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Most endorsed files in the last two weeks
Most endorsed recently added files
Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
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1
Customize your starting colonists in this mod for RimWorld Alpha 12.
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Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns).
- 3.9MB
- 788
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2Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns).
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Project Armory make weapons from every, era, game and movie. but in first hand with the vanilla RimWorld graphics and sounds. But we also release addon packs with graphical and sound alterations. The Project aim to add as many weapons to RimWorld as possible from old day late medieval weapons to Sci-fi weapons to real world firearms found today. It
- 1.6MB
- 1.6k
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3Project Armory make weapons from every, era, game and movie. but in first hand with the vanilla RimWorld graphics and sounds. But we also release addon packs with graphical and sound alterations. The Project aim to add as many weapons to RimWorld as possible from old day late medieval weapons to Sci-fi weapons to real world firearms found today. It
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4
Increases stacksize for all stackable items.
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No Mood Loss on Prisoner Sold or Died
Remove mood penalties from "innocent prisoner died" now labelled "prisoner died" and also from "prisoner was sold". Bonus: Hilariously ironic description for the moods that now are only thoughts with 0 mood effect.
- 27KB
- 367
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5No Mood Loss on Prisoner Sold or Died
Remove mood penalties from "innocent prisoner died" now labelled "prisoner died" and also from "prisoner was sold". Bonus: Hilariously ironic description for the moods that now are only thoughts with 0 mood effect.
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Finally figured i'd bring this mod over for the non steam users. So this mod lowers the required room sizes to better match realistic sizes of a house. This is also for those who like smaller packed bases. This mod was suggested by Gwazi Magnum. Also contains realistic rooms lite
- 903KB
- 848
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6Finally figured i'd bring this mod over for the non steam users. So this mod lowers the required room sizes to better match realistic sizes of a house. This is also for those who like smaller packed bases. This mod was suggested by Gwazi Magnum. Also contains realistic rooms lite
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This mod adds various new world events.Lost cityAmbrosia addicted animalsShip core startupNew settlementPrisoner campResearch request
- 2.6MB
- 332
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7This mod adds various new world events.Lost cityAmbrosia addicted animalsShip core startupNew settlementPrisoner campResearch request
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8
Reduces the amount of steel and work needed to make components.
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Extended Turrets Mod (1.0 Release)
Adds new security turrets to RimWorld as well has a host of new researh choices needed to construct the turrets. New textures are added and each turret has its own attributes.
- 1.2MB
- 1.0k
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9Extended Turrets Mod (1.0 Release)
Adds new security turrets to RimWorld as well has a host of new researh choices needed to construct the turrets. New textures are added and each turret has its own attributes.
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** 100% of any proceeds from the Nexus mod rewards program are donated to animal charities. **A vanilla-friendly set of mods for a better RimWorld! Adds cosmetic and gameplay features including expanded cotton and cloth mechanics, new food crops and recipes, a huge selection of new flooring and bed colours, and more!
- 16.9MB
- 1.6k
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10** 100% of any proceeds from the Nexus mod rewards program are donated to animal charities. **A vanilla-friendly set of mods for a better RimWorld! Adds cosmetic and gameplay features including expanded cotton and cloth mechanics, new food crops and recipes, a huge selection of new flooring and bed colours, and more!
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This mod adds in various new methods of producing power with its own research topics before it can be built. It also adds in two new methods of storing power, and modifies the walls to make more sense in terms of their power transition.
- 154KB
- 880
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11This mod adds in various new methods of producing power with its own research topics before it can be built. It also adds in two new methods of storing power, and modifies the walls to make more sense in terms of their power transition.
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Rimworld: Medieval Edition, removes all of the industrial and above tier tech and research. No Guns, No Power and No Mechanoids! All factions and traders, are limited to Neolithic and Medieval weaponry. In its place? New Swords, Buildings, Research Topics and Factions (Picts, etc.) each with their own unique items.
- 1.9MB
- 192
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12Rimworld: Medieval Edition, removes all of the industrial and above tier tech and research. No Guns, No Power and No Mechanoids! All factions and traders, are limited to Neolithic and Medieval weaponry. In its place? New Swords, Buildings, Research Topics and Factions (Picts, etc.) each with their own unique items.
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Sparkling Worlds - Glittertech on the Rim
This mod adds the ability to craft more items usually only available through trading.Additionally there are more items, a new faction and much more...
- 9.5MB
- 644
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13Sparkling Worlds - Glittertech on the Rim
This mod adds the ability to craft more items usually only available through trading.Additionally there are more items, a new faction and much more...
