SKYRIM
VioLens - A Killmove Mod by Reko
Skyrim » Combat
Added: 13/08/2014 - 01:15AM
Updated: 02/04/2015 - 11:35AM

12,371 Endorsements

2.0 Latest version

158,985 Unique D/Ls

195,024 Total D/Ls

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Uploaded by lRekol

Description

Last updated at 11:35, 2 Apr 2015 Uploaded at 1:15, 13 Aug 2014

VioLens - A Killmove Mod gives you in-game control over both Ranged and Melee Killmoves.  Version 2.0+ provides more Killmove Customization than ever before, allowing you to pick which Killmoves you'd like to see trigger for each weapon type.
SkyUI and SKSE Required.
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Melee

Killmoves
Customized: Allows You to select Killmoves for each weapon on the Customize Killmoves Page.
Matched: Killmoves triggered by You and NPCs will match the corresponding weapon types.
Mixed: Killmoves triggered by You and NPCs will be a mix of different weapon types.
Off: Killmoves can not be triggered by You or NPCs.

Advancing Killmoves
Places previously unused Killmoves into the Killmove rotation and can be toggled off or be set to only trigger on the Last Enemy.

Killmove Chance
Set how often you want Melee Killmoves to occur.

Dragon Killmove Chance
Set how often you want Melee Killmoves to occur on Dragons.

Camera View
Vanilla: Randomly triggers both 1st Person and 3rd Person Killmoves.
1st Person: Only triggers 1st Person Killmoves.
3rd Person: Only triggers 3rd Person Killmoves.
3rd Person Last: Only triggers 1st Person Killmoves until the Last Enemy, which will trigger a 3rd Person Killmove.
3rd Person Static: A simple 3rd Person View Camera with no angle changes or slow motion.
3rd Person Static Last: 3rd Person Static Camera will only play on your final enemy.
Smart: Killmoves will match whichever camera view you're using.
Smart Static: The 3rd Person View will use the Static Camera.

Last Enemy Restriction
Melee Killmoves will only trigger when your target is the only enemy left.

Player Killmove Immunity
NPCs and Dragons cannot perform killmoves on you.

Decapitations
Can be turned off completely, require Savage Strike/Devastation Blow to activate, or be turned on without any restrictions.

Decapitation Chance
Set how often you want Decapitations to occur.

Mace Decapitations
Toggle them On or Off.

VATS
Enables/Disables 3rd Person Killmove Cinematic Cameras and Ranged Killmoves. (Read the FAQ for more about this.)
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Ranged

Killmoves
Can be toggled off, switched to Magic, or switched to Archery. (Read the FAQ for more about this.)

Selection Mode
Manual: Allows You to set Ranged Killmoves to Magic, Archery, or Off.
Automatic: Ranged Killmoves will switch between Magic and Archery by itself.

Killmove Chance
Set how often you want Ranged Killmoves to occur.

Dragon Killmove Chance
Set how often you want Ranged Killmoves to occur on Dragons.

Camera View
Vanilla: Randomly triggers either the Over the Shoulder Cam or the Projectile Cam.
Projectiles: Triggers the Projectile Cam more often than not.

Last Enemy Restriction
Ranged Killmoves will only trigger when your target is the only enemy left.

Toggle Magic/Archery/Off
Manual Mode Only: Switch between Magic, Archery, and Off with a Hotkey.

Toggle On/Off
Automatic Mode Only: Switch between On and Off with a Hotkey.
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Stealth

Killmove Chance
Set how often you want Stealth Killmoves to occur.

Seated Killmoves
Choose whether or not Stealth Killmoves can be triggered on seated NPCs. (Read the FAQ for more about this.)

Stealth Killmove Selection
Pick which Stealth Killmove will trigger for each weapon type.
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Triggers

Left Attacks
Allows you to attack with your left hand weapon and trigger Killmoves the same way you do with your right.

Alt Werewolf Attacks
Makes the 4 werewolf Killmoves work the same way as normal Killmoves, using right attacks or right power attacks. (Read the FAQ for more about this.)
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Customize Killmoves New

Page
After setting Killmoves to On: Customized on the Melee & Ranged Page, select which weapon You'd like to customize first.

