VioLens - A Killmove Mod by Reko
Skyrim » Combat
Added: 13/08/2014 - 01:15AM
Updated: 17/12/2014 - 04:01AM

6,769 Endorsements

1.2 Latest version

85,721 Unique D/Ls

102,098 Total D/Ls

338,929 Total Views

Uploaded by lRekol


Last updated at 12:01, 17 Dec 2014 Uploaded at 9:15, 13 Aug 2014

VioLens - A Killmove Mod gives you in-game control over both Ranged and Melee Killmoves.  In terms of the Melee Killmove Animations, VioLens aims to unlock and use as many as possible while still keeping them matched to their proper weapon types.  (Read the FAQ for more about VioLens and what it does differently from other mods like it.)  SkyUI and SKSE Required.

Melee Features
Toggle them On or Off.

Advancing Killmoves
Places previously unused Killmoves into the Killmove rotation and can be toggled off or be set to only trigger on the Last Enemy.

Killmove Chance
Set how often you want Melee Killmoves to occur.

Dragon Killmove Chance
Set how often you want Melee Killmoves to occur on Dragons.

Camera View
Vanilla: Randomly triggers both 1st Person and 3rd Person Killmoves.
1st Person: Only triggers 1st Person Killmoves.
3rd Person: Only triggers 3rd Person Killmoves.
3rd Person Last: Only triggers 1st Person Killmoves until the Last Enemy, which will trigger a 3rd Person Killmove.
3rd Person Static: A simple 3rd Person View Camera with no angle changes or slow motion.
3rd Person Static Last: 3rd Person Static Camera will only play on your final enemy.
Smart: Killmoves will match whichever camera view you're using.
Smart Static: The 3rd Person View will use the Static Camera.

Last Enemy Restriction
Melee Killmoves will only trigger when your target is the only enemy left.

Player Killmove Immunity
NPCs and Dragons cannot perform killmoves on you.

Can be turned off completely, require Savage Strike/Devastation Blow to activate, or be turned on without any restrictions.

Decapitation Chance
Set how often you want Decapitations to occur.

Mace Decapitations
Toggle them On or Off.

Enables/Disables 3rd Person Killmove Cinematic Cameras and Ranged Killmoves. (Read the FAQ for more about this.)

Ranged Features
Can be toggled off, switched to Magic, or switched to Archery. (Read the FAQ for more about this.)

Selection Mode
Manual: Allows You to set Ranged Killmoves to Magic, Archery, or Off.
Automatic: Ranged Killmoves will switch between Magic and Archery by itself.

Killmove Chance
Set how often you want Ranged Killmoves to occur.

Dragon Killmove Chance
Set how often you want Ranged Killmoves to occur on Dragons.

Camera View
Vanilla: Randomly triggers either the Over the Shoulder Cam or the Projectile Cam.
Projectiles: Triggers the Projectile Cam more often than not.

Last Enemy Restriction
Ranged Killmoves will only trigger when your target is the only enemy left.

Toggle Magic/Archery/Off
Manual Mode Only: Switch between Magic, Archery, and Off with a Hotkey.

Toggle On/Off
Automatic Mode Only: Switch between On and Off with a Hotkey.

Stealth Features
Killmove Chance
Set how often you want Stealth Killmoves to occur.

Seated Killmoves
Choose whether or not Stealth Killmoves can be triggered on seated NPCs. (Read the FAQ for more about this.)

Stealth Killmove Selection
Pick which Stealth Killmove will trigger for each weapon type.

Trigger Features
Left Attacks
Allows you to attack with your left hand weapon and trigger Killmoves the same way you do with your right.

Alt Werewolf Attacks
Makes the 4 werewolf Killmoves work the same way as normal Killmoves, using right attacks or right power attacks. (Read the FAQ for more about this.)

