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KuzakuSara

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KuzakuSara

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About this mod

Dragon combat mod which adds several new features that makes dragon combat more interesting, intense and fun.

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KS Dragon Overhaul 2

CHECK OUT THE LEGENDARY EDITION HERE!

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INTRODUCTION

KSDO2 is dragon combat mod that overhaul vanilla dragon combat by adds several new features that makes dragon combat more interesting, intense, challenging and fun. Unlike old version of this mod, this version is only focus one gameplay (no change able to vanilla gameplay) because controlling two type of gameplay in one mod is really give some stress to script so i totally remove that function. There are some feature from old version haven been remove or been modified in this version. Ok, for the everyone that still new to this mod you can further more read below contents if you want to understand what this mod actually do. Sorry guys, 
english i not my native language so if any user kind not understand about description of this mod, I'm really sorry for that.

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FEATURE


Gameplay

The dragon gameplay in the vanilla game is pretty boring. When a dragon's health drops below 35% it lands and is no longer able to fly. Furthermore, when you reach a high level and have all your equipment enhanced, you usually end up killing weak dragons with one or two shots with arrows when they are flying. As you might already know, if the dragon reaches zero health it will not ragdoll in the air, instead it will land on the ground as if it were still alive, and the animation and death will happen only then.

In this mod I totally change that to make it interesting. When the dragon reaches below 85% health, there's a chance to injure the dragon by damaging it, making it land to the ground for a short time, after which it will start to fly again. The duration on the ground depends on its percentage of health, the lower its health the longer it will stay on the ground. Killing a dragon when flying will no longer make it land to the ground to die, instead it will ragdoll in the air.

Enhanced AI

I can't say dragon ai in Skyrim is not good, but it feels weird that all the different variants of dragon follow the same sequence of events when they fly in and then every so often come down to shout.

I have made some basic improvements in that dragons now no longer follow straightforward of rules of melee attacks, and you need to think more when fighting dragons in close combat (NOTE: Unlike DCO, this mod does not mess up all fly events of dragons because I want to prevent dragons from behaving crazy or unstable). In the MCM, you can change dragon behavior to your liking, use different death animations when they die on the ground, have them resist to stagger or endure its injury, and enable dragon physical effect in each of its attacks and whenever a dragon is landing or taking off (Ragdoll/Push away effect).

Stats

Bored dragon for being weak? This mod is include an MCM settings that you can adjust stats of dragon. From health, melee damage, magic damage, damage resistance and magic resistance of dragon. This is not only adjust regular "Dragons", it also include adjust stats of your dragon follower "Durnehviir", "Odahviing" and adjust stats of the mightiest dragon of game "Alduin". Its up to you to decided how difficult of dragon you want in your game but if you cant decided, you can use "Presets" options to help you decided the difficulty of dragons you want. There is another option is include in MCM called "Random Stats" that it will take over regular "Dragon" stats settings that will set stats to random value. Vanilla named dragon still remain untouched and it still follow value from 
regular "Dragon" stats setting. Dragon will sometimes a lot more stronger so be careful before attacking a dragon when this settings enabled.

Assault Event

The Assault Event is a new random dragon attack event that acts differently than the vanilla dragon random attack. If you already know Assault from "Deadly Dragons," in this mod it's similar to it but there is no kind of weather effect and deleveled option. Assault acts as an auxiliary dragon spawn that functions off of a timer. Set your wait timer value, select your options, and go play. The "Randomizer" option randomly adds/subtracts the value you set from the wait timer value. This is to make attacks less predictable.

!!NOTE!!
Dragons will not spawn when you're inside some sort of dungeon or interior space. However, there are certain areas in the game that are technically classified as exterior cells, but the game presents them to the player as interior spaces, for example inside Palagius' mind. Disable Assault when you're inside these areas, because you may end up with some dragons inside.

List of known locations is as follows...
Spoiler:  
Show


You can customize the settings of this feature in the MCM and it also includes vanilla dragon random attack settings that you can disable or customize to your liking.

