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About this mod

Toned down version of Enhanced Mighty Dragons. This is level 1, the lowest level available . Other version of this mod on nexus is mid level, level 5. 16 kind of New Dragons are waiting your challenge!
All vanilla Dragons are substituted by Enhanced Mighty Dragons!

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Permissions and credits
This work is by Erkeil, I am not the orginal author.



   


     





1) Detailed Description (for new users)
 2) Short Description (for ex Mighty Dragons users and ERSO users)
 3) New Dragon Specifics
 4) Installation & Load Order
 5) Compatibility & Suggestions
6) Download
7) Donate Button
 8) Bugs
 9) Credits
1) DETAILED DESCRIPTION (for new users)
I wanted a mod to re-balance Dragon encounters to a tougher difficulty, according to lore. For me Dragons must be scarier and
superlative monsters. They are the incarnation of myth! Not anymore
Dragons leveled for 1st level or low level players.
So, now:
– Dragons are very powerful respect of vanilla version.
– Dragons have new resistences and weaknesses, depending by their
nature. The knowledge of strenght and weakness points of these fantastic
 enemies are fundamental for your strategies and your victory (or
death).
– Dragon breath is really tremendous. The breath is related to Dragon age so… older Dragons have deadly breaths.
– Dragon’s elemental attacks (i.e. fireball or icestorm) are true
deadly. They are also related to Dragon age but have different effects
from Dragon breath.
– Dragon bite is devastating. Stay away from the jaws of the dragon, because they are his physical attack more lethal.
– Dragon quests (“going to kill the boss”) now are really challenging, they aren’t no longer a simple picnic (with Dragon meat).
– Dragon tail may knockdown you. Stay away from Dragon tail!
– Dragon in (only) Super Mighty (a bit) and Nightmare (more) versions
regen health in combat. Slighty Mighty Dragons (versions) don’t regen
health in combat.
– Dragon have a (bit) improved AI respect vanilla game. There are two
type of behaviour = Magic Dragon behaviour and Melee Dragon behaviour.
– Each Dragon, according to his nature, type and age have a particular set of shouts to use in battle!
– Each Dragon, according to his nature, type and age have a particular
texture created by better Artists on Nexus (Luddeman, Bellyaches,
LoganGFX and Flaincau).
– Dragons have a proper name (lore friendly) in relation to their age (level) and nature.
– Alduin is really the world eater, a semigod of incredible powers.
– Low level NPCs (from 1 to 9 level) have fear of Dragons and flee away.
 Stop with annoying and unrealistic massacres of people. Guards and
followers don’t go away and stay to fight the monster.
– Each Dragon is more characterized and the Dragonborn need to know him very well before engaging a battle!
– Finally, when you see a Dragon you should hide yourself and spying the
 situation before choosing beetween attack or go away! Low (and just
medium) level players (from 1th to 12-15th level) are warned!
– (OPTIONAL) As the Dragons, also Dragon Priests have became very hard enemies.
– (OPTIONAL) In some secret (in game) locations you will find the Dovah
Holy Book, a secret book written by Ancestor for the Dragonborn.
– (OPTIONAL) You may have a new Odahviing, that become a really useful ally for the Dragonborn.
– (OPTIONAL) You may have a new Durnehviir, that become a really useful ally for the Dragonborn.
– (OPTIONAL) Reduced Dragon Respawn rate.
– (OPTIONAL) A lot of vendors, trainers and quest-related NPCs are
protected = killable only by player. So they are safe by Dragon’s fury.
2) SHORT DESCRIPTION (for ex Mighty Dragons users and ERSO users)
This is an enhanced version of the (ex) Mighty Dragons. Enhanced Mighty Dragons have better resistances (specially armor) and a lot of
new shouts/powers respect to “old” Mighty Dragons. I strongly suggest
you to try this new mod, because the game experience may be quite
different.
If you are playing with old Mighty Dragons or ERSO modules, simply use this installer and overwrite the contents, when asked. Enjoy!
3) NEW (ENHANCED MIGHTY) DRAGON SPECIFICS
(IN ASCENDING ORDER OF POWER)

AI’MUL’GRAH (Battle Strong Destroyer)
HP: 4.000 (Slighty versions) / 6.000 (Mighty versions) / 8.000 (Super versions) / 10.000 (Nightmare versions)
Resistences: 30% to Fire/Frost/Shock; 20% to Magic; 80% to Poison and 100% to Disease. 350 Armor
Powers: Deadly physical attacks. Disarm Shout. Unrelenting Force Shout. Animal Call Shout
Description: It’s the youngest Dragon. It’s not use Breath attacks. It’s
 search melee combat, trying to neutralize enemies with Disarm and
Unrelenting Force Shouts. His physical attacks are deadly! So when you
are disarmed and falled to ground, it give you his deadly bite. It may
call animals to its service.

