Skyrim Special Edition
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Created by

Seigi

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InvixGamer

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About this mod

A Mod for those who like to have their character grow solely by fighting, battling and experiencing it's skills.
But also don't want to stay at skill level of 50 after 150 hours of gameplay.
It also increases the utility of crafting skills like enchanting/smithing and slightely nerfs alchemy..
more details bellow.

Requirements
Permissions and credits
SRR increases greatly the experience you receive according to your skill levels and player levels + much more.

Changes include:
Training is disabled
Sneaking is 15% easier
Barter is 20% worse
Enchanting magnitude is 1.25X
Smithing magnitude is 1.25X
Alchemy magnitude is 0.9X
Level cap (Optional)

All skills level 50% faster

Heavy armor and Evasion level up 2.5 times faster when out of combat (walking and running exp)

All crafting skills level up 0.2/0.4/0.6/0.8/1.0 times fast in the player levels of 1-9/10-14/15-19/25 & above

All main classes skills (One handed, Two handed, Heavy armor, Marksmanship, Sneak, Evasion, Destruction, Restoration and Conjuration) Level up faster at their respective break points:

Old v1.0:
25% faster after level 25, 50% faster after level 50 and 75% after level 75.

2.0:
Smoother transition on the XP increase, now each 5 skill levels from lvl 20-95 increase the received XP by 10%, for a total of 160% XP Increase (was 150%)
The previous version while it worked it made so that leveling up still had big break points (level 49 to 50 was infinitely slower than 50-51 and so was 74 to 75 when compared to 75-76)

Level cap (Optional, 2.0 Only)

Skill level is capped by 40 + 2 per level, which means you can only achieve level 100 on skill at the player level of 30, this is meant to prevent players from simply using the increased EXP rate to exploit certain skills faster at the early game (like Alteration) Requires Experience mod, it uses it's ini file but the Leveling system will be unaltered. 
(Load this mod after Experience mod)
To not use it simply don't install Experience mod


Sleep Bonuses have been replaced with fortify attributes:
Rested: +5 to all attributes
Well rested: +10 to all attributes
Lovers comfort: +15 to all attributes

This mod attempts to retweak a few things about vanilla Requiem

The weakness of Smithing and Enchanting.

The overpowered Alchemy.

The boring and unrewarding grind of crafting skills.

The necessity of training in order to reach your characters potential.

In vanilla Requiem we almost always have to rely on training in order to advance our skill trees, with half of the levels or even more comming from training.

This mod will make your character grow solely from your adventures, with way less micro managing, and after you fought enough to gain a couple levels (15-20-25) you can start working on your crafting skills (but now faster and slightely more rewarding)

(Optional update: removed the following changes: 
Sneaking is 15% easier
Barter is 20% worse
Enchanting magnitude is 1.25X
Smithing magnitude is 1.25X
Alchemy magnitude is 0.9X

in order to keep it to (Vanilla Requiem Vision of Balance)
Added Alchemy to the main classes skills (receives 10% more exp every 5 levels from 20-95)
buffed Enchanting EXP by 25%