Skyrim Special Edition

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KuzakuSara

Uploaded by

KuzakuSara

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About this mod

Dragon combat and difficulty mod that overhaul your vanilla dragon combat experience with new one that makes dragon combat more interesting, intense, challenging and fun.

Requirements
Permissions and credits
Changelogs


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Introduction

  • First please note that this mod is scripted mod, so if any user is not like this kind of mod or you have many other scripted mod in your game i recommended to not install this mod or uninstall some of other mod that use script in your game to prevent script lagging.
  • KSDO2 is dragon combat and difficulty mod that overhaul your vanilla dragon combat experience with new one by adds several new changes that makes dragon combat more interesting, intense, challenging and fun. Ok, for the everyone that still new to this mod you can further more read below contents if you want to understand what this mod actually do. Sorry guys, english i not my native language so if any user kind not understand about description of this mod, I'm really sorry for that or maybe anyone are welcome to help me with description correction

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Features

  • Improved AI and Gameplay
  • New Death
  • Timed stagger
  • Addtional and Power Shout
  • Difficulty Customization
  • New Dragon Random Encounter
  • Soul Absorb
  • Other
  • Fix and Changes
  • Bugs
  • Compatibility

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Improved AI and Gameplay


Injuries Changed (Gameplay):

Dragon no longer get injured at 35% health or below instead now when the dragon reaches at 85% health or below dragon will enter expose state that there's a chance dragon will suffer 3 different injuries state in conditional situation after damaging it. the chance to injuring the dragon will increased depends on dragon heatlh is.

Lite Injuries
- Damaging dragon at head using bow or crossbow while flying will have a chance to cause dragon stagger and stop it from continue attacking.

Normal Injuring -
Damaging dragon at wings while flying using bow or crosbow and
damaging dragon while on the ground with power attack using sword or blunt weapon will have a chance to cause dragon will unable to fly few seconds, after that it will start to fly again. The duration dragon stay on the ground will increased depends on how dragon health is.

Hard Injuries - Damaging dragon at head or at tail with power attack using sword or blunt weapon while on the ground will have a chance to cause dragon will unable to fly few seconds, after that it will start to fly again. The duration dragon stay on the ground will increased depends on how dragon health is. At 25% health or below also will have a chance to cause dragon to knockdown (bleeding out) for random 6 to 15 seconds.

Combat Changed (AI):

  • Each dragon have their own prefered combat style, sometimes you will encounter dragon that prefered to fight more in flight and sometimes you will encounter dragon that prefered to fight more on the ground but not for dragon that use long range attack (use beam like sout) that they will complately combat in flight and slightly more agile than other dragon (MCM).
  • Dragon attack pattern is improve for both fly and on ground combat and dragon will do more tail attack with higher priority against NPC and low priority against Player regardless position of enemy at in melee attack ranged (Essential).
  • Dragon to ground attack now divided by 2 type of attack, firstly normal to ground attack that dragon will land near enemy and attack it on ground and secondly to ground flight attack that dragon will fly to his enemy and start to fly attack to the ground that cause damage in large area (similar to dragon flight grab but without need to grab enemy instead dragon will use both of his talon to attack the ground) (Essential).
  • During flight passby or takeoff dragon sometimes will unrealistically do sudden stop in hover state and attack near enemy while in that state (MCM).
  • Dragon will check how long distance of enemy, while in hover state (not count for sudden hover state) if enemy is to far before dragon releasing shout, dragon will stay hover until enemy is close enough to dragon and will start attacking after that. Else while on the ground, after dragon releasing shout and enemy is to far from dragon attack, dragon will start to fly back to flight combat instead (Essential).
  • Dragon head turning speed reduced after releasing shout on the ground or fligh hover only (MCM).

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New death

Flying:
Killing a dragon while flying will no longer make it land to the ground to die, instead now dragon will ragdoll in the air when reach 0 health. If "Vanilla Injuries" option in MCM is enabled this feature will automatically disable.

Ground:
Dragon randomly play different animation when die. Disable "Random death animation" option in MCM this will make dragon use default animation instead.

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Timed Stagger
Essentially make dragon complate immnue to stagger type attack or spell except each time dragon is start an attack or shout, dragon will exposed to any stagger type attack for next 1 seconds that mean dragon is able to get stagger.

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Additional and Power Shout

Dragon now will be categorized into two types of dragon, the first is a non-special dragon that dragon will never use additional and power shout and the second is special dragon that dragon will use additional and power shout. The type of shout that dragon use depends on their nature (Force/Soul + Elemental). Shout is only can used when dragon health drop below 82% health and power shout can be used to some dragon and boss dragon (Named dragon like Alduin and others) only and when dragon health drop below 35% health. Essentially after dragon receiving power shout, dragon health will automatically restored to 50% of their max health.

Force Nature
Normal Shout - Unrelenting Force, Disarm and Mass Disarm.
Power Shout - Rend, Unrelenting Force Area, Phantom Summon and Phantom Form.

Soul Nature
Normal Shout - Drain Vitality, Marked for Death and Dismay.
Power Shout - Soul Tear, Become Ethereal, Soul Cairn Summon and Death Resurrect.

Elemental Nature
Normal Shout - Flame Wave (Fire) and Ice Form (Frost).
Power Shout - Fire Storm Call (Fire), Flame Storm Call (Fire), Ice Storm Call (Frost), Frost Storm Call (Frost), Shock Storm Call (Shock), Thunder Storm Call (Shock) and Sun Blast (Sun).

