shooting at wouldn't have attacked you if you got close to them.

Compatible Mods
Heart Breaker - A Killmove Mod
Combat Drama Overhaul (Optional File Required)
Skyrim Redone
SPERG

Incompatible Mods
The Dance of Death
Advanced Killmoves
More Killmoves for all Weapon Types
Any mods that also change the way Melee/Ranged Killmoves work.

Installing
Use Mod Organizer, Nexus Mod Manager, or extract the .7z file and place the Interface folder, Scripts folder, and the VioLens.esp into your Skyrim\Data folder. Enable the VioLens.esp in the Skyrim Launcher under the Data Files section. You should overwrite all files when updating.

Uninstalling/Clean Save
1. Press the Reset button at the bottom of the MCM.
2. Save your game. (Normal, not quick or auto.)
3. Remove the following:
Skyrim\Data
- VioLens.esp
Skyrim\Data\Scripts
- VL_Player.pex
- VL_ConfigMenu.pex

- VL_1stPCheckScript.pex
Skyrim\Data\Scripts\Source
- VL_Player.psc
- VL_ConfigMenu.psc

- VL_1stPCheckScript.psc
Skyrim\Data\Interface\Translations
- VioLens_ENGLISH.txt
- VioLens_ITALIAN.txt
- VioLens_POLISH.txt
- VioLens_PORTUGUESE.txt
- VioLens_RUSSIAN.txt
- VioLens_SPANISH.txt
4. Load save from Step 2.
Stop here if uninstalling, if not...continue.
5. Save again. (Normal, not quick or auto.)
6. Install the new version you downloaded.
7. Load save from Step 5.
8. Play.

My Mods
Black Mage Armor
Heart Breaker - A Killmove Mod
VioLens - A Killmove Mod (Steam Workshop Version)

Mods Used In Screenshots
Main Font Replacement - Fertigo Pro
Town Guards Armor Retexture
Bandolier - Bags and Pouches
XP32 Maximum Skeleton
Enhanced Blood Textures
Friendly Guard Helmets
Dual Sheath Redux
zzjay's Wardrobe (Plate Armor)
RealVision ENB
JaySuS Swords

Translation Credits
Portuguese: MagnusThorek
Italian: MaximilianPs
Spanish: criswolf09
Russian: kopasov
Polish: vizzurith

TDoD
Thanks to the author of The Dance of Death - A Killmove Mod, DaedalusAI, not only for a mod that I had in my load order for years and was an inspiration for VioLens, but also for linking VioLens as an alternative on the description page of TDoD with some kind words thrown in.