Melee Killmoves List
Battleaxes - 9 Total
- 6 Front (2 3rd Person Only, 1 1st Person Only), 1 Decapitation, 1 Bleeout Decapitation, 1 Back.
Greatswords - 8 Total - 4 Front (1 3rd Person Only), 1 Decapitation, 1 Bleedout, 1 Bleedout Decapitation, 1 Back.
Warhammers - 9 Total - 6 Front (2 3rd Person Only, 1 1st Person Only), 1 Decapitation, 1 Bleeout Decapitation, 1 Back.
Shields - 5 Total - 3 Advancing, 2 Front.
Hand to Hand - 6 Total - 1 Advancing, 4 Front (2 3rd Person Only), 1 Back (3rd Person Only).
Swords - 17 Total - 4 Advancing, 8 Front (1 3rd Person Only), 1 Decapitation, 1 Bleeout, 1 Bleedout Decapitation, 1 Back.
Swords w/Offhand - 13 Total - 3 Advancing, 5 Front (1 needs Sword/Dagger offhand), 2 Decapitation, 1 Beedout, 1 Bleedout Decapitation, 1 Back.
Axes - 7 Total - 3 Advancing, 2 Front, 1 Decapitation, 1 Bleedout Decapitation.
Axes w/Offhand - 10 Total - 3 Advancing, 4 Front, 2 Decapitation, 1 Bleedout Decapitation.
Maces - 6 Total - 2 Advancing, 2 Front, 1 Decapitation, 1 Bleedout Decapitation.
Maces w/Offhand - 9 Total - 2 Advancing, 4 Front, 2 Decapitation, 1 Bleedout Decapitation.
Daggers - 15 Total - 3 Advancing, 8 Front (1 3rd Person Only), 1 Decapitation, 1 Bleedout, 1 Bleedout Decapitation, 1 Back.
Daggers w/Offhand - 12 Total - 2 Advancing, 5 Front (1 requires Sword/Dagger offhand), 2 Decapitation, 1 Bleedout, 1 Bleedout Decapitation,  1 Back.

Note:This list does not include Sneak Killmoves since VioLens lets you pick which ones you'd like to use.  It also only includes Killmoves that can be performed on Humanoids.  Killmoves on creatures won't be listed since that would be a long list, rest assured VioLens' MCM Features still apply to creatures.

Use Mod Organizer, Nexus Mod Manager, or extract the .7z file and place the Interface folder, Scripts folder, and the VioLens.esp into your Skyrim\Data folder. Enable the VioLens.esp in the Skyrim Launcher under the Data Files section. You should overwrite all files when updating.

Uninstalling/Clean Save
1. Press the Reset button at the bottom of the MCM.
2. Save your game. (Normal, not quick or auto.)
3. Remove the following:
- VioLens.esp
- VioLens.bsa
- VL_Player.pex
- VL_ConfigMenu.pex

- VL_1stPCheckScript.pex
- VL_RangedModeScript.pex
- VL_Player.psc
- VL_ConfigMenu.psc

- VL_1stPCheckScript.psc
- VL_RangedModeScript.psc
- VioLens_ENGLISH.txt
- VioLens_"YOURLANGUAGE".txt
4. Load save from Step 2.
Stop here if uninstalling, if not...continue.
5. Save again. (Normal, not quick or auto.)
6. Install the new version you downloaded.
7. Load save from Step 5.
8. Play.

Compatible Mods
Heart Breaker - A Killmove Mod
Combat Drama Overhaul
Perkus Maximus
Skyrim Redone
Requiem Note: Patch included in Main File.

Incompatible Mods
The Dance of Death
Advanced Killmoves
More Killmoves for all Weapon Types
Any mods that also change the way Melee/Ranged Killmoves work.

Q1: What's the difference between VioLens, Advanced Killmoves, and The Dance of Death?