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Difficulty Customization
As you expect for dragon combat and difficulty mod, this mod also offer a MCM settings that allows you custimize difficulty of dragon with your own way. There is two types of difficulty method that you can use from this mod that firstly is called "Attributes Method" and secondly is called "Reduction Method". This feature is is not only adjust regular dragons, it also include to adjust difficulty of your dragon follower "Durnehviir", "Odahviing" and adjust difficulty of the mightiest dragon of game "Alduin". Its up to you to decided how difficult of dragon you want in your game but if you cant decided, you can use "Preset List" options to help you decided the difficulty of dragon you want to fight. There is another option is include in MCM that called "Randomizer" that make regular dragon stats set to random difficulty form "Preset List" value or sometimes it will totally random value that not follow difficulty. All vanilla named dragons will not effected and still will follow value from "Regular Dragon" slider. Dragon will sometimes a lot more stronger even the level of dragon is low so be careful when attacking dragon when this option enabled.

Attributes Method:
Add bonus attributes to dragon for health, physical damage, magic damage, physical resistance and magic resistance. This method essentially have add 50% bonus incoming damage reduction (both melee and bow/crosbow weapon).

Reduction Method:

Add bonus damage reduction to dragon for incoming melee reduction (for all melee weapon), incoming ranged reduction (for bow and crossbow weapon), and incoming magic reduction (all magic spell). This method essentially have add 50% bonus health to dragon.

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New Dragon Random Encounter

  • Dragon random encounter from this mod is acts differently than the vanilla dragon random encounter, that mean encounter from this mod is totally use own quest and not tied with vanilla encounter and if you already know Assault from "Deadly Dragons", this mod is do also similar things to it to but without weather effect, no deleveled dragon, more realistic dragon spawn and more option.
  • You can customize the settings of this feature in the MCM and it also includes vanilla dragon random encounter settings that you can disable or customize it to your liking.

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Soul Absorb


Restoration Effect - After "Dragonborn" absorbing dragonsoul from dragon will restore health, stamina and magicka (MCM).
Dragon Souls to Perkpoints - Tool to convert dragon souls to useable perk points (MCM).
Soul Absorb Settings - Useful settings to make player become "non-dragonborn", delete dead dragon corpses to prevent problem dragon corpses fall out of the sky, prevent player absorbing dragonsoul from dragon during combat, make dragon no longer become skeletons upon absorbing their souls and increase soul absorb distance. All of the option have MCM option to toggle it on/off.

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Other
There are also MCM settings that maybe useful to you to use that can adjust ingame respawn cell time, dragon bone and scale weight, and dragon uniqueness like name, voice dialogue and shout, and variants (like spendor feature). Use what you waant and ignore what you don't, its up to you to decided (MCM).

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Fix and Change

Dragon fly away
- Fixed that dragon will sometimes fly away cause by anything that make them to "not allow to fly" (game, script, spell etc). Whatever dragon try to fly away during combat or injured it will come back and try to land on other area. Also whatever dragon try to fly away when under dragonrend effect, the spell effect will dispelled.

Dragonrend Shout
- Fixed the shout that dragon will no longer ignore dragonrend when have high magic resistance, increases effect duration and shout cooldown, and shout will deal non magical damage of dragon max health.

First word > 20s duration, 22s cooldown, damage 1.0% of dragon max health.
Second word > 25s duration, 27s cooldown, damage 1.5% of dragon max health.
Third word > 30s duration, 32s cooldown, damage 2.0% of dragon max health.

Alduin (Sovngarde)
- There is has two combat phase when fighting with Alduin,
1) First phase, Alduin will
prefered to fight more in flight and there is no power shout will be use.
2) Second phase, after Alduin health drop under 25% health, Alduin health will restore to full, combat style change to prefered to fight more on the ground and will using 3 defferent elemental power shout (fire, frost and shock) and whatever Alduin using the elemental power shout will also change his elemental type depends what elemental power shout it use.

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Bugs

Tell me at bugs section.


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Compatibility

AbDragon (core one and important), DragonRace , crDragonResistNPCs, AlduinBase and DLC1Durnehviir is main edit of this mod. Any mod that do same edit will totally not compatible or need to make a patch using xEdit.

Compatible - No patch needed -
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Compatible - patch needed -
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Not Compatible or Not Recommended

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Recommended Other Mod


Immersive Dragons to increase your dragon immersion to 101%.
Dragon Animation Replace in Special Edition to replace new animation of dragon.
D13 Faster GET UP STAND UP animation vanilla friendly SSE to make you stand up more faster than normal.
SSE Engine Fixes Prevent "Double Perk Apply" to all NPC and also including other fixes. KSDO2 used perk to scale difficulty of dragons so probably need this in your game.

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Requirements

SSE 1.5.3 or higher
SKSE64 2.0.4 or higher
SkyUI 5.2SE or higher

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Special Thanks


Bethesda for making Skyrim, Creation Kit and allowing us to mod Skyrim.
The Skyrim Script Extender team for SKSE.

Apollodown (DCO) 3JIou and Redshift  (Deadly Dragon) for Inspiration and referencing for development of this mod.
AI99 for supporting and encourage to develop this mod.