Skyrim Special Edition

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  1. DrMonops
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    Thieves Guild Requirements 5.0 is now available! 

    Please note that if you are upgrading from a previous version of Thieves Guild Requirements, a new game is required. We apologize for the inconvenience.

    Changes in 5.0 include:
    - Two new alternate sets of locations for the Unusual Gems.
    - New option to randomize all Unusual Gem locations, with each gem randomly being assigned to one of three available locations (the vanilla location and the two alternates).
    - New option to move only those Unusual Gems locked behind quest locations.
    - New option to toggle taking Unusual Gems as Stealing. Getting caught in the act will result a in bounty.
    - New option to add quest markers for the Unusual Gems (but markers will only be enabled after Vex assigns quest).
    - All of the above options are configurable via the MCM.
    - Unusual Gems will now stack in your inventory.
    - Fixed a dialogue issue with TG02 which could prevent TG03 from starting in certain circumstances.
    - Removed a small number of injected records which conflicted with another mod.
    - Removed FISSES support (we recommend using Thieves Guild Requirements SE - Settings Loader instead).
    - Added an Optional file to make the Unusual Gems droppable (ESPFE).

    Thieves Guild Reformation - Taking Care of Business
    An updated version of clarota's Thieves Guild Alternate Routes - Taking Care of Business, which includes integration with Thieves Guild Requirements' MCM, has also been added to the Optional files. Some of the changes from the original include:
    - Carried forward appropriate USSEP changes.
    - Introductory dialogue for the various radiant quests should now disappear from Delvin & Vex dialogue menus once they've been discussed once.
    - If you have any radiant quests active, you will now be prevented from disabling the concurrent radiant quests MCM option. This is to prevent disabling the option and breaking the quest dialogue.
    - In order to enable the "city focus" dialogue, you no longer need to speak with Tonila, just with Delvin and Vex.
    - Other minor dialogue changes and fixes.
    - The original MCM has been disabled in favor of integration with TGR's (which will auto-detect TGR-TCB and enable the appropriate options).
    - ESL-flagged file (ESPFE).
  2. DrMonops
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    Thieves Guild Requirements 5.3 addresses an issue where quest TG03 "Dampened Spirits" wasn't shutting down completely in some instances, resulting in Brynjolf hounding the player whenever they would get close to him. The fix, however, is not applied retroactively. If you've previously completed Dampened Spirits and are having issues with Brynjolf stalking you, entering the console command "completequest TG03" should resolve this issue.
  3. sonogu
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    Hi guys i wanted to share an issue that i experinced and solution that i found.

    While playing the quest Loud and Clear after cleaning the safe in the estate (entered the estate through sewers) i found out that estate is surrounded wiyh invisivle walls, itried everything and i couldn!t reach the beehives. Than decided to use TCL command through console, with TCL i reached to the beehives but this time, i wasn't able to burn them not with a torch nor with flames spell. I searched it in google but only solution i could find was using console commands to get the quest in completed stage.

    Than i tought if it is possible that i haven't met the requirements to do the quest in Thieves Guild Requirements mod, checked my mcm and saw that i needed to complete 6 radiant quests to do this quest and i had 5 completed radiant quests.

    For solution, i turned back to the last save before i begun Loud and clear changed mcm settings (radiant quest requrement 6 to 5)  saved and went to Goldenglow again. this time there were no invisible walls and i was able to burn the beehives.

    I shared this because while i was searching i saw that many people experienced similar problems (their problems might be  happening from other settings/mods etc.) but there was no solution rather than console commands, since i found out roots of my problem i thought somebody might experience exact same things and look for a solution in here.
  4. rooser1
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    Finally got tired of the 'Focus on a single city' option not working for me and found a radiant blocker .esp from Lawbringer overwriting the TG Alternate Routes' scripts in xEdit.  Forwarded the changes to Lawbringer's  radiant blocker and I'm no longer crossing my fingers and hoping to get the city i'm headed to.

    Great mod and hope this points others with the same problem in the right direction.
  5. vegaswanderer
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    So if you want the combo of Thieves Guild Requirement plus the mod Alternate Routes - Taking Care of Business you only need the optional file here, right? I take it it's standalone and you don't need the original mod or the standalone Thieves Guild Requirements, is this correct?
    1. DrMonops
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      You need the TGR main file and the Thieves Guild Reformation - Taking Care of Business optional file. I'll update the file section to make that more clear.
    2. vegaswanderer
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      Thank you
  6. Deaeth85
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    Not sure if this is due to this mod or one of the many in my load order, but the solitude docks radiant bedlam quest doesn't seem completable? Anyone else having this issue and using this mod?
  7. IWantMyMod
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    Is there same way to tell how many items my characters has stolen? I need to know when I've met the requirements.
    1. DrMonops
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      You can find it in the game menu under Crime Statistics.
  8. Scherekap
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    I'm having an issue where I cant get any radiant quests to start after completing 2. Only mods I have that impact the thieves guild are this one + Thieves Guild Reformation (from this page) and the More Dialogue Options patch for TGR. When I disable TGR the radiant quests start as normal after the dialogue finishes with either Vex or Delvin. Help would be very appreciated.
    1. Dingenskirchen
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      Try to focus on one city, but only tell either Vex or Delvyn. I had the same trouble. Got it self fixed, after i told only (bugged out) Vex to focus on one city. Delvin gets the information too and gives also only radiant quests for that city.
  9. BakaKarasu
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    I've just started a brand new save with this mod and I'm having a weird problem - Brynjolf is stalking me.

