Skyrim Special Edition

File information

Last updated

Original upload

Created by

Mokeine

Uploaded by

mokeine

Virus scan

Safe to use

Tags for this mod

About this mod

Make killmoves able to trigger on creatures in other mods when you use VioLens

Requirements
Permissions and credits
Changelogs
Sometimes you found you can't trigger killmoves on creatures created by other mods, such as Goblins or some Draugrs created by Skyrim Immersive Creatures Special Edition.This is because they're not vanillia races, while Killmoves triggers depends on target race except on NPCs.This mod make killmoves able to trigger on creatures in other mods when you use Violens.

Built based on SPID. It is a framework, you can make your own patches based on this mod.

Distribute Keyword(Frequently failed to distribute so use perk instead in v2.0) Perk via SPID, and change conditions of animation root in Violens, so killmove will play on creatures which have the Perks.

If you know how to use SPID, you can make patches yourself.

Well I noticed here were too many optional files. I will try to learn how to build a fomod.
Patches all in one ini file now.


How to make a Patch?

Step 1:
Check the races of the creature you want Violens works on. In xEdit , check the race's ANAM-Male Skeletal Model, you can see Acrots/XXX/Character assets. Usually, XXX is the skeleton type. For wolf and dog, they're Actors\Canine\Character Assets Dog(wolf)\...
you can judge which type of Killmove it should use by it's skeleton.

Here's All 20 types of Skeletons that have Killmoves

Dragon
Draugr
Falmer
VampireBrute(Gargoyle)
ChaurusFlyer(DLC1ChaurusHunter)
Bear
SteamCenturion
Hagraven
Spriggan
Spider
Wolf
Giant
Troll
SabreCat
DwarvenBallista(DLC2DwarvenBallista)
Lurker(DLC2Lurker)
Boar
Scrib(Ashhopper)
Riekling
NPC (Usually Not Use, If you want, you can add ActorTypeNPC keyword or VENPC perk, if target Actor have template , Perk may fail distribute , then you have to distribute keyword ActorTypeNPC)

If the Skeleton is not in this list, then it's unable to play killmove on the creature.

Step 2 :
Build a new ini file named XXX_DISTR.ini.
For example here's a Draugr race , then you  should write
Perk = 0x901~ViolensExtension.esp|NONE|0x1BCC0~test.esp|NONE|NONE

0x901 is the Perk VEDraugr Killmove. 0x1BCC0 is the Editor ID of this Draugr race, test.esp is where this Draugr race from. You can write Actor Editor ID instead of race Editor ID if you know what you're doing.

More details please see SPID.

Provide a template ViolensExtension_temp.txt

Compability:

Incompatible with mods that incompatible with violens.

Patches offered :

Skyrim Immersive Creatures Special Edition
VIGILANT SE
Draugr Upgrades and Improvements
ccbgsSSE003-zombies
Skyrim Underground SSE
Animallica SE
Rogue Like Encounters
Monster Mod SE
Minotaurs - Mihail
Old Gods of the Hunt- Mihail
Beyond Skyrim - Bruma
ccbgsSSE025-Saints and Seducers
Skyrim Extended Cut - Saints and Seducers
Undead Snow Elves- Mihail
The Unbidden
Draugr MCO enabled
Haugbui
Beasts of Tamriel


WARNING:DO NOT Install Patch that you don't have the mod.
Now you can.Need SPID 6.0.3+