Option
Single: Killmoves when holding No Weapon, a Shield, a Torch, or a Staff in Your Left Hand.
With Offhand: Killmoves when holding a Dagger, a Sword, a Mace, or an Axe in Your Left Hand.

Back Killmoves
Choose between Matched and Mixed Killmoves when triggering Killmoves from behind NPCs. Applies to NPCs triggering Back Killmoves on You and other NPCs as well.

Creature Killmoves
Choose between Matched and Mixed Killmoves when triggering Killmoves on Creatures. Applies to NPCs triggering Killmoves on Creatures as well.

NPC's Killmoves
Choose whether NPCs will trigger Matched or Mixed Killmoves on You and other NPCs.

Add/Remove
Add All Killmoves or Remove All Kilmoves from the weapon currently selected.

Debug
Amount: Exiting the MCM will show the number of killmoves enabled for the selected weapon.
Variable: After a Killmove, the Global Variable of the next Killmove that will trigger is shown.
Both: Amount and Global Variable are shown.
Off: Nothing shown.
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Melee Killmoves List

Matched
Battleaxes: 6 Total
- 3 Front (2 3rd P Only), 1 Decapitation, 1 Bleeout Decapitation, 1 Back.
Greatswords: 8 Total - 4 Front (1 3rd P Only), 1 Decapitation, 1 Bleedout, 1 Bleedout Decapitation, 1 Back.
Warhammers: 6 Total - 3 Front (2 3rd P Only), 1 Decapitation, 1 Bleeout Decapitation, 1 Back.
Shields: 5 Total - 3 Advancing, 2 Front.
Hand to Hand: 6 Total - 1 Advancing (3rd P Only), 4 Front (2 3rd P Only), 1 Back (3rd P Only).
Swords: 17 Total - 4 Advancing, 8 Front (1 3rd P Only), 1 Decapitation, 1 Bleeout, 1 Bleedout Decapitation, 1 Back.
Swords w/Offhand: 13 Total - 3 Advancing, 5 Front, 2 Decapitation, 1 Beedout, 1 Bleedout Decapitation, 1 Back.
Axes: 7 Total - 3 Advancing, 2 Front, 1 Decapitation, 1 Bleedout Decapitation.
Axes w/Offhand: 10 Total - 3 Advancing, 4 Front, 2 Decapitation, 1 Bleedout Decapitation.
Maces: 6 Total - 2 Advancing, 2 Front, 1 Decapitation, 1 Bleedout Decapitation.
Maces w/Offhand: 9 Total - 2 Advancing, 4 Front, 2 Decapitation, 1 Bleedout Decapitation.
Daggers: 15 Total - 3 Advancing, 8 Front (1 3rd P Only), 1 Decapitation, 1 Bleedout, 1 Bleedout Decapitation, 1 Back.
Daggers w/Offhand: 12 Total - 2 Advancing, 5 Front, 2 Decapitation, 1 Bleedout, 1 Bleedout Decapitation,  1 Back.


Mixed

Battleaxes: 18 Total - 5 Advancing (3 3rd P Only), 7 Front (2 3rd P Only), 2 Decapitation, 2 Bleeout Decapitation, 2 Back (1 3rd P Only).
Greatswords: 29 Total - 7 Advancing (3 3rd P Only), 14 Front (2 3rd P Only), 2 Decapitation, 1 Bleedout, 2 Bleedout Decapitation, 3 Back (1 3rd P Only).
Warhammers: 18 Total - 5 Advancing (3 3rd P Only), 7 Front (2 3rd P Only), 2 Decapitation, 2 Bleeout Decapitation, 2 Back (1 3rd P Only).
Shields: 5 Total - 3 Advancing, 2 Front.
Hand to Hand: 6 Total - 1 Advancing (3rd P Only), 4 Front (2 3rd P Only), 1 Back (3rd P Only).
Swords: 22 Total - 7 Advancing (3 3rd P Only), 10 Front (1 3rd P Only), 1 Decapitation, 1 Bleeout, 1 Bleedout Decapitation, 2 Back (1 3rd P Only).
Swords w/Offhand: 19 Total - 6 Advancing (3 3rd P Only), 7 Front, 2 Decapitation, 1 Beedout, 1 Bleedout Decapitation, 2 Back (1 3rd P Only).
Axes: 14 Total - 7 Advancing (3 3rd P Only), 4 Front, 1 Decapitation, 1 Bleedout Decapitation, 1 Back (3rd P Only).
Axes w/Offhand: 16 Total - 6 Advancing (3 3rd P Only), 6 Front, 2 Decapitation, 1 Bleedout Decapitation, 1 Back (3rd P Only).
Maces: 14 Total - 7 Advancing (3 3rd P Only), 4 Front, 1 Decapitation, 1 Bleedout Decapitation, 1 Back (3rd P Only).
Maces w/Offhand: 15 Total - 5 Advancing (3 3rd Person Only), 6 Front, 2 Decapitation, 1 Bleedout Decapitation, 1 Back (3rd P Only).
Daggers: 22 Total - 7 Advancing (3 3rd P Only), 10 Front (1 3rd P Only), 1 Decapitation, 1 Bleeout, 1 Bleedout Decapitation, 2 Back (1 3rd P Only).
Daggers w/Offhand: 18 Total - 5 Advancing (3 3rd P Only), 7 Front , 2 Decapitation, 1 Bleedout, 1 Bleedout Decapitation,  2 Back (1 3rd P Only).


