Stardew Valley

About this mod

TL;DR: Now updated! Literally everything is less yellow and has reduced saturation, grass and leaves are more blue. Except fall, fall is gold now. Now with coordinating interiors, furniture, craftables, and even a custom interface!

Requirements
Permissions and credits
About the Maps
Welcome to the (finally!) updated edition of Starblue Valley! Now updated with all the new elements recolored, a partial interior renovation, recolored walls and floors, flooring, crafting machines, hardwood fences, furniture, and other objects. Plus a fancy new mailbox, the option to automatically use my fruit trees and flowering grass, disable Shane's chicken coop, and various other effects. See new photos for previews.


UPDATE 3/4/20: Fixed error with the Hardwood Fence icon showing up where Sea Cucumbers go. Thanks to the folks who reported this!
UPDATE 3/2/20: Fixed minor error on spring maps showing the top half of Shane's chicken coop and issue with fancy mailboxes.



Updates:
  • Files now compatible with the most recent update of SDV (1.4.5).
  • Now uses a config.json to handle variations such as pink oak trees.
  • Recolors of the new building exteriors, including Pam’s House and the Movie Theater.
  • -  Modifies: {{season}}_town
  • A full recolor of the Night Market, including color-matched docks, revamped duochromatic color schemes for the boats themselves to inject subtle but still-vibrant color into the market, and various small fixes (the mermaid sign now looks like the mermaid!).
  • - Modifies: night_market_tilesheet_objects
  • Support for the new outdoors, desert, and monster grave tiles added by prior updates.
  • - Modifies: {{season}}_outdoorsTileSheet, {{season}}_outdoorsTileSheet2, {{season}}_monsterGraveTiles
  • Recolored the new desert tiles to match the rest of the desert.
  • - Modifies: DesertTiles_Extended
  • Recolored the new desert trader’s tent and area to match the Starblue palette.
  • - Modifies: temporary_sprites_1
  • Joja’s exterior is now more consistent across seasons and uses more metal and concrete in its color scheme.
  • - Modifies: {{season}}_town
  • The seasonal map now shows all new buildings.
  • Several in-game cutscenes have had their assets recolored, such as Harvey’s balloon ride basket, Elliott’s boat, and Vincent’s sand castle.
  • Now includes my Blossoming Trees and Flowering Grass as config options. See config - menu documentation for details.
  • New mailbox options! Now includes both the basic box and a custom black Victorian-style mailbox that changes with the seasons.
  • Pink oak trees now set via config.json, with the option to set to persist through summer and fall.
  • New white-leaf maple option for maple trees in spring.
  • New blue spruce option for pine trees for all seasons. Makes the pine trees a silvery teal shade. Really pops nicely in fall.
  • A major partial interior recolor using my neutral wood tones and countless other items, impacting the town interiors, buyable walls, floors, and furniture, and the farmhouse. This is a work in progress. See the config menu options for details on what is affected.
  • An optional user interface recolor in my neutral wood tones. Much more soothing on the eyes overall.
  • Recolors of several craftable items in neutral tones, including flooring and paths, hardwood fences, and craftable machines and other objects. See config menu options for details.
  • Optional even bluer grass for spring. (Pink Oak Trees + White Maple Trees + Blue Spruce + Extra Blue Grass = Full Candyland Effect)
  • Option to disable Shane’s chicken coop.
  • More event objects recolored, including the traveler’s wagon.
  • Tons more small fixes, from small objects I missed on prior passes to bad transparencies and other errors.
Please read the included readme for a guide to all the new config options.

Installation
  1. Install SMAPI v3.3.2 (or later if available).
  2. Install Content Patcher v1.12 or later.
  3. Download Starblue Valley.
  4. Run SMAPI to generate the config file, then close it and adjust the config to your preferences.
  5. Run and enjoy!

To uninstall, simply delete the [CP] Starblue Valley folder from your Mods directory. No muss, no fuss.

Compatibility

  • Content Patcher packs do not modify game files. However, almost every tilesheet in the game will be patched by Starblue Valley. Most of the new additions have a config menu option to turn them on/off, so please study the configuration menu options and adjust your load orders accordingly.
  • Starblue may conflict with custom maps. I will not provide further support or assets for custom mods. If you are a modder who wants to make provide custom assets for Starblue, please feel free to use my assets to make your mods compatible. Make sure to credit me and provide a link back to Starblue. If you need me to adjust Starblue to accommodate your mod, please reach out to me with the code for your proposed changes. 
  • Starblue's seasonal maps are not compatible with Bohum's NPC Map Locations. Starblue will detect whether you have Bohum's mod installed and automatically disable seasonal maps in that case. (Thank you Bohum!)

For the optional waterfall map download, you'll need the [season]_extrasTileSheet.xnb files installed. See those mods for instructions on using this pack with custom maps.


Terms of Use
Feel free to edit these maps for personal use, no need to check to with me first. Please feel free to use my assets to create compatibility files with your own mods (please credit me and add a link). Don't upload my mod without explicit permission to another site. DEFINITELY do not attempt to get paid off MY work.


Credits
Pathoschild and f4iTh/JertsukkaTheMan for SMAPI and Content Patcher. SchrodingersKit for the beautiful Sunset colorway from the Tub O' Flowers Color Variety mod. Maleha for their version of the waterfall mod. Illuzio, whose Natural Color Reshade helped me get the saturation levels for winter and fresh water right,  Eemie, whose now-outdated Recolored Maps inspired my spring and summer recolors, and LavenderLight's A Toned Down Stardew Valley, whose less saturated town recolors inspired mine. Hatmouse who kept this unofficially updated while I was gone, SpringSong who provided the dog bowl grass options, drew on the SDV discord for playtesting. 


Mods Used in Photos
Grass: upcoming More Grass version of Flowering Fields
Barn Animals: Elle's New Barn Animals
Coop Animals: Elle's New Coop Animals
Butterflies/Critters: Elle's Critter Replacements
Horse: Elle's New Horses
Dog: Elle's Dog Replacement
Cat: Elle's Cat Replacements
Mushroom Trees: allanbachti's Mushroom Trees Retextured
Iron Fences: Rue's Iron Cemetery Fences
Farm Buildings: magimatica's Hudson Valley Buildings in Rhinebeck, Endohare's Seasonal Grandfather Clock, and the Winery/Brewery Slime Hutch mod, personal recolors; Elle's Seasonal Building Replacements (Starblue version, with a personal recolor of the spring overlay)
Obelisks: from Elle's Seasonal Building Replacements
Gems: Animated Gemstones
Objects: Peachy Objects


Future Projects
  • Who knows?