About this mod

Thirty Two (32) newly added Lore-friendly and Radiant Quest enabled Dungeons to discover and explore throughout Skyrim and Solstheim and a new expanded land called Vominheim with new locations to discover and explore.

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H A M M E T ' S   D U N G E O N   P A C K S
by: venjhammet
Thirty two (32) newly added Lore-friendly and Radiant Quest enabled Dungeons to discover and explore throughout Skyrim and Solstheim. Featuring an expanded land of Vominheim with a few more dungeons and caves to explore. New unique enchantment for weapons and armors. New conjuration spells and four (4) added Followers. All Dungeons are unique and has different enemies but requires atleast a minimum of level 40 and multiple followers is a MUST. Language translation are welcome with my express permission provided they are uploaded only here. There are two types of file ESP and ESM. Choose only one.


Please avoid unnecessary comments or spoilers and/or false bug report. For updates and changelog please do take the time to scroll down and read before posting or commenting anything. And also if you already started my mod using the ESP file please stick with it because if you switch to ESM file any previous progress with my mod will disappear and you will be back from the start.

Fallvern Island - New land west of Vominheim with a few new location to explore.

Froskyre - A nordic ruin with a mysterious weapon buried beneath

Fallvern Camp - A small mining camp occupied by bandits

Sea Breeze Cabin - A small cabin north of Fallvern Isle occupied by a two hunters. One is a potential follower name Vjalder (Nordic race - Barbarian).


An expanded land where the Temple of Vuldur is located. It's about half the size of Solstheim and has few new locations, dungeons and caves to explore. To get there you have two (2) options:

1. You need to find Coldfear Cavern which is near Avanchnzel and go through an extensive battle to reach the Temple of Vuldur or;
2. You can go to Solstheim and locate Creshaw Hollow which is near Skaal Village but you cannot gain entrance to the center of the island where the Temple of Vuldur is located but you will be able to explore all those location written below. Enjoy the new land as more locations will be added soon.

Abyssinia - A shipwreck
   Banefrost Watch - A Nordic ruin on a small isle

   Blightrock Cave - A spider lair cave

Coldspire Den - A bandit hideout cave

Frostfang Cave - A dark misty cave

Holmgeir - Nordic ruin

   Jaraf's Camp - A small camp site

Khel Daral - A dwemer ruin

Kolskegg Ruin - Nordic altar

   Lake Vormirk - a frozen lake

Norvakhor - Nordic ruin

   Stillrock Mine - An old abandon mine

Stoneward Cave - A dark cave

   Stormtooth Cave - A dark cave

Whiteshore Camp -  A hunter's camp and a new khajit follower

Willowgrim - A large tree house

Bellowing Pit - Far east of Whiterun lies a hollowing dark misty cave. Discover what lies beneath this forsaken tomb.

Creshaw Hollow - A ruin crypt near Skaal Village, east of Solstheim. This old crypt has a hidden portal that would take you to Vominheim.

The Lost Sanctum of Vuldur

A powerful quake shook the land of Vominheim exposing a hidden passage that was block for centuries. Discover the Temple of the Disciples of Vuldur and retrieve a powerful spell that Lord Vuldur yields.

The Shroud of Lochgar

Venture on the far East of Falkreath (East of Bloodlet Throne) and discover an old abandoned crypt where the Tomb of Lochgar lies buried. Dive into the waterfall and retrieve a powerful relic.

Konahl's Burrow

Southeast of Windhelm lies an old abandon temple which is now home of the great bandit leader Admur. But this old temple has a secret which only you will be able to discover it.

Bereshal Grove

At the far west of Shor's Stone lies an old misty cave with a mysterious old ruin hidden behind the raging waterfalls. Bandits have taken refuge and are just waiting for their leader to arrive. Get there first before they retrieve that an old powerful relic that has been buried for centuries.

Hilleye Cabin

An old abandoned and dilapidated cabin located at southeast of Dragonbridge holds a mysterious and dark secret. Beware necromancers live that place.

Ulfgrim's Vault

An old dark crypt found at the far West of Solitude (Near west of Volskygge) that hides a secret weapon buried beneath. Are you brave enough to retrieve it?

Fangmere Cave

On the far North East of Markarth lies a dark misty troll cave with a hidden tomb buried beneath. Treasures and exploration awaits to fellow travelers.

Bashskull Retreat

A small cave where a group of bandits resides unknowingly a powerful relic was hidden beneath the old ruin. The cave can be found North East of Riften.


An ancient ruin located at the South West of Helgen. A dark cave with a dark secret. They say a powerful relic was buried there. A few dared to venture its ruin but never return.