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This is a zombie mod for Rimworld, featuring zombies that can infect your colonists and turn them into more zombies, as well as zombie horde and a zombie apocalypse event in which the virus goes airborne and reanimates all corpses regardless of their cause of death.
- 343KB
- 1.1k
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14This is a zombie mod for Rimworld, featuring zombies that can infect your colonists and turn them into more zombies, as well as zombie horde and a zombie apocalypse event in which the virus goes airborne and reanimates all corpses regardless of their cause of death.
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15
Make meals a stack at a time for less time spent hauling.
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Adds new plants and recipes to the game. https://ludeon.com/forums/index.php?topic=36926.0
- 47.5MB
- 606
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16Adds new plants and recipes to the game. https://ludeon.com/forums/index.php?topic=36926.0
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17
A user interface mod for RimWorld Alpha 12d
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This mod adds several well balanced vanilla-like weapons. If you would like to add a specific weapon/firearm just leave a comment and i will consider the suggestion.
- 857KB
- 516
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18This mod adds several well balanced vanilla-like weapons. If you would like to add a specific weapon/firearm just leave a comment and i will consider the suggestion.
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This is a total overhaul of Rimworld's psychological and social systems. Your colonists, and the stories you can tell about them, are what make Rimworld such a fun game. Now, everyone you encounter will have a unique and recognizable character archetype, giving them massively increased depth and charm.
- 672KB
- 1.3k
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19This is a total overhaul of Rimworld's psychological and social systems. Your colonists, and the stories you can tell about them, are what make Rimworld such a fun game. Now, everyone you encounter will have a unique and recognizable character archetype, giving them massively increased depth and charm.
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20
Disables or reduces friendly fire in RimWorld
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21
Allows showing of hair below helmets and other headgear.
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Crafting Quality Rebalanced Rimworld B19
Rebalances Item Crafting Quality, for example a skill 20 Crafter will not have the chance to make an awful item.
- 90KB
- 96
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22Crafting Quality Rebalanced Rimworld B19
Rebalances Item Crafting Quality, for example a skill 20 Crafter will not have the chance to make an awful item.
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This was a small mod that add some clutter aka. furniture to the game. Somthing just to throw in there so colony will look a bit more diffrent.
- 1.3MB
- 793
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23This was a small mod that add some clutter aka. furniture to the game. Somthing just to throw in there so colony will look a bit more diffrent.
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Xenohumans - Gen-spliced Xenos on the Rim
This mod adds 4 new vanilla friendly races to the game.All of them are variants of the normal human and can be starting colonists.They also appear later in the game as enemies, wanderers or refugees.The races are:- Designer mates- Soldiermorphs- Wolfmen- ScalemenThe mod can be added to any
- 1.7MB
- 184
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24Xenohumans - Gen-spliced Xenos on the Rim
This mod adds 4 new vanilla friendly races to the game.All of them are variants of the normal human and can be starting colonists.They also appear later in the game as enemies, wanderers or refugees.The races are:- Designer mates- Soldiermorphs- Wolfmen- ScalemenThe mod can be added to any
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25
This mod add an inventory panel where you can see all your ressources.
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Tech Tree Minami v3.3 RIMWORLD COMPLETE
Adds more than just a tech tree, features crafting of individual parts for building construction, a transition period between survivor colony to a full-pledge sustainable colony which fully makes use of trading ships and a lot more!
- 14.9MB
- 831
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26Tech Tree Minami v3.3 RIMWORLD COMPLETE
Adds more than just a tech tree, features crafting of individual parts for building construction, a transition period between survivor colony to a full-pledge sustainable colony which fully makes use of trading ships and a lot more!
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Pawn State Icons (Rimworld PSI)
Shows small health-tracking icons near all of your colonists and prisoners.
- 791KB
- 619
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27Pawn State Icons (Rimworld PSI)
Shows small health-tracking icons near all of your colonists and prisoners.
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28
Restores the frequency of orbital traders
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Adds a space cat faction. They like the cold. They hail from a planet that could be described as an arctic nightmare to humans, but it is nice and cozy to the cold-loving cat people. After developing FTL travel they have decided to unite their home planet and expand their empire at an unprecedented speed. While generally friendly, they will not to
- 5.9MB
- 474
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29Adds a space cat faction. They like the cold. They hail from a planet that could be described as an arctic nightmare to humans, but it is nice and cozy to the cold-loving cat people. After developing FTL travel they have decided to unite their home planet and expand their empire at an unprecedented speed. While generally friendly, they will not to
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30
Very small mod that allows you to build vents using wood, bricks and other materials.