Skyrim Special Edition

File information

Last updated

Original upload

Created by

Esvs

Uploaded by

Shitagatte

Virus scan

Safe to use

Tags for this mod

About this mod

Adaptation of original Static Skill Leveling mod created by RookMeister for Requiem - The Roleplaying Overhaul.

Core idea - after you have gained a level(s), you may sleep to allocate skill points and increase your skills. No more tedious micromanagement, compulsive re-casting spells and grinding crafts

Requirements
Permissions and credits
Requiem - Static Skill Leveling

Please refer to original mod for original idea: Static Skill Leveling (Experience Mod Add-on) (based on version 1.4 - open permissions)

Main change, obviously, is about making this great mod compatible with Requiem - The Roleplaying Overhaul (4.0.x converted for SSE)
To do so I have added dependency on Requiem.esp and linked global variable #REQ_Internal_Player_Is_Training, to emulate training session (without it increase-skill-level simply won't do it's job  properly)

Other extra features include:
 - Auto-detection of Experience.ini skill caps;
 - MCM and json-based configuration, note - config is not gamesave-specific;
 - No Uncapper requirement, instead script-based skill XP gain suppression (togglable via MCM).

Files

Main file includes actual esp plugin and its scripts.

Changes and features:
 - Skill restrictions now are not enforced on the mod level - instead it checks if skill level increase method succeeded. Hence you don't need to edit MaxSkillLevelBaseDefault or MaxSkillLevelMultiplier in esp file - also flexible racial caps come as a bonus (basically any combo of Experience.ini params are fine);
 - Vanilla way to gain Skill experience now handled (disabled) via mod itself - no need of Uncapper anymore. This have a checkbox in MCM;
 - And yes, mod now has MCM with all relevant internal parameters configurable. You shouldn't need to update it, but it is there;
 - Also all mod config is now stored in json file. Note, because of that config is save-independent (which I find as a good thing);
 - If you finish allocating Skill Points with remainder less than minimal skill increase cost - no confirmation window;
 - Small tweaks on pop-up text, Requiem-friendly skill names and shorter help menu.

Optional files include --

Experience.ini
:
 - Slightly updated Skill level restrictions: no racial bonuses (everyone is equal in their potential!), Lv50 skill is achievable for character Lv12 / Lv100 skill - for character Lv32. Note, this is pretty generous cap - however with 5 skill level ups per level it's here as an training overuse prevention... also forces you to not focus on 1-3 skills alone;
 - Quest and Clear XP reduced all around - basically good XP gains come from quests, which include cleaning & killing;
 - Discovery XP disabled for all peaceful locations - it would be wrong to gain levels & skills just by seeing yet another farm etc.;
 - Followers eat up their share of XP (1 follower - XP is about halved, 2 followers - about 1/3 etc);
 - Reading XP multiplier reduced to 0.5, which still gives good XP amount from expensive books on lower levels;

True Unleveled preset:
 - Killing XP has 1.0 multiplier and unrestricted range: killing lower/higher level enemies doesn't affect formula much

Challenge Rewarded preset:
 - Killing XP has 0.5 multiplier however you're being rewarded for fighting enemies of higher level - while yours level or lower enemies give you next to experience.

- Below things (apart from SleepGivesCW) are now superseded by Requiem - Experience Synthesis patcher - 

Requiem.csv
 - Generated with Experience - Synthesis Patcher, but all values are reviewed and all abnormally high ones are reduced;
 - Requiem.csv now has proper values, I hope - if you find anything abnormal, nudge me.


SleepGivesCW.esp (esl-flagged)
 - Changes Rested/Well-Rested/Lovers-Comfort buffs to give you 7/13/20% bonus carry weight, instead of Skill XP gain bonus. Percent-based increase makes it relevant on, probably, any level - and limited duration (vanilla Requiem values) gives you a reason to rest each day.

ExperiencePatch_Requiem.esp (esl-flagged)
 - Changes Requiem install quests to Misc so you won't get free XP just for Requiem activation.

ExperiencePatch_LAL.esp (esl-flagged)
 - Changes LAL quests to Misc so you won't get free XP just for character creating, this includes Helgen mini-quest (no enemies and no effort = no experience, just some free loots - classic Helgen things)

ExperiencePatch_Missives.esp (esl-flagged)
 - Changes Missives quests, which are by default 'Misc', into higher-tier types - depending on their difficulty. Thus you can gain experience by doing these tasks.

Requiem Experience Synthesis patcher

GITHUB link: Requiem - Experience

Note, this is not hard requirement to use this mod, yet I would recommend this one (no surprise, as I've made this patcher to improve R-SSL experience)

So, what it does?

