I have uploaded v2.01 that fixes the quest trigger for "The Helm of Btharznd".
-Reading first the Note found on Dark Chasm's End will cause the Quest "The Helm of Btharznd" not to trigger after reading the Journal found on Dust Green Cave. A temporary fix was to drop the Note from the inventory and read the journal again then the quest will finally trigger.
-Also the Helm reward is only available if the quest "The Helm of Btharznd" s active.
Despite my demanding schedule, I consistently strive to deliver impactful updates and fixes. Recognizing my own shortcomings in writing proficiency, I've actively engaged in collaboration to elevate the caliber of books, journals, and notes, ensuring they are not only engaging but also devoid of distracting errors. Moreover, I've diligently undertaken necessary refinements to enhance my mods, ensuring they meet the highest standards. Rest assured, I am steadfast in my commitment to continually enhance these mods, striving to exceed expectations and provide an enriching experience for your adventures in Skyrim. Thank you for your continued support.
Hello I installed with level 80 save data. There is no diary in "Dust Green Cave". I killed the bandit boss in the Dust Green Cave, but I don't have the diary. Is reaching level 40 the trigger for the diary to appear?
Apology for the wrong instruction. Due to fixes I made for the current version I somehow forgot to change the mod description. Just find Dark Chasm's End west of Morthal. It's near Meeko's Hut. Grab the note from inside the mine found near the entrance of Btharznd Til. It will direct you back to Dust Green Cave, simply go there and Ashiln, a bandit npc will be there at the cave, kill her and take her journal (read it) and the key then your Quest shall begin.
Edit: I'm dumb and blind. Disregard my "bug report".
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Good evening. I'm loving the dungeon so far (Dwemer Ruins are my favorites, and yours is superb), but I've run into a problem:
After defeating the Boss Ballista, there was no way to proceed. I tcl'ed to the top platform and there's a lever there that spawns the stairs supposed to get you to the platform, but there's nothing on the ground level (at least in my game) to make the stairs rise in the first place. I've checked the poison-filled corridor behind the boss, the entire boss room, tried the resetinterior command and still nothing. No levers, no buttons, no puzzle, nothing on ground level to raise the stairs to the top.
So please, point me out to where the activator was supposed to be, because if it really isn't there in my game, that's the second time something didn't spawn for me in this mod. And just to give context, I've played through several dungeons of your Pack with no issues, completed Temple of Agmer (again, no issues) and haven't installed any other mod in-between (I also don't have any script-heavy mod, and my PC is pretty great, so lag isn't the issue). So unless I'm grossly missing the lever (I hope I'm not THAT blind), it hasn't spawned in the room in my game.
Hi there. First of thank you for your appreciation on my mods. Actually the activators were on both sides of the wall between the stairs. You have to use a bow to shoot the lever to rotate it on both sides to activate the stairs. I don't know what to call those levers but yes you have to shoot them.
Tonal locks? Danm, you really made full use of the DLC content. I just finished the dungeon and it's absolutely amazing. I had noticed the crossbow, but was too dumb to just look up. Endorsed and I give it a 10/10, because I love Dwemer Ruins and this one was flawless from beginning to end, especially all the bosses. Soooo sorry for the "bug report". The bandits in the cave didn't spawn for me the first time (reloading and re-entering made them spawn), so I thought the activator for the stairs was missing as well. Again, sorry, my bad.
No problem. If you want more Dwemer dungeons you might wanna check Ruins of Mharzurk, Heart of Aknznd and Anchazgar. These are my other standalone dwemer dungeons I made. Also there are two (2) more new dwemer dungeons I just recently published, Inkhaznd is on my Hammet Dungeon Pack and the other Btharzilef on New Vominheim.
Dang it... I'd love to try Inkhaznd, but I have the v2.05 of the Dungeon Pack (installed it a few weeks ago). Is it safe to update to v2.06 or only with a new game?
If this is going to be an endgame dungeon, can you please remove its radiant feature? My level 2 character picked up a bounty quest sending him to this location to kill a bandit leader. This effectively locks all my bounty quests in Haafingar hold until level 60? What kind of nonsense is this?