    Whenever I go to the Riften market during the day, he's there doing his Falmerblood Elixir routine... he'll walk up to me as if trying to forcegreet me, but doesn't actually talk to me. He just stands there. If I try and talk to him, I can't initiate any dialogue, he just says his generic "Anything I can do for you lass?" line.

    If I walk away, he'll follow me, as if the game is still trying to push the forcegreet, but it can't finish it because I haven't done enough thieving to trigger the opening quest.

    Anyway, it's very creepy. Ideas anyone?
  10. levarson
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    I updated from version 5.1 to 5.3 after returning the skeleton key but before reporting it back to the guild. Brynjolf is no longer stuck in TG03 dialogue about Mavis' business deals involving quite a bit of
    gold, but he instead initiates the dialogue to begin TG04 (I think, it's the dialogue where he's found a way to "identify the new thorn in mercer's side"). He gets one sentence in and then my game CTDs.
    I've been running 5.1 stably for a while now, with no change to load order except updating this mod to
    5.3. Is this crash a known issue when updating? I looked through the comments and bug reports but
    didn't see anything similar. Anything I can do to stop this (console commands are totally fine), or do I
    need to downgrade and use an old save?
    I can put in an official bug report/generate a crash log if you're still actively working on this mod. Thanks!
    1. jdante24
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      I get the same issue, CTD when I complete a Thieves guild radiant quest then Brynjolf approaches and talks about "Mercers' thorn in his side" CTD. It's definitely this mod or a conflict with this mod.

      I've tried changing the requirements before the TGO4 mission can being but that still didn't fix it. I'm on TGO version 5.0 so it's probably not version specific

      Edit Solved: I tried the command "completequest TG03" that DrMonops put in the sticky above. even though i've completed that mission this fixed it for me
  11. adamska001
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    You already mention the bug with Dampened Spirits in the comment section and "offer" a Console Command solution and I thank you but could you fix this directly? Most of us don't like to break immersion opening Console to fix stuff, really, it feels bad.  It must be something about the new non-vanilla dialogues not triggering the quest finisher someone forgot to add to them. Anything else with the mod works perfect thanks!
    1. DrMonops
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      As I also mentioned in the comment, it was fixed in version 5.3, which came out almost a year ago. Unfortunately the fix wasn't retroactive, so the console command was for people mid-playthrough at that time. I believe you're the first person to report an issue with Dampened Spirits not shutting down since the last update, so I'm inclined to suspect your issue is caused by a mod conflict. If you want to post your load order in some spoiler tags in your bug report, I'm happy to look into it though, as time permits.
    2. adamska001
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      Ok I found the solution a while ago, sorry for the late response, haven't play thieves guild again.There is a mod conflict somehow with the "Taking care of bussiness"  mod. All I had to do was select the vanilla dialogues with Brynjolf to finish Dampened Spirits properly, selecting the new modded dialogues leave the quest unfinished in your log. Thanks for your time and patience
    3. DrMonops
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      No worries, glad you were able to figure it out. Thanks for coming back to let us know!
  12. PhotonicCrystalwave
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    I'm having the issue that TG03 "Dampened Spirits" never starts, even though everything else up to this point worked flawlessly. I have a save game at 19/20 completed radiant quests, turn in the 20th one and Brynjolf starts approaching me with his forced greet, but after the conversation ends the quest doesn't start. Nothing in my load order is conflicting with the plugin or scripts.

    sqv TG02 shows that it's at stage 200, yet still "running" for some reason, even though I've finished it a long time ago and have done the required radiant quests for TG03 since then.
    1. PhotonicCrystalwave
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      Any help on how I could continue the questline would be appreciated.
    2. DrMonops
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      Try entering the console command "completequest TG02".
    3. PhotonicCrystalwave
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      Thank you. I just tried that, but sadly Dampened Spirits still refuses to start after the conversation ends. I noticed that the quest state of TG02 shows it as "stopped" instead of "running" after the conversation ends, but TG03 won't start regardless.

      The thing is, I remember the seeing the regular "Completed: Loud and Clear" message after speaking to Brynjolf in the past, so I never gave it any further thought and just started doing the radiant quests. I remember he was mad about me burning more than 3 beehives though and said "I've smoothed things over with her for now, but you can forget your cut" . Did that bug out my questline?
    4. PhotonicCrystalwave
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      I've managed to at least skip Dampened Spirits and start the next quest by entering these console commands:

      startquest tg03
      setstage tg03 10
      completeallobjectives tg03
      completequest tg03
      startquest tg04
      setstage tg04 10

      Hopefully this may be helpful to anyone having the same issue in their game, which seems to be a vanilla bug and unrelated to Thieves Guild Requirements. I apologize for bringing it up here.
    5. DrMonops
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      Thanks for letting us know! I'm sure those commands will be useful for anyone experiencing the same issue.