AI’NI’DILON (Not Dead Destroyer):
HP: 5.000 (Slighty versions) / 7.000 (Mighty versions) / 9.000 (Super versions) / 11.000 (Nightmare versions)
Resistences: -25% to Fire, 100% to Frost/Shock; 40% to Magic; 100% to Poison/Disease. 450 Armor
Powers: Deadly physical attacks. Disarm Shouts
Description: It’s the undead Dragon. It not uses Breath attacks and
can’t fly. It searches melee combat, trying to neutralize enemies with
Disarm. His physical attacks are very deadly (more than Ai’Mul’Grah)!

KRO’DO’FEIM (Sorcerer of Fade):
HP: 3.000 (Slighty versions) / 5.000 (Mighty versions) / 7.000 (Super versions) / 9.000 (Nightmare versions)
Resistences: 30% to Fire/Frost/Shock; 50% to Magic; 100% to Poison/Disease. 150 Armor
Powers: medium physical attacks. Invisibility Shout. Mayhem Shout.
Paralyze Shout. Rout Shout. Mass Paralyze Shout. Mouffle Shout
Description: It’s a magic Dragon that doesn’t have mighty physical
attacks or shouts. It’s a master of illusions. It tries before to
distract and bring chaos within enemies, after that It tries to paralyze
 and bite them. Moreover, It’s able to hide himself with its
invisibility shout.

FO’LOOT’MAAR (Great Frost Terror):
HP: 5.000 (Slighty versions) / 7.000 (Mighty versions) / 9.000 (Super versions) / 11.000 (Nightmare versions)
Resistences: -40% to Fire; -/+ 00% to Shock; 100% to Frost; 40% to Magic; 100% to Poison/Disease. 200 Armor
Powers: Dangerous physical attacks. Dangerous Frost Breath and Icestorms. Wall of Frost Shout
Description: It’s a young and fierce Frost Dragon. It uses his terrible
frost breath and Ice Storm power for fighting at medium/long range from
enemies.

YOL’LOOT’MAAR (Great Fire Terror):
HP: 5.000 (Slighty versions) / 7.000 (Mighty versions) / 9.000 (Super versions) / 11.000 (Nightmare versions)
Resistences: 100% to Fire; 25% to Shock; -25% to Frost; 30% to Magic; 100% to Poison/Disease. 200 Armor
Powers: Dangerous physical attacks. Dangerous Fire Breath and FireBalls. Wall of Flames Shout
Description: It’s a young and fierce Fire Dragon. It uses his terrible
fire breath and Fireball powers for fighting at medium/long range from
enemies.

DROG’JOOR’AUS (Lord of Mortal Suffering):
HP: 6.000 (Slighty versions) / 8.000 (Mighty versions) / 10.000 (Super versions) / 12.000 (Nightmare versions)
Resistences: 30% to Fire/Shock/Frost; 40% to Magic; 100% to Poison/Disease. 250 Armor
Powers: Dangerous physical attacks. Dangerous Poison Breath. Poison cloack Spell and Poison Spit Shout
Description: It’s a terrible old Poison Dragon. It uses his poison
breath and Poison spit for fighting at medium/long range from enemies.
In melee fighting It summons his poison cloak to protect himself from
foes that are near to him. It’s a terrible and deadly creature!

JUN’SE’GRAH (King Of The Battle):
HP: 7.000 (Slighty versions) / 9.000 (Mighty versions) / 11.000 (Super versions) / 13.000 (Nightmare versions)
Resistences: 50% to Fire/Shock/Frost; 30% to Magic; 100% to Poison/Disease. 425 Armor
Powers: Deadly physical attacks. High speed of movement. Paralyze and Super Unrelenting Force Shout. Animal Allegiance Shout
Description: This is the Ancient Dragon of Ai’Mul’Grah progenie. It
hasn’t good long range attacks but It uses a very powerful version of
Unrelenting Force Shout. It is able to paralyze his enemies with own
Paralyze Shouts and It has good resistances to every type of damages,
particularly against physical damages. It’s able to call animal to fight
 for him.

STRUN’QO’KENDOV (Warrior of Lighting Storm):
HP: 7.000 (Slighty versions) / 9.000 (Mighty versions) / 11.000 (Super versions) / 13.000 (Nightmare versions)
Resistences: 40% to Fire; 100% to Shock; 20% to Frost; 30% to Magic; 100% to Poison/Disease. 300 Armor
Powers: Medium physical attacks. Dangerous Storm Breath. Lighting Storm, Wall of Storm and Lighting Cloak Shouts.
Description: It’s a old and powerful Dragon. Due to his age, It isn’t
fierce in melee combat. In fact, It doesn’t like using physical attacks.
 It prefers using his terrible electric breath for long range fighting.
Moreover, It summons electric storms and calls wall of storms to
imprison his enemies; and It protects himself with a deadly shock cloak.
 It’ a truly badass encounter!