Feature 1. Based on text file rules, automatically changes particular quest types to balance their XP. Only changes quests if they present in your load order. Supported mods so far:

... and anything else could be added/changed by editing quests.txt file in resources.

Feature 2. Based on text file rules and your load order, generates DefaultRaces.csv. So far it supports:
  • NPC Ignore list to ignore particular NPCs which level is not relevant for race power (for NPCs which don't need unique XP values)
  • Unique NPC list to ensure that particular unique NPC with non-unique race would have proper XP assigned (note, this will alter NPC record & add new cloned Race record)
  • Overrides for particular races, in case if above cannot help (a simple feature, as good as editing csv file manually;)
... all these rules can be altered / NPC masks changed by editing npcs.txt file in resources.

What you have to know about running the patcher?

First of all, you have to download Synthesis UI and run it via your modding tool of choice (Mod Organizer, for example)
-> Follow a great guide on Synthesis wiki: https://github.com/Mutagen-Modding/Synthesis/wiki/Installation
-> To add Requiem-Experience patcher, click on add patcher from repositories collection and search by name - see Synthesis README for a generic animated example
-> Don't forget to check Settings tab in Synthesis UI if you're up for custom configuration.

Need help using Mutagen / Synthesis? Feel free to ask in the Mutagen / Synthesis Discord #spawn-support channel.

Compatibility

As confirmed by Hagibator228 with simple re-save you can use it on Skyrim LE and with Requiem 3.4.
From balance perspective - avoid using any mods which would give you skill XP.

Incompatible mods:
 - 3Tweaks (+BTweaks/FTweaks): this implements pretty similar system, but from opposite side of the question (kill/loot -> skill points -> skill levels -> character levels). Obviously together this is give you just 2 independent ways to receive skill levels and that's just bad. Requiem is not a powergame fantasy :D
 - Gold is Experience: logically conflicting ideas of character progression and script conflicts;
 - Sleep to Level Up: script conflicts;

Change Log

v2.2
 - Added Help menu pop-up after first level-up (apparently people need a reminder);
 - Added quick Help menu close without necessity to go through all 3 pages;
 - Properly fixed bug (as I know the actual reason) with training evenings breaking SSL.
v2.1.1:
 - Fixed (hopefully) a weird bug with internal Requiem variable. Nope, v2.2 has proper fix - sorry for that.
v2.1:
 - Removed Skill XP discounts in favour of either gaining +1 skill level directly - or using Requiem-Experience patcher to patch away Skill Books into normal (but expensive) ones. Main driver of this change: Requiem Skill Book XP never works properly.
 - Modified default skill costs from 3/5/7/9 to 3/5/8/13. Hence higher level skills require higher dedication.
v2.0.1:
 - Cosmetic changes and introduction to Requiem - Experience Synthesis patcher
v2.0:
 - Skyrim Skill Uncapper dependency removed. This comes with proper Lockpick Skill XP gain prevention. This feature is on by default, but it could be disabled via MCM (if you want to use Uncapper anyway - or if you want to build hybrid leveling system)
 - Now is being shipped as FOMOD and two different presets for Experience kill rewards
 - Optional files got rebuilt, now properly removing free experience for character creation (for both LAL and Requiem utility quests)
v1.3:
 - Added MCM support
 - Added ability to disable restriction on skill-levels-per-player-level (set respective setting to 0)
 - Added ability to disable skill books SP discount (any skill XP would be lost - same as with vanilla training)
v1.2:
 - Proper formula for skill points discount, plus formatted message indicates which skill xp % got converted into discount
 - Fixed Marksman skill name in menus
 - If you're going to update, mind to clean-up save (otherwise you might have non-working notifications and/or improper modifiers... Skyrim things apparently)
v1.1 (hotfixed)
- Increased precision of Skill Points (3 -> 3.0, 15 -> 15.0 etc) ---> Please spend all remaining points before updating if you want to keep them
- Added Skill Points discount system basing on current Skill Experience (only way to gain is via Skill Books) removed in hotfix version due bugs
- Fixed Evasion skill name in menus (changed from vanilla "Light Armor" to Requiem-friendly)
- Added JSON configuration for internal variables of the mod (handled via Papyrus Util SE)

v1.0: Initial release
 - compatibility with Requiem
 - removed dependency between Experience.ini and StaticSkillLeveling.esp mod properties
 - minor changes in menus layout

Permissions

Same as original mod: please feel free to modify or repackage my mod in any form that you wish.

Credits

 - RookMeister for original mod;
 - spicy chicken for LAL & Missives Experience patches.