Steep Chill Mine(Revamp)

A small group of bandit has found a secret tomb buried within a mining cave North East of Markarth. Head over there and see what they have found. 

Gierhall Barrow

On the far south of Morthal lies an ancient tomb where a powerful nord warrior was buried. Seek his tomb and claim the relic weapon he wields.

Fahl Mzund

A powerful weapon hidden away in an ancient dwemer ruin Southeast of Dawnstar is yours to claim. Venture its depths and get ready to face the automatons. 

Bonemist Crypt

An ancient ruin that holds a powerful amulet waiting for any brave adventurer to claim its power. This crypt is found North of Raven Rock in Solstheim.

Shadowgrim Burrow

A small group of treasure hunters made camp on an old nordic ruin Southeast of Ivarstead in search for treasures. Little did they know that this decrepit crypt is cursed. Folk say they saw dark entities wandering about within this mysterious ruin. You are dragonborn and such things doesn't fear you. Head in and find out the fate of those lads.

Sirkgar's Rest

A small crypt west of Skaal Village has been occupied by bandits in search for the weapon called "Raedsel" (Danish word for horror/terror). Venture the crypt and claim that weapon before they do. 

Gloomfall Refuge

A mysterious group of warlock headed by a vicious leader has taken over an abandon imperial prison tower at the far south of Rorikstead (Tower location southeast of Lost Valley Redoubt). Beneath that tower they have uncovered a hidden tomb of a powerful necromancer. Now its only a matter of time that they would unlock it and claim its mighty weapon. It is up to you to get there and stop their plan before its too late.

Rheogur's Tower 

The Lost Relic of Lord Hammet - Far away on the eastern side of Solstheim stands a lonely tower were the tomb of Lord Rheogur lies buried. But buried within him was an ancient secret on which he alone holds the key to unlock it. Search for that tower and claim Lord Hammet's powerful relic together with Venj, a dark elf assassin follower. You can find him just waiting at the tower (Rheogur's Tower- he lives there) or sometimes at Raven Rock. His perk are lightfoot, stealth and an expert on sword.

Dreadmere Crypt

On the far Southwest of White Ridge Barrow in Solstheim lies a nordic ruin where brave men wager for treasure hunt and never come back. It is said an ancient evil slumber among the darkest depths of the catacomb. Peril or not yet treasure hunters would still explore the ruin seeking fortune. Head in and experience the fate of the treasure hunters. 


An ancient Dwemer ruin located at the northern part of Solstheim. Located North-West of Skaal Village. Discover the secret of the Dwemer Ruin and claim what it holds. Tread carefully for it is occupied by a group of marauders headed by a vicious leader.


A dark and mysterious cave with a dark secret,Darkmire Crypt lies west of Bloodlet Throne. Hidden within this catacomb is the Tomb of Ingulfrid who was once a powerful dark mage queen now lies buried and lock away for centuries. Only the most powerful warrior will dare to venture this forbidden tomb and claim its prize or his life.

White Frigid Cave
A group of Bandit has ventured into the Tomb of Hokimir to retrieve a powerful weapon. You must journey to Southwest of Kagrenzel where the tomb lies at the depths of the frigid cave before they'll get it first. 

Frostgrim Hollow

A frozen cave south of Stendarr's Beacon lies a secret passage to the tomb of a powerful warrior. Dare to travel and discover what buried treasure awaits.

Silent Veil

Venture into the depths of the tomb, a nordic ruin east of Fort Neugrad and claim a powerful relic of Lord Valdgar.

Direfang Cave

A mysterious weapon hidden beneath the forgotten temple that awaits the brave to claim its power. Travel to Direfang Cave West of Valthume and journey into the catacombs and face your fear. 

Cold Fear Cavern

The Temple of Vuldur -Travel to Cold Fear Cavern south of Avanchnzel and discover what lies beneath the dark misty cave. This cave system has a secret door that leads to a large dungeon compose of several cells and a portal to Vuldur's Temple. Battle your way through one of the toughest enemies you'll encounter and defeat a very powerful Dragon Priest. This dungeon is very large and may take hours to finish and you might as well take Yzla Titanborn as follower, she is a Redguard Barbarian and can be found at Moorside Inn, Morthal. Her perks are Barbarian, tower of strength, lightfoot, stealth and juggernaut. She will level up with the player.
Desolate Crypt

A burial tomb East of Twilight Sepulcher. Are you brave enough to explore it's dark tunnels? Bring a lot of torches. Relocated but just on the opposite side of the hill.