Note: This list does not include Sneak Killmoves since VioLens lets you pick which ones you'd like to use.  It also only includes Killmoves that can be performed on Humanoids.  Killmoves on creatures won't be listed since that would be a long list, but VioLens' MCM Features do still apply to creatures.
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Installing

Use Mod Organizer or Nexus Mod Manager to use the Installer.
For manual installation...
1. Extract the .7z file.
2. Choose between Loose or .BSA.
3a. For Loose, place the Interface folder and Scripts folder into the Skyrim\Data folder.
3b. For .BSA, place the VioLens.bsa into the Skyrim\Data folder.
4.Choose the one VioLens.esp that corresponds to the DLC you have installed and place it in the Skyrim\Data folder.
5.Enable the VioLens.esp in the Skyrim Launcher under the Data Files section.

Note: You should overwrite all files when updating.
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Uninstalling/"Clean Save"

1. Open the console with ~ and type StopQuest VL_Player.
2. Save your game. (Normal, not quick or auto.)
3. Remove the following:
Skyrim\Data
  • VioLens.esp
  • VioLens.bsa
Skyrim\Data\Scripts
  • VL_Player.pex
  • VL_ConfigMenu.pex
  • VL_1stPCheckScript.pex
  • VL_RangedModeScript.pex
  • VL_Utility.pex
  • VL_CustomKillmoveScript.pex
Skyrim\Data\Scripts\Source
  • VL_Player.psc
  • VL_ConfigMenu.psc
  • VL_1stPCheckScript.psc
  • VL_RangedModeScript.psc
  • VL_Utility.psc
  • VL_CustomKillmoveScript.psc
Skyrim\Data\Interface\Translations
  • VioLens_ENGLISH.txt
  • VioLens_"YOURLANGUAGE".txt
4. Load save from Step 2.
Stop here if uninstalling, if not...continue.
5. Save again. (Normal, not quick or auto.)
6. Install the new version you downloaded.
7. Load save from Step 5.
8. Play.
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Compatible Mods

Heart Breaker - A Killmove Mod
Combat Drama Overhaul
Deadly Mutilation
Perkus Maximus
Skyrim Redone
Requiem Note: Patch included in Main File.
SPERG
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Incompatible Mods

The Dance of Death
Advanced Killmoves
More Killmoves for all Weapon Types
Any mods that also change the way Melee/Ranged Killmoves work.
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FAQ

Q1: How is VioLens different from other killmove mods like The Dance of Death and Advanced Killmoves?

A1: There are quite a few differences between the three mods, but to keep it short I'll list the three main things completely unique to VioLens.

1. Ranged Killmove Controls.
2. Stealth Killmove Controls.
3. Customized Killmoves.

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Q2: Why am I not seeing Shield Killmoves?

A2: Shield Killmoves have been removed from being triggered by Right Attacks and Right Power Attacks and instead are now triggered by bashing or power bashing.  When using Customized Killmoves, Killmoves added on the Shield Page work the same way, however, you may notice that you can also add shield killmoves to specific weapons, allowing you to trigger shield moves the vanilla way through normal attacks and power attacks.