A1: The main difference between VioLens, Advanced Killmoves, and The Dance of Death is A: Ranged Killmove Control, which the other mods don't have and B: How each of us has decided to implement those unused Melee Killmoves and what Melee Killmoves we've decided to unlock for use by other weapons.  Dance of Death and Advanced Killmoves unlock a lot of killmoves that are meant for one handed weapons for use by two handed weapons and vice versa.  You'll also notice (atleast in Dance of Death) some shield animations triggering when you don't have a shield equipped.  VioLens doesn't do any of that, it's unlocked some fitting 2h sword killmoves for use with 2h axes and 2h maces, placed all of the unused killmoves with the appropriate weapon types, allowed dual wielding to also use appropriate one-handed killmoves, separated out the shield killmoves, and added many extra features through the MCM.


Q2: Why am I not seeing Shield Killmoves?

A2: Shield Killmoves have been removed from being triggered by Right Attacks and Right Power Attacks and instead are now triggered by bashing or power bashing.


Q3: What are Advancing Killmoves?

A3: Advancing Killmoves are named such because you advance on your target and move from your starting position.  These animations usually have an odd ending, with your character sliding back to your starting position.  For that reason, these animations can be toggled off.


Q4: How are Werewolf Killmoves affected by VioLens?

A4: Werewolf Killmoves are now affected by the Killmove Toggle, Killmove Chance Setting, Decapitation Toggle, and Decapitation Chance Setting.


Q5: What exactly does Alt Werewolf Attacks do?

A5: Alt Werewolf Attacks turns off the default way of triggering werewolf killmoves (1 Killmove Left Attack, 1 Killmove Right Attack, 2 Killmoves Dual Attack), and changes it so that all of the Killmoves can be triggered with Right Attacks or Right Power Attacks. This feature can also be combined with Left Attacks so that all the Killmoves can be triggered with both Right/Power and Left/Power Attacks.


Q6: Why are different VioLens.esp files needed depending on what DLCs you have?

A6: The Dawnguard Plugin adds Vampire Lord Killmoves to the Killmove Toggle, Killmove Chance, and Last Enemy Toggle. It also allows the Killmoves for Chaurus Flyers and Gargoyles to be activated by Right Power Attacks, as well as by Left Attacks and Left Power Attacks if you have that feature on. The Dragonborn Plugin does the same for Gargoyles, Ballistas, Lurkers, Boars, Scribs, and Rieklings. Obviously, the Legendary Plugin does all of these things.


Q7: Why are there two different settings for Ranged Killmoves?

A7: There are two different settings for Ranged Killmoves instead of just an On/Off Toggle because of the way Skyrim handles Magic Killmoves vs Archery Killmoves. Basically, when the .ini setting bVATSIgnoreProjectileTest is set to 0, Magic Killmoves will play more consistently and Archery Killmoves will play less consistently. When bVATSIgnoreProjectileTest is set to 1, Archery Killmoves will play more consistently, but Magic Killmoves will rarely ever play. VioLens can switch between these settings for you if you set the Selection Mode to Automatic.


Q8: Why do Ranged Killmoves play even when I didn't kill my target, or even worse, when I miss?

A8: This is just the way Ranged Killmoves work in Skyrim, they weren't implemented very well and as a result, you might get Ranged Killmoves when you shouldn't.


Q9: Why doesn't Killmove Chance 100% mean 100%?!

A9: When it comes right down to it, Killmoves can be fickle because of the odd way they're implemented into Skyrim. For Melee Killmoves, if you want to see as many killmoves as possible, you need to turn Last Enemy Restriction off, be on even terrain, be positioned in front or behind your target correctly, and be aiming right at your target. For Ranged Killmoves, it's the same deal with Last Enemy Restriction, but they are overall less consistent and "Quirky" than Melee Killmoves and may not always trigger when they should.


Q10: What is VATS?