Verdant Vile Grotto

A mysterious cave just South of Falkreath. Discover the hidden Temple and claim the Relic of the Wraith King. You'll encounter different enemies here.

Silver Yol

A nordic ruin just North East of Ivarstead. Conquer the dungeon and destroy the powerful enemies that lurks the depths and wield the weapon hidden beneath the catacombs.

Twin Sonaak

A Nordic ruin just North West of Knifepoint Ridge.The word "SONAAK" from the dragon language which means priest. Defeat the twin brothers and wield their power against your enemies.

Vasik's Tomb

A nordic dungeon West of Solitude. The word “Vasik” from the dragon language which means to Drain. Enemies and traps await you as you descend to face the Fallen Warriors and Vasik himself. Vasik has the power to drain your life, to defeat him you're going to have to use your wit.

Changelog notes:

Changelog: v1.95
-fixed the swap chest key on Willowgrim
-fixed the broken navmesh on Desolate Crypt
-fixed/rename the Boss key on Desolate Crypt and it's function
-added a new dungeon Bellowing Pit (Skyrim)
-added a new spider lair Blightrock Cave on Vominheim

Changelog: v1.94
-added a new land Fallvern Isle west of Vominheim
-slight changes on the landscape near Willowgrim
-boat travel between island are now available. No fast travel to Skyrim or Solstheim yet

Changelog: v1.93
-world map for Vominheim is now fix
-new abandon mine added on the land of Vominheim
-Willowgrim has a few small mushroom trees surrounding it

Changelog: v1.92
-fixed/rebuilt that broken cell on Vuldur's Temple causing the dragons not to attack the player
-added some grass and vegetation on Temple of Vuldur
-Some cell enhancement on Silveryol and Twin Sonaak
-added a new cell extension on Norvakhor and now has a cave exit along the shoreline

Changelog: v1.91
-fixed/changed the door at Khel Daral last cell
-fixed floating trees near the entrance of Stormtooth Cave
-added a new secret room to Coldspire Den

Changelog: v1.90
-Vominheim is expanded adding new locations and dungeons to explore

Changelog: v1.89
-a new dungeon is added on the Land of Vominheim (Temple of Vuldur Location)

Changelog: v1.88
-a new dungeon Lochgar's Tomb has been added.
-moved Konahl's Burrow location a bit further up.

Changelog: v1.872
-just a reupload of v1.871 and re-clean with TESedit. Some are reporting error on LOOT on which it doesn't show on my part.

Changelog: v1.871
-removed the old map marker of Darkmire Crypt at the old location which I somehow forgot to delete.

Changelog: v1.87
-removed the key requirement to unlock the door in the Boss room on Desolate Crypt.
-Vomindok is rename to Vominheim.
-some enhancement on the land of Vominheim (Temple of Vuldur).
-Portal to Temple of Vuldur is replace with a better portal.
-Vuldur is rename to Lord Vuldur and has additional enemy support (No longer alone).
-Darkmire Crypt is relocated to it's original location. (It will now again conflict with Forfeoranna Heim -Sorry but I love that location).
-Fahl Mzund is relocated a bit eastward from it's present location to avoid conflict with Helarchen Creek.

Changelog: v1.86
-added a new dungeon Ulfgrim's Vault
-change Fangmist Cave to Fangmere Cave (previous name annoyed me)

Changelog v1.85
-fix the door linking on those pull chain that won't open on Desolate Crypt - Desolate Sanctum

Changelog v1.84
-Darkmire Crypt is relocated East of Bloodlet Throne because of location conflict with Forfeoranna Heim.

Changelog v1.83
-Steep Chill Mine is relocated far North East of Markarth due to mod location conflict w/ Jurgholm.
-a new dungeon added Fangmist Cave.

Changelog v1.82
-Desolate Crypt relocated due to conflict location with Coldstone Mine of Interesting NPC mod.
-ambushed fix on Vulhule where the player gets the weapon reward.
-fix and remove that floating bow and arrow on Bashskull Retreat.
-some minor room additions and enhancement on some of the dungeons.
-navmesh fix on all external entrances of the dungeons.

Changelog v1.81
-added a new cave Bashskull Retreat
-level list and stats of enemies are now on default/no more custom leveling, this will give way to other leveling mods to be more compatible, except for a few bosses which still have their own unique stats.
-few ambushes fix/revamp on Silveryol, Vasik & Sonaak.
-passage to the claw for Vasik's Tomb is now visible.
-reward weapon stats for Vulhule and Steep Chill Mine has been enhance a bit.

