Hello everyone, for those who find themselves stuck on some area that doesn't seem to unlock or trigger the quest. I have placed a guide on the DOCS Tab so that you can refer to that note. Also, I took the liberty to write some questions with answers from what I have encountered with my mods. Please take the time to read these before you start asking questions.
1. Can I update mid-playthrough? -yes you can anytime
2. This dungeon is incomplete, and not working? -there are no incomplete dungeons, you must have missed something. Please refer to the DOCS Tab for guidance
3. My head is missing when using this armor -I only use vanilla assets, it's probably some other texture mods you are using that alter the vanilla assets
4. Is this compatible with this xxxx mod? -yes, it will only be incompatible if for some reason the docks I placed on Skyrim and Solstheim conflicted with some other mods
5. This mod is very hard and OP. -yep it is and I'm very sorry about that.
6. Does this have voice lines? -Nope, tedious work for a one-man project
7. Will you make a patch for this xxxx mod? -sorry I can't. Too busy
8. Can I add some xxxx mods to your Island as a patch? nope, you cannot. You need to ask my permission first
9. Will this be on Console? -it will be soon
10. Can I port this to Console? -No, you cannot
11. Too many esp and esm. Why not merge all of your mods into One Giant pack? -Sorry I can't, it's already tedious working with this mod alone. It loads and saves very very slowly. Hope u get the picture.
12. How can I gain entrance into the middle of the island? -Please read the Quest Guide on the DOCS Tab, if you cheat or fly into it. You'll be sorry and met with an empty place
13. Why are there quests so far away? -because this land is meant for exploration, if you are not up to the task then sorry this mod is not for you
14. Why is this door sealed, where is the key? This doesn't make sense. -usually, a door seal is unlockable after you finish the dungeon. Also, there are hidden switches and patience is the key. If you are not patient and always in a hurry. Then sorry this mod is not meant for you.
15. Your Quests are boring and have no sense -sorry I'm no expert or pro game designer. You expect too much from me. But hey at least despite its imperfection, it's a FREE mod.
16. I'm having an issue with this object xxxx? -first of all, do take note that I only use vanilla assets. Therefore don't blame my mod, blame the game itself or other mods you are using that alters the game assets.
17. This mod sucks, blah blah blah.... -please be considerate, it took me an enormous amount of time and effort to make this mod. If you have nothing nice to say, please move along.
If I miss something I'll just update it here. Hope this helps you all. Thank you for your continued support and have a great day ahead.
Hello my friends! What better than a wonderful unique reward after finishing a difficult adventure full of dangers. This mod do that, it places the cherry on top of the cake. 48 amazing new weapons so far. Adventure awaits!
These are the total number of dungeons for you to explore in Vominheim and Grimshore Cove. More than in comparison to my Hammet Dungeon Packs. So enjoy discovering and exploring them all. Please do take note that New Vominheim has "No standard normal difficulty dungeons" and there are also no radiant quest enabled dungeons. But v2.09 addresses the very high stats of most bosses and are now reduced to a minimum level but may still be a challenge. Except for Grimshore Cove which currently has two (2) standard difficulty dungeon and are radiant quest.
Standard Difficulty Dungeons Shadow Veil Crypt Fort Helderim
Hello everyone. A new small island has been added to Vominheim. It's location is on another world map of it's own. To travel to this new island you will need to find the book The Gauntlet of Vuldur's Forge. It's location can be found by the following listed below:
-Kolsgarth -encounter with Sea Vipers at a small camp road leading to Sea Breeze Village -encounter with Sea Vipers at a road near Ienar's Tomb
Once you read the book, the quest will start and it will tell you to find Heimlyr Dock. This dock is located west of Alnorn Village. Alnorn is located way up north. You can take a boat at Wakecrest or Whiteshore to travel to this location. Once you are there just head west and find Heimlyr dock and enjoy your travel to Grimshore Cove.
Grimshore Cove currently has two (2) new dungeons. Shadow Veil Crypt - a nordic dungeon north of the island with a standard difficulty setting Fort Helderim - an imperial fortress at the center of the island, home of the Sea Vipers bandit/pirate A Zenithar shrine east of the island
Books about Grimshore Cove and a brief history of it can be found in Magestead. I may have to add a small library soon to consolidate all these books in one location for those who likes to read the history of Vominheim. Thank you all and for the continued support. Hope you'll enjoy the new locations I have added.
If I save inside Shadow Veil Crypt the game CTDs when I try to reload it. Tried playing through the whole crypt then saved outside it, same result. Previous save made just before entering the crypt loads fine. Dare say I can just leave it and enjoy the remaining playthrough but thought I'd leave the info here in case it's of interest or someone gets the same issue. Cheers ...
Update: I leave the Cove for Vominheim then save. This save also CTDs so could be a problem with the Cove itself somewhere.