Edit: Okay, just for a frame of reference really... Bane of Yngemar is considered "hard difficulty" (in your own words, "at least level 20 or higher is recommended), and it is non-radiant. So... Why is this dungeon radiant but recommended level is 60? This makes zero sense. I've uninstalled this mod for now because this is game-breaking, sorry. But I really hope you can change this to non-radiant, please. Thank you very much.
22 comments
-Reading first the Note found on Dark Chasm's End will cause the Quest "The Helm of Btharznd" not to trigger after reading the Journal found on Dust Green Cave. A temporary fix was to drop the Note from the inventory and read the journal again then the quest will finally trigger.
-Also the Helm reward is only available if the quest "The Helm of Btharznd" s active.
https://creations.bethesda.net/en/skyrim/details/60811/The_Helm_Of_Btharznd
1. Hammet Dungeon Pack 1
2. Hammet Dungeon Pack 2
3. Land of Vominheim
4. Realm of Merentif (requires Land of Vominheim)
5. Isle of Valefrost
6. Standalone Dungeons:
-Helm of Btharznd
-Bane of Yngemar
-New Pinehelm Grotto
-Tomb of Vasik
-Grey Bane Hollow
-Heart of Aknznd
-Vault of Maraf
-Ruins of Mharzurk
-Temple of Agmer
=====================================================================
2. Hammet Dungeon Pack 2 already has the following dungeon included in this pack:
Anchazgar (Unlikely Spell)
Blood Iron Veil
Spire of Chaos
Hilleye Cabin
Narzak's Vault
Silent Vale
Silver Yol
Twin Sonaak
Nirnmire Grotto
So it's to you if you wish not to use the Hammet Dungeon Pack 2 instead use them individually. Hope this helps, thank you and have a nice day.
Despite my demanding schedule, I consistently strive to deliver impactful updates and fixes. Recognizing my own shortcomings in writing proficiency, I've actively engaged in collaboration to elevate the caliber of books, journals, and notes, ensuring they are not only engaging but also devoid of distracting errors. Moreover, I've diligently undertaken necessary refinements to enhance my mods, ensuring they meet the highest standards. Rest assured, I am steadfast in my commitment to continually enhance these mods, striving to exceed expectations and provide an enriching experience for your adventures in Skyrim. Thank you for your continued support.
I installed with level 80 save data.
There is no diary in "Dust Green Cave".
I killed the bandit boss in the Dust Green Cave, but I don't have the diary.
Is reaching level 40 the trigger for the diary to appear?
thank you for teaching me.
i will try.
I really enjoyed your "New Vominheim", so I'm looking forward to this one as well.
It was so funny!
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Good evening. I'm loving the dungeon so far (Dwemer Ruins are my favorites, and yours is superb), but I've run into a problem:
After defeating the Boss Ballista, there was no way to proceed. I tcl'ed to the top platform and there's a lever there that spawns the stairs supposed to get you to the platform, but there's nothing on the ground level (at least in my game) to make the stairs rise in the first place. I've checked the poison-filled corridor behind the boss, the entire boss room, tried the resetinterior command and still nothing. No levers, no buttons, no puzzle, nothing on ground level to raise the stairs to the top.
So please, point me out to where the activator was supposed to be, because if it really isn't there in my game, that's the second time something didn't spawn for me in this mod. And just to give context, I've played through several dungeons of your Pack with no issues, completed Temple of Agmer (again, no issues) and haven't installed any other mod in-between (I also don't have any script-heavy mod, and my PC is pretty great, so lag isn't the issue). So unless I'm grossly missing the lever (I hope I'm not THAT blind), it hasn't spawned in the room in my game.
Soooo sorry for the "bug report". The bandits in the cave didn't spawn for me the first time (reloading and re-entering made them spawn), so I thought the activator for the stairs was missing as well. Again, sorry, my bad.
but did not do much damage
So toe to toe --- he was a goner
Edit: Okay, just for a frame of reference really... Bane of Yngemar is considered "hard difficulty" (in your own words, "at least level 20 or higher is recommended), and it is non-radiant. So... Why is this dungeon radiant but recommended level is 60? This makes zero sense. I've uninstalled this mod for now because this is game-breaking, sorry. But I really hope you can change this to non-radiant, please. Thank you very much.
It looks amazing, downloadi g asap