Changelog: v1.80
-added a new dungeon Vulhule (Dark Cave)
-(*)asterisk remove because it breaks immersion
-Steep Chill Mine is revamp due to not lore-friendly. Same content as before but with new cells
Changelog: v1.70
-added new dungeon Gierhall Barrow
-all names now bears an asterisk symbol (*) to indicate my dungeon
-all dungeon requires atleast level 40 and above

Changelog: v1.60
-added two (2) new dungeons
Changelog: v1.50
-Following issues fixed on Frostgrim Hollow (Chasm Area):
-poison dart that fires indefinitely
-gate closes and cannot be open by the book pedestal. Added a pullchain on the other side
-added a stairway/path on the right side.
-giant slaughterfish health reduced 75%
-Some minor tone down of health and stats on npc,weapons and armors on Anchazgar, Shadowgrim Hollow and Dreadmere Crypt
Changelog: v1.40
-fixed the pullchain position on Frostgrim Hollow were it was hard to activate
-fixed some embers and candles position on Frostgrim Hollow
-some minor additions on Sirkgar's Rest cells
-minor adjustment on enchantments on shadowgrim armor set
-some minor additions on Anchazgar's cells
-water script fix is no longer applied since it will be overridden if you're using any water mod
Changelog: v1.30
-added a new dungeon called Shadowgrim Burrow
-added bedrolls on all of my dungeons in connection with the Survival Mode
Changelog: v1.20
-added new cell to Sirkgar's Rest (dungeon was too short)
Changelog: v1.19
-new dungeon added called Sirkgar's Rest
Changelog: v1.18
-new dungeon Gloomfall Refuge added
-improvement and enhancement on old dungeons like silveryol, sonaak and silent veil.
-remove the tga files in the bsa not necessary
-waterfix for this special edition
Changelog: v1.172
-forget to run check for errors on TES5Edit. My deepest apology for the inconvenience.
Changelog: v1.171
-just a minor update re-clean with SSEEdit
Changelog: v1.17
-fixed issue on Silveryol were draugr boss (Norok)would get up early before opening the gate.
-fixed an issue on a vampire quest were Dreadmere Crypt was accidentally labeled near Solitude that is why it got picked instead
of Pinemoon Cave.
-light enhancement and cell improvement on all dungeons, especially on Desolate Crypt and Silent Veil.
Changelog: v1.16
-fixed Dreadmere boss wrong combat AI Data
-fixed Dreadmere whitefang spider for not appearing the correct spider
-fixed Rheogur's Tomb Draugrs exiting their sarcophagus ahead of the cover
-fixed a switch in Rheogur's Tomb that can be reach and activated without ever opening the gate
-additional secret room on Rheogur's Tomb
-added a quick exit on Rheogur's Tomb after boss fight
-change the Lurker to Chaurus on Verdant Vile Grotto
-Dragon Priest Vuldur in the Temple of Vuldur will now heal at a 5% chance only (previous was 25%)
-change talos shrine inside Temple of Vuldur
Changelog: v1.15
-misspelled Rheogur's weapon should be"Debilitator" not "Delibitator"
-change the shrine of talos on Vasik's Tomb
-change the Statue of Talos in Cold Fear Cavern
-additional cell added to Anchazgar
Changelog: v1.14
-fixed that invisible shock rune that is causing a problem on some areas like Bleakfalls Barrow.
-remove that unwanted file"Dreadmere_SoulReaperLCharDraugrMelee1HMale"
Changelog: v1.13
-fixed on Venj (follower) having 18 dwarven bow in stead of 1.
-minor improvement on Twin Sonaak Cell 2 & 3 and on final Boss cell.
-minor improvement on Vasik's tomb and additional candle light in order for player to be able to locate the claw.
Changelog: v1.12
-fixed Silent Veil not getting "Cleared"after killing the boss npc.
changelog: v1.11
-fixed an error rendering part of Volskygge exterior under water.
Changelog: v1.10
-fixed the issue regarding Ingulfrid enemy npc AI data tag was wrongfully set to average.
-Rheogur's Tower has an additional cell for a bit longer play
-fixed one pull-chain in Desolate Crypt not functioning
Special Note:

My mod is not perfect. There might be bugs or issues but I'm doing my best to fix these concern to the best of my ability. One other thing please do make backup before installing this mod.

If you have any suggestions or issues please let me know and let us be more respectful at each other when we do criticism. Remember I'm doing this for FREE.
I hope you'll enjoy playing these dungeons as much as I have enjoyed creating them out of inspiration from other games and many many hours of work. I am happy to share these to you and please most of all don't forget to endorse and don't forget to check this out and subscribe: