Version 1.3: Added more boots converted for the Werewolf Paws, as well as recipes to convert them to the werewolf paw versions, back to the original boots, and temper recipes as well: Blades Boots, Daedric Boots, Dragonplate Boots, Dragonscale Boots, Ancient Nord Boots, Ahzidal's Boots of Waterwalking, Dwarven Boots, Ebony Boots, Elven Boots, Elven Light Boots, Falmer Boots, Glass Boots, Orcish Boots
Version 1.2: Added converted boots to support the Werewolf Paws (Ancient Falmer, Dawnguard Heavy, Dawnguard Boots, Deathbrand Boots, Iron Boots, Leather Boots, Nordic Carved Boots, Stalhrim Boots, Stalhrim Light Boots, Steel Cuffed Boots, Steel Plate Boots, and Wolf Boots). Added in Werewolf Claws (Slot 49, 52, and 55). There are recipes to convert boots to their werewolf versions, and recipes to convert those versions back to their original boots. There are also recipes to temper the new werewolf boots.
If there is a particular one you want converted not in the list above, please let me know.
Version 1.1:
Spoiler:
Show
Fixed the FOMOD installer. Very sorry for the issues this was causing folks. It was installing the bsa files into a separate folder, which is why nothing was showing up, since that contains all the new models. I have tested each installation option to make sure they install correctly this time.
Just informing folks I've only tested the SE Slot 61 version. So if you have any issues with using this, or any of the options please inform me asap and I will try to get things checked out and fixed.
Tutorial for adding first person support for the Werewolf Claws item for any race (only needed for the Slot 49 and Slot 55 versions of the mod):
Spoiler:
Show
-Open the Creation Kit (either this mod will do, or a new mod) -In the Object Window, open the Character Tab. Click on the Races section.
-On the right to it, click open your race of choice. -Click the second Body Data tab. On the right there should be a section called First Person. For example, if you are using the Slot 49 version of the mod, select 49 - Unnamed, and then click okay.
-Save the plugin and close the Creation Kit. I would recommend using a tool like Unofficial Mator Smash Updated for conflict resolution if you are using any mods that change the Race data (such as the Unofficial Patch, custom race mods, etc)
Has nothing to do with SKSE so I think your issue might be unrelated. It would help if you gave me more info to work with, such as if you have all the DLC's, which version of SKSE you are using, if you use a mod manager, load order, etc.
Hello! I love this mod, but it's very frustrating that the color of the tail and paws is only for the vanilla coloring of the werewolf. I would like to know if there will be an update to add other colors or the ability to edit? I cherish dreams of a red tail haha..
It works with texture mods like KrittaKitty's HD Werewolves mod (which I've used above, with the grey coloration, but it also has a red or ginger coloration, and more). If you use Nifskope, you can change the texture of the nif file to a different texture path as well. If you need a tutorial for that let me know.
Works fine on LE on my install. Even after max the vertices just for testing how far I'm able to raise the Vertices count before the CK and the Game so, crashes and: With the Ashtoreths Hinterclaw armor afterwards the initial test I can confirm that 230.000 vertices uses 7MB of the 10MB in the CK. A full vert. enhanced WW fwet, tail, ears and claws with the bodies will come around 120-150k, so it's lower as I thought. So you could double the vertices without big performance loss for a bit better detail view. (I even raised the paws to 26226 vertices, but only for testing after all, can provide a screenshot for proof if you want.)
So, I tried all the different Claws, Ears, Paws and Tail slots, and even when messing with Creation Kit the exact way you outlined.
Originally I played a Dark Elf but changed to be an Imperial and still nothing worked, I'm not sure if it's because I'm playing as a female character.
But nothing shows up for the tails and ears, the claws, hands and feet are invisible and turn their respective features invisible when using the hands and paws.
I've gotten some similar comments on my SE page. I'll take a look at this tomorrow since it is getting pretty late now. I wonder if the FOMOD installer didn't install things correctly.
Edit: It was indeed the FOMOD installer. Please download the latest version. The bsa files were installing to a different folder within the data folder, and not in the data folder itself. I've gone back and corrected this and tested each installation option to be sure the files are where they need to be now.
