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Most endorsed files in the last two weeks
Most endorsed recently added files
Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
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1
Customize your starting colonists in this mod for RimWorld Alpha 12.
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Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns).
- 3.9MB
- 882
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2Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns).
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3
Increases stacksize for all stackable items.
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4
Restores the frequency of orbital traders
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Finally figured i'd bring this mod over for the non steam users. So this mod lowers the required room sizes to better match realistic sizes of a house. This is also for those who like smaller packed bases. This mod was suggested by Gwazi Magnum. Also contains realistic rooms lite
- 903KB
- 888
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5Finally figured i'd bring this mod over for the non steam users. So this mod lowers the required room sizes to better match realistic sizes of a house. This is also for those who like smaller packed bases. This mod was suggested by Gwazi Magnum. Also contains realistic rooms lite
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Sparkling Worlds - Glittertech on the Rim
This mod adds the ability to craft more items usually only available through trading.Additionally there are more items, a new faction and much more...
- 9.5MB
- 671
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6Sparkling Worlds - Glittertech on the Rim
This mod adds the ability to craft more items usually only available through trading.Additionally there are more items, a new faction and much more...
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Project Armory make weapons from every, era, game and movie. but in first hand with the vanilla RimWorld graphics and sounds. But we also release addon packs with graphical and sound alterations. The Project aim to add as many weapons to RimWorld as possible from old day late medieval weapons to Sci-fi weapons to real world firearms found today. It
- 1.6MB
- 1.7k
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7Project Armory make weapons from every, era, game and movie. but in first hand with the vanilla RimWorld graphics and sounds. But we also release addon packs with graphical and sound alterations. The Project aim to add as many weapons to RimWorld as possible from old day late medieval weapons to Sci-fi weapons to real world firearms found today. It
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Extended Turrets Mod (1.0 Release)
Adds new security turrets to RimWorld as well has a host of new researh choices needed to construct the turrets. New textures are added and each turret has its own attributes.
- 1.2MB
- 1.0k
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8Extended Turrets Mod (1.0 Release)
Adds new security turrets to RimWorld as well has a host of new researh choices needed to construct the turrets. New textures are added and each turret has its own attributes.
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Hardcore SK Rimworld A16 project 5.1 (07.06.17)
The idea to create this project, appeared after using other modpacks, in which I didn't like a game balance. Some of its mods greatly simplify the gameplay, making it soon not interesting. The main idea of the Rimworld to overcome difficulties that you'll encounter when landing on the planet... The more problems you will have, the mor
- 97.8MB
- 1.4k
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9Hardcore SK Rimworld A16 project 5.1 (07.06.17)
The idea to create this project, appeared after using other modpacks, in which I didn't like a game balance. Some of its mods greatly simplify the gameplay, making it soon not interesting. The main idea of the Rimworld to overcome difficulties that you'll encounter when landing on the planet... The more problems you will have, the mor
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This is a terraforming mod, that allows to change/build terrain, rocks and ores and terraforming stuff.
- 2.1MB
- 80
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10This is a terraforming mod, that allows to change/build terrain, rocks and ores and terraforming stuff.
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This mod adds several well balanced vanilla-like weapons. If you would like to add a specific weapon/firearm just leave a comment and i will consider the suggestion.
- 857KB
- 525
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11This mod adds several well balanced vanilla-like weapons. If you would like to add a specific weapon/firearm just leave a comment and i will consider the suggestion.
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Adds a space cat faction. They like the cold. They hail from a planet that could be described as an arctic nightmare to humans, but it is nice and cozy to the cold-loving cat people. After developing FTL travel they have decided to unite their home planet and expand their empire at an unprecedented speed. While generally friendly, they will not to
- 5.9MB
- 486
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12Adds a space cat faction. They like the cold. They hail from a planet that could be described as an arctic nightmare to humans, but it is nice and cozy to the cold-loving cat people. After developing FTL travel they have decided to unite their home planet and expand their empire at an unprecedented speed. While generally friendly, they will not to
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13
More Shelves adds a couple new shelf sizes for all your shelving needs
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This is a zombie mod for Rimworld, featuring zombies that can infect your colonists and turn them into more zombies, as well as zombie horde and a zombie apocalypse event in which the virus goes airborne and reanimates all corpses regardless of their cause of death.