I have run into a few minor issues,,, where is the book "the history of AI-LET"... I have sseen many books in taverns, houses, dungens. camps... But not this book... The attacks on Mer Varden and Whiteshore,,, "a point in time" as in when,, I have been playing for hours and hours,, no attacks... Do I just wait on a park bench and wait ??? And whats up with Helmfrost Bay,,, No bandit leader, no book/journal/note or searcable crates,,, I go up the path and deal with half giants,, I know there is more but what ?? As i am stilll searching Vominheim for clues my hat is off to you for all your hard work,, outstanding sir.. I did come across three quests that were not on the list, I could be wrong, but here they are,,, The Gauntlet's Legacy,,, The Legendary Beats of Vominheim,,, Unholy Invocation... I await your comments and will check back from time to time as I am still searching for items/places/things that I have not found,,, I just know that I have not found everything,, oh by the way, how does one get to Nylhalenor,, Just wondering..... Back to the search....
Attention all authors of patches and language translation to this mod, please realign your links toLand of Vominheim for future updates. I will place this mod page to hidden soon. Thank you.
I love your new worldspace, its very good for my permanent addition. But there is always bugs with poison gas i notice, one in stillrock mine, at cell with worm wizard spellbook (i don't remember the name of the book), somehow the gas keep poisoning me even after i leave the cell whiich i consider it as permanent unless you reload the save, even though you still get same result if try get in poison gas area again after you reload the save.
There is two area that i do have such problem, i don't know if its just me im just letting you know.
- Stillrock mine - Dwarven Cavern with that has Dome Cell in it (Sorry i keep forgetting the names)
Hi there, thank you for your appreciation of my mods. Sorry to hear about your issue. It's quite weird for you to experience that poison gas that gets stuck on you after you got expose. Well, as you know I only use vanilla assets from the game. I never use any custom asset outside of the game. So, it's impossible for my mod to create such an issue. It's quite possible that other mods that you are using may have altered it. Hope this helps.
I'm sorry but I don't understand this object overload you are referring to. Could it be because of too many mods installed on your load order? Or perhaps you are using HD texture mods? Not sure what would be the issue. But it runs fine on my end whenever I do a test or playthrough. I wish I could be of any help.
If I seem to have too many mods in, I will try to remove the ones I don't need later.Your dungeon mods are very nice and I will continue to enjoy them.
Good mod. Apart from the document in the menu above i did come across a bug of sorts. Several keys and the ruby and ebony dragon claws will not quest enable. They are physically visible in the console but are intangible. There are also a few quirk where the second part of a quest won't enable such as near. Alnor. You can never find the key to the temple door on the east side. The west side part of the temple does have a door in the rock face that works but no key there either. I did find the entrance the the center dragon temples but i won't spoil it here. However it does have the bug of the key not working if you can actually find it.
Please be specific of the detail as to what quest you are referring too. If you don't what to spoil it you can dm me privately. I cannot remember most of the quest as you know I have made dozens and dozens of mods and I cannot keep tabs of everything. I'll be happy to fix them to improve this mod.
Do take note that before I publish them, I also make sure and playtest every quest I make and that they will surely function and it's even done via livestream by my friend lysander on twitch.
Bane frost island after you defeat the guardian dragon the quest marker sends you to the complete southern end of the map to a non existent door that is actually only a few paces away from you on bane frost. The marker points to an invisible place holder on the mountain on the east side of the center area where the dragon cult valley is. Also the Queens quest with the two dragons won't always activate. You can see the quest marker pointing out of the valley but nothing is there even after trying to knock on the big door. The dragons will eventually spawn but what it's waiting on i do not know. Stalward cave won't always spawn the book. And one ship travel had it's door several layers under the map. Otherwise a very enjoyable mod. Thankyou.
Also by the way this mods armor doesn't work with argonians even with vanilla settings and meshes/textures. I also go naked when trying to use the two sets of unique armor i have found in this mod. However this is not unique to this mod.
Now for the unique armor - there is no unique armor but "unique enchantment". I only use vanilla asset. Sometimes it can break due to other mods that alters and enhance the vanilla asset of the game. I have no control of that. If you want unique armor, just grab Xtudo patch and you will have those amazing looks of his work.
99 comments
1. Can I update mid-playthrough?
-yes you can anytime
2. This dungeon is incomplete, and not working?
-there are no incomplete dungeons, you must have missed something. Please refer to the DOCS Tab for guidance
3. My head is missing when using this armor
-I only use vanilla assets, it's probably some other texture mods you are using that alter the vanilla assets
4. Is this compatible with this xxxx mod?
-yes, it will only be incompatible if for some reason the docks I placed on Skyrim and Solstheim conflicted with some other mods
5. This mod is very hard and OP.
-yep it is and I'm very sorry about that.
6. Does this have voice lines?
-Nope, tedious work for a one-man project
7. Will you make a patch for this xxxx mod?
-sorry I can't. Too busy
8. Can I add some xxxx mods to your Island as a patch?
nope, you cannot. You need to ask my permission first
9. Will this be on Console?
-it will be soon
10. Can I port this to Console?
-No, you cannot
11. Too many esp and esm. Why not merge all of your mods into One Giant pack?
-Sorry I can't, it's already tedious working with this mod alone. It loads and saves very very slowly. Hope u get the picture.