A10: VATS or V.A.T.S. stands for Vault-Tec Assisted Targeting System.  Skyrim uses a modified version of the Fallout 3 engine, and as such, the Ranged Killmoves they've implemented as well as the Cinematic Cameras used for Melee Killmoves are a part of what's left over of VATS.  VioLens allows you to disable VATS in-game by turning the .ini setting bVATSDisable to 1, effectively turning off any Cinematic Cameras and Ranged Cameras in the game.  The .ini setting vVATSDisable=1 also has a second effect, if you're playing in 1st Person you will see only 1st Person Killmoves, if you're playing in 3rd Person, you will only see 3rd Person Killmoves.  This is fine for people who play only in 3rd Person, however if you play in 1st Person this can cause problems for you.  Some killmoves are 3rd Person Only, and if you're playing in 1st Person with VATS disabled, these 3rd Person Only killmoves will cause your character to freeze for the duration of the killmove.  Because of this, it is recommended you do not disable VATS if you're playing in 1st Person.  The 1st Person Camera View that VioLens provides will give you the same effect, as there is no Cinematic Camera when in 1st Person.


Q11: Why does the Sleeper Hold Killmove Camera linger for so long?

A11: The standard 3rd Person Camera for it is a bit broken, however, if you're using the 3rd Person Static Camera or have VATS disabled you shouldn't run into this problem.  If you don't want to use those options, then I'd suggest not using the Killmove at all if it bothers you.  Nope, I can't fix it.


Q12: What's the deal with "Seated Killmoves"?

A12: This option lets you perform Stealth Killmoves on NPCs that are sitting on stuff.  Normally this is blocked in the vanilla game, probably because the body of your target can get stuck in the seat he/she was sitting in or the positioning for the killmove may be a little off.  It's up to you if you want to use it or not.


Q13: Why isn't VioLens showing up in the Mod Configuration Menu?  How do I get it to show up?

A13: It's just taking longer than usual, try waiting a few hours using the in-game wait feature.  If that doesn't work, open the console in-game with ~ and type setstage SKI_ConfigManagerInstance 1.


Q14: Why does Skyrim crash when I get decapitated?

A14: This is caused by RaceMenu.  More specifically, the nioverride.dll added by RaceMenu.  This problem is not exclusive to VioLens, and can happen even with no killmove mods installed.  However, with decapitations set to "On" instead of "Perks" it will become more obvious when using VioLens due to the fact that NPCs will no longer require Perks to decapitate you. Here are some things you can do to fix it. 
#1 is the Recommended Fix.

1. Enable Player Killmove Immunity.
2. Turn Decapitations off.
3. Set "bEnableFaceOverlays" to 0 in the NiOverride.ini.  This is what adds multiple overlays like warpaints/tattoos, you'll lose the ability to add those.
4. Delete the nioverride.dll, which will do the same thing as 3.
5. Using a mod like Skyrim - Enhanced Camera or Immersive First Person View may allow you to be decapitated in first person without crashing.


Q15: Why does everything have a $ infront of it in the MCM?

A15: If you're seeing $ infront of things in the MCM you either don't have the VioLens_ENGLISH.txt installed or your Skyrim isn't in English. If it's the former make sure the VioLens_ENGLISH.txt is placed in the Data\Interface\Translations Folder.  If it's the latter, either download your language from the optional files or, if your language isn't available, rename the VioLens_ENGLISH.txt to the correct language until your language becomes available again for 1.2.


My Mods
Black Mage Armor
Heart Breaker - A Killmove Mod
VioLens - A Killmove Mod (Steam Workshop Version)

Mods Used In Screenshots
Main Font Replacement - Fertigo Pro
Town Guards Armor Retexture
Bandolier - Bags and Pouches
XP32 Maximum Skeleton
Enhanced Blood Textures
Friendly Guard Helmets
Dual Sheath Redux
zzjay's Wardrobe Note: This mod includes the armor used by my character.
RealVision ENB
JaySuS Swords

Translation Credits
Portuguese: MagnusThorek
Italian: MaximilianPs
Spanish: criswolf09
Russian: kopasov
Polish: vizzurith
Chinese: SylviaNz
French: Eneris
German: mditsch

Thanks to the author of The Dance of Death - A Killmove Mod, DaedalusAI, not only for a mod that I had in my load order for years and was an inspiration for VioLens, but also for linking VioLens as an alternative on the description page of TDoD with some kind words thrown in.