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Vominheim Quest Guide v2.21

Main Quest

1. The Land of Fire and Ice
-this is the start of the journey to Vominheim. To activate the quest, head to Solstheim near the north of Damphall Mine. There you will encounter the patrol cultist group the Disciples of Vuldur, simply kill them and loot their corpse for a note to activate.

2. A Portal Lost in Time
-head to Stoneward cave to find the journal and read to trigger the quest
-this leads to a series of multi-stage of dragon battles

3. Journey into The Forbidden Temple
-quest will start/trigger after “A Portal Lost in Time”
-multi stages of fights against powerful enemies

4. The Queen of the Disciples
-quest will start after “Journey to the Forbidden Temple”

5. The Cultist and The Master
-quest starts either using the underground passage door near the shoreline of Fort Valdgard or going near the entrance of the Fort
-destroy the cultist group Disciples of Vuldur at Fort Valdgard
-defeat Zenera the head leader of the cultist group

Side Quest:
1. A Horse with a Name
-book found on Wake Crest Tavern & Whiteshore Tavern, read the book and the quest starts

2. A Pirate's Gift
-Note found on Pirate Cays

3. The Weapons of the Anka-ra Warrior
-Book can be found on Fort Volmin, Helgnir Tower & Shareen's House at Hwen Frost

4. The Legendary Beast of Vominheim
-note found on Willow Grim

5. The Shield That Got Away
-Head to Khel Daral to find the bandit camping outside the ruin and grab the bandit’s journal

6. A Netch for a Sword
-read a note at Golden Sphere Tavern on Mer Varden
-kill a giant Netch and recover a sword

7. The Dreadful Atronachs
a book read activation, book location at Frostmaiden at Whiteshore
Dancing Roots at Alnorn, Red Sphere Tavern at Mer Varden

8. The Fate of the Expedition
-head to Helmfrost Bay, read the note, and kill the bandit leader

9. The Way of the Pilgrim
-head to Froskyre and read the etched tab to start the quest

10. The Red Reaper
-head to Narvegr and read the note on the shoreline altar to start the quest
The Architect of Vominheim
-head to Enthril and read Nelron’s journal to begin the quest

11. Howling in the Mine
-head to Whiteshore and enter Dughar’s Mine, find the journal, and read

12. The Legacy of Volmann
-find the legendary armor set of the ancient dragonguard warrior Volmann
-go near Misty Caverns east of the mainland and look for a chest that is being dug up by a couple of bandits

13. The Warrior’s Trial
-find Valrenstahl east of Fort Valdgard

14. The Realm of Halvadir
-unlocks after the Quest: “The Cultist and the Master” is completed, look for the ancient shrine that ends in Dovul Bal

15. The Realm of Valrunzar
-unlocks after the Quest: “The Cultist and the Master” is completed, look for the ancient shrine that ends in Dovul Bal

16. The Ream of Izumgar
-unlocks after the Quest: “The Cultist and the Master” is completed, look for the ancient shrine that ends in Dovul Bal

17. Finding the Claw Key
-quest starts upon reading the note left by an adventurer inside Ienar’s Tomb

18. The Infernal Machine
-find Btharzilef and read the journal found in a tent nearby that dwemer ruin
Come find the Key
-read the note found inside Herja's Cave

19. The Trials by Shadow
-read the book about the Trials of Shadow found on Vominheim

20. The Giants of Vominheim
-read the book about the Giants of Vominheim found in Taverns in Vominheim

21. The Vault of the Hound Singer
-find Frostvault Ruin far south of Vominheim, and go to Mer Varden for a quick boat ride

22. The Binding of the Soul
-head to Westfrost Dovul Bal and look for the destroyed farmhouse nearby. There's a trapdoor there
that leads to Kandil's Hideout. Find and read her journal

23. Rescuing the Amethyst Girls
-visit the Hall of the Amethyst at Whiteshore

24. Chasing the Sea Vipers
-visit the prison cell in Fort Volmin near Sea Breeze Village

25. A Friend's Request
-visit Spinrock Cave west of Alnorn Village

26. Boots on the Water
-visit an unmarked bandit camp east of Khel Daral

House/Home Quest
1. The Magestead
-go to Whiteshore and read the note tucked on the door at Magestead to begin the quest

2. The House by The Bay
-location down south Enthril, activate quest by activating the main door of the house

Miscellaneous:

3. The Isle of Death
-unlocks after Completion of the Quest “The Queen of the Disciples”

4. The History of Al-Let
-triggered after reading the Book “The History of Al-Let

5. Attack on Whiteshore
-triggered at a certain point in time

6. Attack on Mer Varden
-triggered at a certain point in time

7. Search the Dead Body
-triggered when entering Hall of Amethyst (prelude to Rescuing The Amethyst Girls)

8. Search the Crates
-triggered when reaching Helmfrost (prelude to The Fate of the Expedition)

9. Search the Knapsack
-triggered when reaching Btharzilef