VOKUL’FAAS’ZII (Evil Spirit of Fear):
HP: 7.000 (Slighty versions) / 9.000 (Mighty versions) / 11.000 (Super versions) / 13.000 (Nightmare versions)
Resistences: -50% to Fire; 100% to Frost/Shock; 50% to Magic; 100% to Poison/Disease. 250 Armor
Powers: Medium physical attacks. Invisibility Shout. Paralysis Shout.
Arise Dead Shout. Conjure Dremora Lord Power. Call Storm Shout. Lighting
 Cloak Spell and Wall of Frost Shouts. Rout and Mouffle Shouts.
Description: It’s a dark spirit Dragon. It doesn’t have physical breath
and It doesn’t like physical attacks (that aren’t powerful). His best
weapons are his magical powers. It starts to summon a storm than try to
hide himself. After It conjures Dremora Lords to fight for him and It
protects himself with a dangerous shock cloak. To help his Dremora
followers in fighting It tries to paralyze enemies and, if there are
some dead bodies, It’s able to summon undead and rout his enemies. His
spirit is very Dark and ruthless.

FO’KRUZIIK’IN (Ancient Frost Master):
HP: 8.000 (Slighty versions) / 10.000 (Mighty versions) / 12.000 (Super versions) / 14.000 (Nightmare versions)
Resistences: -30% to Fire; -10% to Shock; 100% to Frost; 50% to Magic; 100% to Poison/Disease. 325 Armor
Powers: Dangerous physical attacks. Deadly Frost Breath and Icestorm.
Frost cloak ability. Paralyze, Wall of Frost and Conjure Frost Atronach
Shouts.
Description: It’s a Elder Frost Dragon. It has good physical attacks and
 a terrible Frost Breath. It likes summoning Frost Atronachs to distract
 his enemies in a melee fight. Moreover, It tries to disarm enemies with
 his useful spells. It’s a truly deadly enemy for the Dragonborn.

YOL’KRUZIIK’IN (Ancient Fire Master):
HP: 8.000 (Slighty versions) / 10.000 (Mighty versions) / 12.000 (Super versions) / 14.000 (Nightmare versions)
Resistences: -20% to Frost; 30% to Shock; 100% to Fire; 40% to Magic; 100% to Poison/Disease. 325 Armor
Powers: Dangerous physical attacks. Deadly Fire Breath and Fireballs.
Flame cloak ability. Paralyze and Conjure Flame Atronach Spells.
Description: It’s a Elder Fire Dragon. It has good physical attacks and a
 terrible Fire Breath. It likes to summon Fire Atronachs to distract his
 enemies in a melee fight. Moreover, It tries to disarm enemies with his
 useful shouts. It’s a truly deadly enemy for the Dragonborn.

JOOR’AUS’IN (Master of Mortal Suffering):
HP: 8.000 (Slighty versions) / 10.000 (Mighty versions) / 12.000 (Super versions) / 14.000 (Nightmare versions)
Resistences: 30% to Fire/Shock/Frost; 40% to Magic; 100% to Poison/Disease. 350 Armor
Powers: Dangerous physical attacks. Dangerous Poison Breath. Poison cloack and Poison Spit Shouts. Unrelenting Force Shout
Description: It’s a terrible old Poison Dragon. It uses his poison
breath and Poison spit for fighting at medium/long range from enemies.
Moreover It can use the unrelenting force. In melee fighting It summons
his poison cloak to protect himself from foes that are near to him. It’s
 a terrible and deadly creature!

SAH’DU’LAAS (Life-Devourer Phantom)
HP: 4.000 (Slighty versions) / 6.000 (Mighty versions) / 8.000 (Super versions) / 10.000 (Nightmare versions).
Resistences: 100% to Frost; 50% to Shock; -25% to Fire; 75% to Magic; 100% to Poison/Disease. 400 Armor
Powers: Weak physical attacks. Draining health/stamina/magicka Shout.
Frost cloak and Muffle ability. Paralyze area and Conjure Draugr Shouts.
 Spectral Arrow Shout. Mayhem Shout. Invisibility Shout.
Description: It’s a evil phantom Dragon. His spirit doesn’t rest in
peace, never. It has weak physical attacks but a terrible unrelenting
shout that drains health, stamina and magicka to opponents. It often
calls a Dragon Priest to fight, avoiding enemy attacks or paralyzing
them with his paralyze area Shout. It has the ability to conjure a frost
 cloak to defend himself from foes in melee combat and to call and fire a
 dangerous spectral arrow. It’s also able to bring allies figth each
against other. It’s a terrible Dragon, moreover that’s difficult to see
with human eyes…