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Q3: What are Advancing Killmoves?

A3: Advancing Killmoves are named such because you advance on your target and move from your starting position.  These animations usually have an odd ending, with your character sliding back to your starting position.  For that reason, these animations can be toggled off.  This feature is greyed out while using Customized Killmoves, as you can add or remove these yourself.

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Q4: How are Werewolf Killmoves affected by VioLens?

A4: Werewolf Killmoves are now affected by the Killmove Toggle, Killmove Chance Setting, Decapitation Toggle, and Decapitation Chance Setting.

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Q5: What exactly does Alt Werewolf Attacks do?

A5: Alt Werewolf Attacks turns off the default way of triggering werewolf killmoves (1 Killmove Left Attack, 1 Killmove Right Attack, 2 Killmoves Dual Attack), and changes it so that all of the Killmoves can be triggered with Right Attacks or Right Power Attacks. This feature can also be combined with Left Attacks so that all the Killmoves can be triggered with both Right/Power and Left/Power Attacks.

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Q6: Why are different VioLens.esp files needed depending on what DLCs you have?

A6: The Dawnguard Plugin adds Vampire Lord Killmoves to the Killmove Toggle, Killmove Chance, and Last Enemy Toggle. It also allows the Killmoves for Chaurus Flyers and Gargoyles to be activated by Right Power Attacks, as well as by Left Attacks and Left Power Attacks if you have that feature on. The Dragonborn Plugin does the same for Gargoyles, Ballistas, Lurkers, Boars, Scribs, and Rieklings. Obviously, the Legendary Plugin does all of these things.

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Q7: Why are there two different settings for Ranged Killmoves?

A7: There are two different settings for Ranged Killmoves instead of just an On/Off Toggle because of the way Skyrim handles Magic Killmoves vs Archery Killmoves. Basically, when the .ini setting bVATSIgnoreProjectileTest is set to 0, Magic Killmoves will play more consistently and Archery Killmoves will play less consistently. When bVATSIgnoreProjectileTest is set to 1, Archery Killmoves will play more consistently, but Magic Killmoves will rarely ever play. VioLens can switch between these settings for you if you set the Selection Mode to Automatic.

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Q8: Why do Ranged Killmoves play even when I didn't kill my target, or even worse, when I miss?

A8: This is just the way Ranged Killmoves work in Skyrim, they weren't implemented very well and as a result, you might get Ranged Killmoves when you shouldn't.

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Q9: Why doesn't Killmove Chance 100% mean 100%?!

A9: When it comes right down to it, Killmoves can be fickle because of the odd way they're implemented into Skyrim. For Melee Killmoves, if you want to see as many killmoves as possible, you need to turn Last Enemy Restriction off, be on even terrain, be positioned in front or behind your target correctly, and be aiming right at your target. For Ranged Killmoves, it's the same deal with Last Enemy Restriction, but they are overall less consistent and "Quirky" than Melee Killmoves and may not always trigger when they should.

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Q10: What is VATS?

A10: VATS or V.A.T.S. stands for Vault-Tec Assisted Targeting System.  Skyrim uses a modified version of the Fallout 3 engine, and as such, the Ranged Killmoves they've implemented as well as the Cinematic Cameras used for Melee Killmoves are a part of what's left over of VATS.  VioLens allows you to disable VATS in-game by turning the .ini setting bVATSDisable to 1, effectively turning off any Cinematic Cameras and Ranged Cameras in the game.  The .ini setting vVATSDisable=1 also has a second effect, if you're playing in 1st Person you will see only 1st Person Killmoves, if you're playing in 3rd Person, you will only see 3rd Person Killmoves.  This is fine for people who play only in 3rd Person, however, if you play in 1st Person this can cause problems for you.  Some killmoves are 3rd Person Only, and if you're playing in 1st Person with VATS disabled, these 3rd Person Only killmoves will cause your character to freeze for the duration of the killmove.  Because of this, it is recommended you do not disable VATS if you're playing in 1st Person.  The 1st Person Camera View that VioLens provides will give you the same effect, as there is no Cinematic Camera when in 1st Person.