Soul Absorb

Each time you absorb a dragon soul, it makes you stronger by increasing Dragonborn attributes and resistances. This feature is already introduced in Truly Absorb Dragon Souls that everyone should check out. This mod actually does the same thing as Truly Absorb Dragon Souls does but with additional ability to change the value of stats via MCM and more. This feature really affects your gameplay so please don't set the
slider too high and be fair.


Shout

This feature enables MCM settings to add dragon shouts to dragons to make your dragon fight a bit more challenging.

Below is list of shouts that are added by this mod.
Spoiler:  
Show


There is an option that adds Dragonrend (Modified) to the Dragonborn but this option will only be enabled when you already learned Dragonrend from the quest. This shout is made by me, and the difference with this shout is increased duration of time the dragon will stay on the ground and in exchange the cooldown of this shout has been increased to prevent you from spamming. Not only that, whenever you use this shout on a dragon, it will use different animations when it's hit or when it lands on the ground.

Other

There are also MCM settings that may not be important to you and you can totally ignore it without any problems. Options being world cell settings, dragon remains weight, and dragon naming options.


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FIX

- Dragonrend  -
Make a small tweak to Dragonrend shout 
that dragon will no longer ignore Dragonrend.

- Dragon shout voice -
Fix dragons shouts voice files to make dragon actually have a voice for vanilla dragon that use voices that where already in the game. Mod like Dragons Shout with Voice and Dragon Real Shout is totally not compatible with this mod.


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BUGS

- Quest Releted Bug (Alduin's Bane Quest) -
Alduin fail to trigger killmove to Gormlaith Golden-Hilt after few attack and make him stop to do anything after that. This can be prevent by disabling "Physical Effect" and "Kill Move" options in MCM before do a quest.

- Dragon Injured Bug -
Dragon sometimes will fly away from battle if it fail find valid landing spot when it get injured. To prevent this, try to fight a dragon in open area
that dragon can find landing spot.

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COMPATIBILITY

DragonRace, crDragonResistNPCs, AlduinBase and DLC1Durnehviir is main edit of this mod. Any mod that do same edit will totally not compatible or need to make a patch using xEdit or Mator Smash.

Diverse Dragons Collection SE Compatible.
Splendor - Dragon Variants SE Compatible.
Simply Stronger Dragons (SSD) SE Not Compatible.
Durnehviir Resurrected SE Compatible.
Bellyaches New Dragon Species SSE Compatible.
Elemental Dragons Special Edition Not Compatible.

Skyrim Immersive Creatures Special Edition Compatible.
Advanced Adversary Encounters - Ultimate SSE Compatible (Use Patch).
Durnehviir God of Death Compatible (Load Durnehviir God of Death plugin after KS Dragon Overhaul 2 plugin).
Serio's Enhanced Dragons Compatible (Load Serio's Enhanced Dragons plugin before KS Dragon Overhaul 2 plugin).
Enhanced Slightly Mighty Dragons V4 Not Compatible for now.
Enhanced Mighty Dragons V4 Not Compatible for now
SkyTEST - Harder Creatures Compatible.
Mortal Enemies SE Compatible (Load Mortal Enemies plugin before KS Dragon Overhaul 2 plugin).

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RECOMMENDED OTHER MOD

Dragon Animation Replace in Special Edition to replace new animation of dragon.
D13 Faster GET UP STAND UP animation vanilla friendly SSE to make you stand up more faster than normal.
Dragon Stalking Fix to fix dead dragon 
corpses that will travel to player or fall out of the sky.
SSE Fixes to prevent perk will apply twice to NPC.

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REQUIREMENTS
SSE 1.5.3 or higher

SKSE64 2.0.4 or higher
SkyUI 5.2SE or higher


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SPECIAL THANKS

Bethesda for making Skyrim, Creation Kit and allowing us to mod Skyrim.
The Skyrim Script Extender team for SKSE.

Apollodown (DCO) 3JIou and Redshift  (Deadly Dragon) for Inspiration and referencing for development of this mod.
AI99 for supporting and encourage to develop this mod.

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