Skyrim

About this mod

This is a standalone version of the weapons, armor, and clothing overhaul that is included in The Cathedral Concept - Total Visual Overhaul.

Requirements
Permissions and credits
Changelogs



The Cathedral Concept
Weapons, Armor, and Clothing





Cathedral Armory has now been rebuilt from scratch for LE!
This will not be a copy,paste from the SE version, So this will be different form the original.
Tools used, a list of Mods used and Credits will be found below in quotes.
Links to LE Mods should now be included.
Assets from the Mods below will not always look the same as the ones included.

If you think your mod was added by mistake pls message me and I will remove it ASAP.
Original Mod : Cathedral Armory

2k dragonscale armor by haldir307
A complete re-texture for Studded Armor (Cuirass only) by Bernardo Neves
Acuti Imperli - Imperial Sword and Greatsword Replacers and Varieties - vpulse08
Alteration Staff HD LE PraedythXVI
aMidianBorn Imperial Studded "Light" by CaBaL
    aMidianBorn Scaled Armor by CaBaL
aMidianBorn Ebony & Ebonymail (Black)by CaBal
aMidianBorn Elven Armor (Dark)by CaBaL
    aMidianBorn Hide "Studded" by CaBaL
    aMidianBorn Leather Armor by CaBaL
    aMidianBorn Bonemold armor by CaBaL
    aMidianBorn Matching Armory - Glass Armor and Weapons by CaBaL and deletepch
aMidianborn Blade of Woe - CaBal
aMidianborn Blades Armor - Cabal
    aMidianborn Dwarven Armor - Cabal
aMidianborn Book of Silence (weapons and armor) - Cabal
aMidianBorn Iron and Banded Iron Armor and Weapons by Cabal
Ashland Apparel by Leyr
Believable weapons - Jonas and jg1
Bethesda
CC's HQ Guard Shields by ClearanceClarence
Conjuration Staff HD LE - PraedythXVI
Custom Cubemaps (and Metal Tutorial) -FadingSignal
Dragon Masks Retextured - betterbecause
Dwarven Set - Resurgence (Textures Only) - IconicDeath
Elven Set - Resurgence - IconicDeath
Elven Weapons for Silence - Erlioniel
HD CubeMap Collection by cALAMIN
HQD Yarls Clothes by yutakata
    HQD Citizens Clothes by yutakata
    HQD Traveler Clothing Redraw by yutakata
Illusion Staff HD - LE - PraedythXVI
Imperial Heavy Armor Remastered - DDvil
Improved NPC Clothing - HD by BaronDavid
Iron Things by ClipsyMoon
LeanWolf's Better-Shaped Weapons  by LeanWolf and masterofshadows
Near Vanilla Project - Eye of Magnus Redone - NearDaniel
Outlandish Stalhrim - Billyro
Project Clarity - Vanilla Weapon Textures Redone - IconicDeath
Project Clarity - Vanilla Armor Textures Redone - IconicDeath
Remiros' Chitin
    Remiros' Ancient Falmer Armor HD
    Remiros' Auri-El HD Redone
    Remiros' Dawnbreaker HD
    Remiros' Wabbajack HD
    Remiros' Bloodskal Blade HD
    Remiros' Ebony Blade HD
    Remiros' Hrothmund Axe HD
    Remiros' Long Bow HD
    Remiros' Scimitar HD
Restoration Staff HD LE - PraedythXVI
Shields for "Imperial Heavy Armor Remastered" - DDvil
SSEUT - Armor - Kartoffels
Staff of Magnus HD - Remiros
Unofficial Skyrim Legendary Edition Patch(Armor Fixes) - Arthmoor and Team


   Tools
    
    CAO
    Octagon
    Nifskope
    Paint.net
    XnView MP
    Laigter
    NormalmapGenerator

Compatibility

To understand compatibility, you need to understand how this mod was made.
Cube maps have been added to metal armors and weapons so they actually
look like metal. This means we had to replace the vanilla meshes.
Because of this, for any mod that overwrites these meshes, you'll want
to enable the same cube maps in order to have consistent appearance
among your gear. We did this for the weapons and shields from LeonWolf
and Insane Armory. If you do not do this, the worst that will happen is
some of your gear will look shiny, and some of it won't. MTichenor
explains how to do this on his posts section of SkyRealism. 

For most of the iron weapons and scimitar, these have completely new models
and new textures. Do not overwrite iron weapon or scimitar textures or
you may find that your meshes aren't properly uv mapped. Again, the
worst that will happen is aesthetic compromise. 

CATHEDRAL MODDING



There are two primary philosophies when it comes to modding, Parlor and Cathedral, originally coined by the former modder, Wrye.

In the Parlor view, we consider mods as privately owned works of art displayed in a
modder's parlor. We invite others to come appreciate our work. We
directly receive compliments and endorsements, encouraging us to produce
further work. 

In the Cathedral Concept, we consider modding a joint effort. We share our work with each other
to foster further mod development, to keep the community alive, and to
contribute in the construction of mods of monumental
scale. Individually, our contributions may be small and not worth doing
for themselves, but by each person contributing something, we construct
something larger and more worthwhile than any of us could do on our
own.