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  1. DrMonops
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    Thieves Guild Requirements 5.0 is now available! 

    Please note that if you are upgrading from a previous version of Thieves Guild Requirements, a new game is required. We apologize for the inconvenience.

    Changes in 5.0 include:
    - Two new alternate sets of locations for the Unusual Gems.
    - New option to randomize all Unusual Gem locations, with each gem randomly being assigned to one of three available locations (the vanilla location and the two alternates).
    - New option to move only those Unusual Gems locked behind quest locations.
    - New option to toggle taking Unusual Gems as Stealing. Getting caught in the act will result a in bounty.
    - New option to add quest markers for the Unusual Gems (but markers will only be enabled after Vex assigns quest).
    - All of the above options are configurable via the MCM.
    - Unusual Gems will now stack in your inventory.
    - Fixed a dialogue issue with TG02 which could prevent TG03 from starting in certain circumstances.
    - Removed a small number of injected records which conflicted with another mod.
    - Removed FISSES support (we recommend using Thieves Guild Requirements SE - Settings Loader instead).
    - Added an Optional file to make the Unusual Gems droppable (ESPFE).

    Thieves Guild Reformation - Taking Care of Business
    An updated version of clarota's Thieves Guild Alternate Routes - Taking Care of Business, which includes integration with Thieves Guild Requirements' MCM, has also been added to the Optional files. Some of the changes from the original include:
    - Carried forward appropriate USSEP changes.
    - Introductory dialogue for the various radiant quests should now disappear from Delvin & Vex dialogue menus once they've been discussed once.
    - If you have any radiant quests active, you will now be prevented from disabling the concurrent radiant quests MCM option. This is to prevent disabling the option and breaking the quest dialogue.
    - In order to enable the "city focus" dialogue, you no longer need to speak with Tonila, just with Delvin and Vex.
    - Other minor dialogue changes and fixes.
    - The original MCM has been disabled in favor of integration with TGR's (which will auto-detect TGR-TCB and enable the appropriate options).
    - ESL-flagged file (ESPFE).
  2. DrMonops
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    Thieves Guild Requirements 5.3 addresses an issue where quest TG03 "Dampened Spirits" wasn't shutting down completely in some instances, resulting in Brynjolf hounding the player whenever they would get close to him. The fix, however, is not applied retroactively. If you've previously completed Dampened Spirits and are having issues with Brynjolf stalking you, entering the console command "completequest TG03" should resolve this issue.
  3. AkaKage95
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    I'm sorry but i'm a little confused. Is Thieves Guild Reformation a patch for Thieves Guild for Good Guys or a recreation of Thieves Guild for Good Guys? If it is a recreation does it have all the same features?
    1. DrMonops
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      They're both independent updates of Thieves Guild Alternate Routes - Taking Care of Business Mod. There's probably some slight differences (ours has TGR MCM integration), but they'll do more or less the same things. Choose one or the other.
  4. KatKonstanze
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    I've been pulling my hair out for hours trying to get Thieves Guild for Good Guys to work with my LO.I never would've thought it was integrated into this beautiful mod, thank you so much!!!
    1. DrMonops
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      Thanks for the lovely comment!
  5. prysmkitsune
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    This is a bloody amazing mod that addresses a number of issues alot of people always had with the thieves guild quest-line, of the few nit picks i have one stands out a bit though....

    ....maybe consider making this work properly with the universal MCM recorder rather then needing its own separate settings mod, as is when the mcm recorder tries to run for this mod it just gets stuck and runs indefinitely without doing anything...

    1. DrMonops
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      Unfortunately, I've been unable to get MCM Recorder to work at all, so I'm not in a position to test this, but there's nothing special or unique about TGR's MCM which should prevent MCM Recorder from working with it.

      If someone can identify specific changes to TGR's MCM which would improve compatibility with MCM Recorder, I'd be happy to look at implementing them, but this really sounds like an issue on the MCM Recorder side of things.
  6. PapyJr13
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    I have a question about the set numbers of radiant quests required for the main quest

    If i put 5 radiant quest required to unlock the third quest. And i put also 5 radiant quests required to unlock the 4th quest. Does that mean to unlock both of them, i just need to do 5 radiant quests, or that mean i must do 5 for the third quest, and then 5 more for the 4th ?

