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About this mod

During the 2nd Era a savant scholar left Clockwork City in search for the Ruins of Mharzurk. It was said that this scholar carried with him a powerful relic, a gift from Sotha Sil who later vanished in the depths of the ruin.

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The Ruins of Mharzurk
by venjhammet

´╗┐Travel to the Riften hold on the slopes of the Velothi Mountains and there you will find an old abandoned ebony mine called Erenir. But deep within this mine lies a hidden passage to the Ruins of Mharzurk. Sometime during the 2nd Era, a powerful scholar ventured into this ruin but was never heard from afterward. It was said that he carried with him two powerful relics which were a gift given to him by Sotha Sil. Now a group of bandits led by a brawny Orc leader has issued an order to search for these relics. Only you can disrupt their search before their leader can grab hold of the relics.

Important things to take note of:

1. This mod only uses the default vanilla asset
2. It is a Radiant quest-enabled dungeon
3. Dungeon has multiple large cells and a new world space and a large cavern
4. All enemy npc uses default stats except for the final boss
5. Semi-hard dungeon with minimum level requirement of 10
6. Compatible with all my Standalone dungeons, Reworked dungeons, Hammet Dungeon Pack, and New Vominheim
7. Also available for Special Edition

Ruins of Mharzurk SE

Incompatibility issue:
Location conflict in case there is another mod out there that uses the same location I did.


-added skybox (sky exterior)
-radiant quest enable is reduced to min level 10

-added a few more rooms
-increase enemy spawn
-the final boss is much stronger

-fixed navmesh issue on Mharzurk Sanctum and Cavern

Please don't forget to endorse my mods. Feel free to drop by at my Discord and please if you like my work, you can support me by dropping by at Kofi and Patreon.