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Q11: Why does the Sleeper Hold Killmove Camera linger for so long?

A11: The standard 3rd Person Camera for it is a bit broken, however, if you're using the 3rd Person Static Camera or have VATS disabled you shouldn't run into this problem.  If you don't want to use those options, then I'd suggest not using the Killmove at all if it bothers you.  Nope, I can't fix it.

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Q12: What's the deal with "Seated Killmoves"?

A12: This option lets you perform Stealth Killmoves on NPCs that are sitting on stuff.  Normally this is blocked in the vanilla game, probably because the body of your target can get stuck in the seat he/she was sitting in, or the positioning for the killmove may be a little off.  It's up to you if you want to use it or not.

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Q13: Why isn't VioLens showing up in the Mod Configuration Menu?  How do I get it to show up?

A13: It's just taking longer than usual, try waiting a few hours using the in-game wait feature.  If that doesn't work, open the console in-game with ~ and type setstage SKI_ConfigManagerInstance 1.

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Q14: Why does Skyrim crash when I get decapitated?

A14: This is caused by RaceMenu.  More specifically, the nioverride.dll added by RaceMenu.  This problem is not exclusive to VioLens, and can happen even with no killmove mods installed.  However, with decapitations set to "On" instead of "Perks" it will become more obvious when using VioLens due to the fact that NPCs will no longer require Perks to decapitate you. Here are some things you can do to fix it. 
#1 is the Recommended Fix.

1. Enable Player Killmove Immunity.
2. Turn Decapitations off.
3. Set "bEnableFaceOverlays" to 0 in the NiOverride.ini.  This is what adds multiple overlays like warpaints/tattoos, you'll lose the ability to add those.
4. Delete the nioverride.dll, which will do the same thing as 3.
5. Using a mod like Skyrim - Enhanced Camera or Immersive First Person View may allow you to be decapitated in first person without crashing.

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Q15: Why does everything have a $ infront of it in the MCM?

A15: If you're seeing $ infront of things in the MCM you either don't have the VioLens_ENGLISH.txt installed or your Skyrim isn't in English. If it's the former make sure the VioLens_ENGLISH.txt is placed in the Data\Interface\Translations Folder.  If it's the latter, either download your language from the optional files or, if your language isn't available, rename the VioLens_ENGLISH.txt to the correct language until your language becomes available.

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Q16: What does the VioLens - Requiem Patch.esp actually do?

A16: It makes sure that Melee Killmoves cannot trigger until you have the required Requiem Perks: Swift Strikes for One-Handed, Barbaric Might for Two-Handed, and Martial Arts for Unarmed.  If you don't use the VioLens - Requiem Patch.esp when using Requiem you will get inconsistent results if you don't have the aforementioned perks.

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Q17: Which should I choose "Loose" or "BSA"?

A17: When it comes to VioLens, there shouldn't be any difference between the two, it's up to you how you want your files arranged and placed.

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Q18: Why is the Ranged Section of the MCM greyed out?

A18: The Ranged Section is greyed out for 1 of 2 reasons. 

1. You have Combat Drama Overhaul installed, in which case you should be using its MCM to control Ranged Killmoves.
2. You have VATS turned Off and it needs to be On in order for Ranged Killmoves to work.
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My Mods

Black Mage Armor
Heart Breaker - A Killmove Mod
VioLens - A Killmove Mod (Steam Workshop Version)
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Mods Used In Screenshots

Main Font Replacement - Fertigo Pro
Town Guards Armor Retexture
Bandolier - Bags and Pouches
XP32 Maximum Skeleton
Enhanced Blood Textures
Friendly Guard Helmets
Dual Sheath Redux
zzjay's Wardrobe Note: This mod includes the armor used by my character.
RealVision ENB
JaySuS Swords
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Translation Credits

Portuguese: MagnusThorek
Italian: MaximilianPs
Spanish: criswolf09
Russian: kopasov
Polish: vizzurith
Chinese: SylviaNz
French: Eneris/Salmar92
German: mditsch
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Thanks to the author of The Dance of Death - A Killmove Mod, DaedalusAI, not only for a mod that I had in my load order for years and was an inspiration for VioLens, but also for linking VioLens as an alternative on the description page of TDoD with some kind words thrown in.