    Its to know if i must put a higher number for the requirement of the 4th quest.
    1. DrMonops
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      They're not cumulative. Putting 5 in each will mean completing 5 radiant quests unlocks both of them. You don't need to put a higher number as a requirement for the 4th quest, but as you need to complete the 3rd quest to unlock the 4th, whatever you set as the requirement for the 3rd will also effectively be a requirement for the 4th.
    2. PapyJr13
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      So, it's best to put 5 as requirement for the 3rd, and then 10 for the 4th to tell the game "after the 3rd quest; i must do 5 other quest" ?
    3. DrMonops
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      Yes, that is correct.
    4. PapyJr13
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      Thank you ^^
  7. madmoder96
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    is there a patch to make this work with at your own pace??
    1. DrMonops
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      Not that I'm aware of. The Thieves Guild module of At Your Own Pace and TGR do a lot of similar things, so I'd just choose one or the other.

      TGR doesn't conflict with any of the other At Your Own Pace modules though.
  8. xgamernecu
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    dampened spirits quest won't disappear from my journal after completing it with this and the "reformation taking care o f business" mod 
    edit nevermind i'm dumb
  9. deleted121642633
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    NVMD - had old mod version.  So much to learn about modding.  Sorry.  (XBOX - Ex)
  10. Elaura
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    Hello! This is a must have for my thief characters and has been for a long time. I have a question/statement/request. Here's the thins, Thieves Guild for Good Guys has been updated to , Thieves Guild for Good Guys - Taking Care of Business Redux which your patch isn't made for. Do I still need a patch? Also, since you have made patches, I wanted to ask you what to do about a script conflict between Thieves Guild for Good Guys - Taking Care of Business Redux and Diverse Dogs SPID Fluffy Patch ? Four scripts:tif_01002308.pextif_0100230b.pextif_0100230c.pextif_0100230f.pexI have posted a comment about it at Diverse Dogs SPID Fluffy Patch, which was last updated in December as well as at TCBM Redux, but since that mod hasn't been updated since 2021, I understand this comment may never be seen by the author. Even though this conflict isn't really your problem, I was hoping since you are still active and updating, maybe other mod users will see this. here's hoping!
    Thanks for all you do!
  11. Dyvenwood
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    Hi, I've been using this mod with the Reformation mod, and I can't seem to focus the jobs to one city. The dialogue option is there, but no matter what I do, they give me jobs for different cities. How do I fix this?
  12. PhotonicCrystalwave
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    I'm having the issue that TG03 "Dampened Spirits" never starts, even though everything else up to this point worked flawlessly. I have a save game at 19/20 completed radiant quests, turn in the 20th one and Brynjolf starts approaching me with his forced greet, but after the conversation ends the quest doesn't start. Nothing in my load order is conflicting with the plugin or scripts.

    sqv TG02 shows that it's at stage 200, yet still "running" for some reason, even though I've finished it a long time ago and have done the required radiant quests for TG03 since then.
    1. PhotonicCrystalwave
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      Any help on how I could continue the questline would be appreciated.
    2. DrMonops
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      Try entering the console command "completequest TG02".
    3. PhotonicCrystalwave
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      Thank you. I just tried that, but sadly Dampened Spirits still refuses to start after the conversation ends. I noticed that the quest state of TG02 shows it as "stopped" instead of "running" after the conversation ends, but TG03 won't start regardless.

      The thing is, I remember the seeing the regular "Completed: Loud and Clear" message after speaking to Brynjolf in the past, so I never gave it any further thought and just started doing the radiant quests. I remember he was mad about me burning more than 3 beehives though and said "I've smoothed things over with her for now, but you can forget your cut" . Did that bug out my questline?
    4. PhotonicCrystalwave
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      I've managed to at least skip Dampened Spirits and start the next quest by entering these console commands:

      startquest tg03
      setstage tg03 10
      completeallobjectives tg03
      completequest tg03
      startquest tg04
      setstage tg04 10

      Hopefully this may be helpful to anyone having the same issue in their game, which seems to be a vanilla bug and unrelated to Thieves Guild Requirements. I apologize for bringing it up here.
    5. DrMonops
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      Thanks for letting us know! I'm sure those commands will be useful for anyone experiencing the same issue.
    6. dirtyuncleron69
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      startquest tg03
      setstage tg03 10
      completeallobjectives tg03
      completequest tg03
      startquest tg04
      setstage tg04 10


      This was super helpful, I had issues where Brynjolf would tell me to talk to Maven, but the quest TG02 would not complete and TG03 would not start.

      I advanced TG02 with

      setstage TG02 205
      setstage TG02 210
      completeallobjectives TG02
      completequest TG02

      and Dampened Spirits - TG03 started as it should have

      I am using wildlander, but no other mods touch this quest

      E: I just double checked and "completequest" alone or combined after "completeallobjectives" will not progress the quest.  you must setstage 205 and 210
    7. Mirax
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      This is because Wildlander is using a old version of this mod. Updating it will fix the issue you have.