- 343KB
- 1.1k
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14This is a zombie mod for Rimworld, featuring zombies that can infect your colonists and turn them into more zombies, as well as zombie horde and a zombie apocalypse event in which the virus goes airborne and reanimates all corpses regardless of their cause of death.
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This is my collection of small mostly independend items of various kinds. Where possible these items are made with mod compatibility in mind.
- 369KB
- 608
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15This is my collection of small mostly independend items of various kinds. Where possible these items are made with mod compatibility in mind.
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So what is Superior Crafting? Well, it's my vision on how a redesign of the research tree and production chain can enhance the feel of starting out alone and isolated on a new world. With Superior Crafting, you start with minimal items you can build, and must research your way up to the more advanced items. The production chain is also enhan
- 3.0MB
- 1.0k
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16So what is Superior Crafting? Well, it's my vision on how a redesign of the research tree and production chain can enhance the feel of starting out alone and isolated on a new world. With Superior Crafting, you start with minimal items you can build, and must research your way up to the more advanced items. The production chain is also enhan
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17
Food poisoned meals no longer taint whole stacks.
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This is a total overhaul of Rimworld's psychological and social systems. Your colonists, and the stories you can tell about them, are what make Rimworld such a fun game. Now, everyone you encounter will have a unique and recognizable character archetype, giving them massively increased depth and charm.
- 672KB
- 1.3k
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18This is a total overhaul of Rimworld's psychological and social systems. Your colonists, and the stories you can tell about them, are what make Rimworld such a fun game. Now, everyone you encounter will have a unique and recognizable character archetype, giving them massively increased depth and charm.
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A simple mod that adds walls with integrated lights to the game. Revived from an old and lost mod on the ludeon forums.
- 32KB
- 235
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19A simple mod that adds walls with integrated lights to the game. Revived from an old and lost mod on the ludeon forums.
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This mod adds new basic surgeries intended for mid to late game play that will help keep colonists happier and also stay as close to the vanilla game as possible.
- 26KB
- 117
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20This mod adds new basic surgeries intended for mid to late game play that will help keep colonists happier and also stay as close to the vanilla game as possible.
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This mod allows you to dig up and mine stone and minerals on rock terrain, it takes longer to dig/mine the minerals that are more valuable.
- 495KB
- 374
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21This mod allows you to dig up and mine stone and minerals on rock terrain, it takes longer to dig/mine the minerals that are more valuable.
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Craftable Synthread And Hyperweave
Craft synthread and hyperweave at your tailor benches. Requires researching both synthread and hyperweave first. A multi-analyzer is needed as well as these are higher technologies. Synthread requires cloth and steel to make, hyperweave requires synthread, silver, plaststeel and devilstrand.
- 3KB
- 54
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22Craftable Synthread And Hyperweave
Craft synthread and hyperweave at your tailor benches. Requires researching both synthread and hyperweave first. A multi-analyzer is needed as well as these are higher technologies. Synthread requires cloth and steel to make, hyperweave requires synthread, silver, plaststeel and devilstrand.
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This mod adds various new world events.Lost cityAmbrosia addicted animalsShip core startupNew settlementPrisoner campResearch request
- 2.6MB
- 346
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23This mod adds various new world events.Lost cityAmbrosia addicted animalsShip core startupNew settlementPrisoner campResearch request
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Dynamically adjusts the location messages are written at, to avoid blocking the colonist bar.
- 53KB
- 55
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24Dynamically adjusts the location messages are written at, to avoid blocking the colonist bar.
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25
Make meals a stack at a time for less time spent hauling.
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Allows you to designate a type of mineral to be mined such that the vein will be mined to exhaustion.
- 3.1MB
- 31
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26Allows you to designate a type of mineral to be mined such that the vein will be mined to exhaustion.
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Adds new plants and recipes to the game. https://ludeon.com/forums/index.php?topic=36926.0
- 47.5MB
- 624
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27Adds new plants and recipes to the game. https://ludeon.com/forums/index.php?topic=36926.0
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28
A user interface mod for RimWorld Alpha 12d
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A small mod that adds a number of defences. It is in its early stages so any feedback is highly appreciated. I am planning on adding more turrets, artillery, colonist weapons and defensive barriers.
- 352KB
- 534
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29A small mod that adds a number of defences. It is in its early stages so any feedback is highly appreciated. I am planning on adding more turrets, artillery, colonist weapons and defensive barriers.
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30
Reduces the amount of steel and work needed to make components.