7 comments
Version 1.3:
Added more boots converted for the Werewolf Paws, as well as recipes to convert them to the werewolf paw versions, back to the original boots, and temper recipes as well: Blades Boots, Daedric Boots, Dragonplate Boots, Dragonscale Boots, Ancient Nord Boots, Ahzidal's Boots of Waterwalking, Dwarven Boots, Ebony Boots, Elven Boots, Elven Light Boots, Falmer Boots, Glass Boots, Orcish Boots
Version 1.2:
Added converted boots to support the Werewolf Paws (Ancient Falmer, Dawnguard Heavy, Dawnguard Boots, Deathbrand Boots, Iron Boots, Leather Boots, Nordic Carved Boots, Stalhrim Boots, Stalhrim Light Boots, Steel Cuffed Boots, Steel Plate Boots, and Wolf Boots). Added in Werewolf Claws (Slot 49, 52, and 55). There are recipes to convert boots to their werewolf versions, and recipes to convert those versions back to their original boots. There are also recipes to temper the new werewolf boots.
If there is a particular one you want converted not in the list above, please let me know.
Version 1.1:
Fixed the FOMOD installer. Very sorry for the issues this was causing folks. It was installing the bsa files into a separate folder, which is why nothing was showing up, since that contains all the new models. I have tested each installation option to make sure they install correctly this time.
Just informing folks I've only tested the SE Slot 61 version. So if you have any issues with using this, or any of the options please inform me asap and I will try to get things checked out and fixed.
Tutorial for adding first person support for the Werewolf Claws item for any race (only needed for the Slot 49 and Slot 55 versions of the mod):
-Open the Creation Kit (either this mod will do, or a new mod)
-In the Object Window, open the Character Tab. Click on the Races section.
-On the right to it, click open your race of choice.
-Click the second Body Data tab. On the right there should be a section called First Person. For example, if you are using the Slot 49 version of the mod, select 49 - Unnamed, and then click okay.
-Save the plugin and close the Creation Kit. I would recommend using a tool like Unofficial Mator Smash Updated for conflict resolution if you are using any mods that change the Race data (such as the Unofficial Patch, custom race mods, etc)
Mods used/seen in screenshots:
aMidianBorn Book of Silence
Happy Little Trees
HD Werewolves - With support for Moonlight Tales and Automatic Variants
High Definition Ivy
Skyland Happy Little Trees
Skyland AIO
KS Hairdos SSE + KS Hairdos with physics for Men
RUSTIC CLOTHING
My own Simple Little Cottage - Special Edition
SkySight Skins - Ultra HD 4K 2K Male Textures and Real Feet Meshes
Static Mesh Improvement Mod - SMIM
Recommended Mods to use with this:
Feral - Claw Unarmed Attacks for Beast Races - Vampires - Werewolves (animations to use with the wearable werewolf claws)
Werewolf Revert Effect And Animation SE (DAR) (animations for reverting to mortal/not beast form)
Some of my other mods that may be of interest:
Beast Armor Improved
Wearable Beast Claws Ears Horns and Tails - Argonian - Khajiit - Werewolf
Wearable Dragon Horns and Tails
Wolf Knight Armor
With the Ashtoreths Hinterclaw armor afterwards the initial test I can confirm that 230.000 vertices uses 7MB of the 10MB in the CK. A full vert. enhanced WW fwet, tail, ears and claws with the bodies will come around 120-150k, so it's lower as I thought. So you could double the vertices without big performance loss for a bit better detail view.
(I even raised the paws to 26226 vertices, but only for testing after all, can provide a screenshot for proof if you want.)
Originally I played a Dark Elf but changed to be an Imperial and still nothing worked, I'm not sure if it's because I'm playing as a female character.
But nothing shows up for the tails and ears, the claws, hands and feet are invisible and turn their respective features invisible when using the hands and paws.
Am I doing something wrong?
Edit: It was indeed the FOMOD installer. Please download the latest version. The bsa files were installing to a different folder within the data folder, and not in the data folder itself. I've gone back and corrected this and tested each installation option to be sure the files are where they need to be now.