KULAAN’DO’LOK (Prince of the Sky):
HP: 9.000 (Slighty versions) / 11.000 (Mighty versions) / 13.000 (Super versions) / 15.000 (Nightmare versions)
Resistences: 30% to Frost; 50% to Shock; 100% to Fire; 50% to Magic; 100% to Poison/Disease. 350 Armor
Powers: Medium physical attacks. Terrible Fire Breath and FireBalls. Lighting Cloak and Ice Paralyzing Shout.
Description: This is the most powerful and Ancient of Fire Dragons. It
has the most devasting Fire Breath and FireBall. Moreover It has a great
 knowledge of arcane arts, so It’s able to use shock power for his
Lighting Cloak and ice power for his Ice Paralyzing Shout. It doesn’t
have fear of elements, but It has minor resistance to his opposite
element: frost. It’s the true Prince of the Sky.

STRUN’QO’IN (Master of Lighting Storm):
HP: 9.000 (Slighty versions) / 11.000 (Mighty versions) / 13.000 (Super versions) / 13.000 (Nightmare versions)
Resistences: 50% to Fire; 100% to Shock; 30% to Frost; 50% to Magic; 100% to Poison/Disease. 450 Armor
Powers: Medium physical attacks. Dangerous Storm Breath. Lighting Storm
Shout. Wall of Storm Spell and Lighting Cloak Shouts. Conjure Storm
Atronach Shout. Conjure Storm Shouts.
Description: It’s a old and powerful Dragon. Due to his age, It isn’t
fierce in melee combat. In fact, It doesn’t like using physical attacks.
 It prefers using his terrible electric breath for long range fighting.
Moreover, It summons electric storms and calls wall of storms to
imprison his enemies; and It protects himself with a deadly shock cloak.
 It can also conjure storm atronach servants. It’ a truly badass
encounter!

KULAAN’DO’VULOM (Prince of the Darkness):
HP: 10.000 (Slighty versions) / 12.000 (Mighty versions) / 14.000 (Super versions) / 16.000 (Nightmare versions)
Resistences: 100% to Frost; 40% to Shock; -20% to Fire; 50% to Magic; 100% to Poison/Disease. 350 Armor
Powers: Medium physical attacks. Conjure and reanimate undeads. Draining
 health/stamina/magicka Shout. Paralyze area. Become invisible. Call
rain storm.
Description: See the Dovah Holy Book in game…

ALDUIN
HP: 15.000 (Slighty versions) / 20.000 (Mighty versions) / 25.000 (Super versions) / 29.000 (Nightmare versions)
Resistences: 50% to Frost; 20% to Shock; 100% to Fire; 50% to Magic; 100% to Poison/Disease. 500 Armor
Powers: New Powers but … top secret. I suggest you don’t understimate him anymore…
(OPTIONAL) [new] ODAHVIING:
HP: 8.000 (Slighty versions) / 10.000 (Mighty versions) / 12.000 (Super Mighty versions) / 14.000 (Nightmare version)
Resistences: 40% to Fire; 100% to Shock; 20% to Frost; 30% to Magic/Damage; 100% to Poison/Diseas. 300 Armor
Powers: Medium physical attacks. Dangerous Storm Breath. Lighting Storm Spell. Wall of Storm Spell and Lighting Cloak Spell.
Description: It’s a old and powerful Dragon: a very good ally for the Dragonborn!
(OPTIONAL) [new] DURNEHVIIR:
HP: 10.500
Resistences: -25% to Fire; 25% to Shock; 75% to Frost; 50% to Magic/Damage; 100% to Poison/Disease
Powers: as Dawnguard vanilla
Description: It’s a old and powerful Dragon: a very good ally for the Dragonborn!
4) INSTALLATION & LOAD ORDER


All Enhanced Mighty Dragons .esp (core and optionals) don’t use scripts.
 So that you can install/uninstall them without any problem.
To see the changes in game, maybe you have to wait a new respawn cycle
(for example, 30 in game days – the lenght of the respawn cycle depends
by your game settings).

5) COMPATIBILITY & SUGGESTION
This mod is fully compatible with these Dragon mods:
– Bellyaches New Dragon Species and Ohdaviing Replacer
– Dovahkriid – The Dragon Lords
This mod is compatible by creating a bash patch (using WRYE BASH) with:
– Deadly Dragons
This mod is fully compatible with Skyrim Redone by T3nd0 (aka Skyre)
This mod is fully compatible with Dragon Combat Overhaul, but you have to load EMD before DCO.
If you use ASIS, you have to insert Enhanched Mighty Dragons plugins under the “Mod exclusion” flag.
I strongly suggest you to use this mod: Dragon Soul Relinquishment by Alek
So you will may spend Dragon Souls to improve you shouts!
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