12. How can I gain entrance into the middle of the island?
-Please read the Quest Guide on the DOCS Tab, if you cheat or fly into it. You'll be sorry and met with an empty place
13. Why are there quests so far away?
-because this land is meant for exploration, if you are not up to the task then sorry this mod is not for you
14. Why is this door sealed, where is the key? This doesn't make sense.
-usually, a door seal is unlockable after you finish the dungeon. Also, there are hidden switches and patience is the key. If you are not patient and always in a hurry. Then sorry this mod is not meant for you.
15. Your Quests are boring and have no sense
-sorry I'm no expert or pro game designer. You expect too much from me. But hey at least despite its imperfection, it's a FREE mod.
16. I'm having an issue with this object xxxx?
-first of all, do take note that I only use vanilla assets. Therefore don't blame my mod, blame the game itself or other mods you are using that alters the game assets.
17. This mod sucks, blah blah blah....
-please be considerate, it took me an enormous amount of time and effort to make this mod. If you have nothing nice to say, please move along.
If I miss something I'll just update it here. Hope this helps you all. Thank you for your continued support and have a great day ahead.
This mod do that, it places the cherry on top of the cake. 48 amazing new weapons so far. Adventure awaits!
Standard Difficulty Dungeons
Shadow Veil Crypt
Fort Helderim
Semi Hard Difficulty Dungeons and shrines:
Aldmere
Blightrock
Coldmist Crypt
Coldspire Den
Dughar's Mine
Egurr
Enthril
Fallvern Mine
Froskyre
Frostfang Cave
Gladefall Grove
Ienar's Tomb
Jokulskr Crypt
Khel Daral
Klathzilef
Muldaren
Restfell Cave
Sabrerock Camp
Spinrock Cave
Stillrock Mine
Stormtooth
Willowgrim
Wolfbound Camp
Wraith Bog Tower
Very Hard Difficulty Dungeons and shrines:
Angvarth
Angur Skal
Banefrost Watch
Bleakcoven
Brimclaw
Eldgrim Cairn
Eldrod's Mine
Fort Valdgard
Frostdread Cavern
Frozen Tears
Grimhollow Mine
Temple of Ingimund
Malvak's Burrow
Misty Hollow
Nzund Til
Narvegr
Nchuznak
Nil Faldihr
North Wind Bane
Norvakhor Crypt
Rhunzdak
Vanheimr
Varenhall
Vorskull Grotto
Whitemaw
Nylhalenor
Valrenstahl
Voruncrag Pass
Extremely Hard Difficulty Dungeons, Realms and shrines:
Btharzilef
Frostvault Hallow
Frozen Tide Refuge
Mournstone
Vorthil Dovul Bal
Tundra Dovul Bal
Westfrost Dovul Bal
Fallvern Dovul Bal
-Kolsgarth
-encounter with Sea Vipers at a small camp road leading to Sea Breeze Village
-encounter with Sea Vipers at a road near Ienar's Tomb
Once you read the book, the quest will start and it will tell you to find Heimlyr Dock. This dock is located west of Alnorn Village. Alnorn is located way up north. You can take a boat at Wakecrest or Whiteshore to travel to this location. Once you are there just head west and find Heimlyr dock and enjoy your travel to Grimshore Cove.
Grimshore Cove currently has two (2) new dungeons.
Shadow Veil Crypt - a nordic dungeon north of the island with a standard difficulty setting
Fort Helderim - an imperial fortress at the center of the island, home of the Sea Vipers bandit/pirate
A Zenithar shrine east of the island
Books about Grimshore Cove and a brief history of it can be found in Magestead. I may have to add a small library soon to consolidate all these books in one location for those who likes to read the history of Vominheim. Thank you all and for the continued support. Hope you'll enjoy the new locations I have added.
1. Hammet Dungeon Pack 1
2. Hammet Dungeon Pack 2
3. Land of Vominheim
4. Realm of Merentif (requires Land of Vominheim)
5. Isle of Valefrost
6. Standalone Dungeons:
-Helm of Btharznd
-Bane of Yngemar
-New Pinehelm Grotto
-Tomb of Vasik
-Grey Bane Hollow
-Heart of Aknznd
-Vault of Maraf
-Ruins of Mharzurk
-Temple of Agmer
=====================================================================
2. Hammet Dungeon Pack 2 already has the following dungeon included in this pack:
Anchazgar (Unlikely Spell)
Blood Iron Veil
Spire of Chaos
Hilleye Cabin
Narzak's Vault
Silent Vale
Silver Yol
Twin Sonaak
Nirnmire Grotto
So it's to you if you wish not to use the Hammet Dungeon Pack 2 instead use them individually. Hope this helps, thank you and have a nice day.
Update: I leave the Cove for Vominheim then save. This save also CTDs so could be a problem with the Cove itself somewhere.
There is two area that i do have such problem, i don't know if its just me im just letting you know.
- Stillrock mine
- Dwarven Cavern with that has Dome Cell in it (Sorry i keep forgetting the names)
I use v2.22 of the mod by the way.
Is there any way to deal with this?
Do take note that before I publish them, I also make sure and playtest every quest I make and that they will surely function and it's even done via livestream by my friend lysander on twitch.
Otherwise a very enjoyable mod. Thankyou.