About this mod
So what is Superior Crafting? Well, it's my vision on how a redesign of the research tree and production chain can enhance the feel of starting out alone and isolated on a new world. With Superior Crafting, you start with minimal items you can build, and must research your way up to the more advanced items. The production chain is also enhan
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Please feel free to leave any comments, questions, or ideas, because without you the community this mod would not be what it is today!
Changes:
* Updated to alpha 11
* Training items are now used automatically when the pawn is idle, as well as manual use
* Added a flamethrower weapon
* Added a fire extinguisher
* Hydroponic tables can now automatically change all connected tables to grow the same plant type
* Updated all in game textures to remove unsightly ghosting
* Replaced wood plank texture with something more pleasing to the eye
* Balanced vents so temperature equalizes more evenly between connected rooms
* Decreased the cost of campfires to help balance starting in cold climates
* Decreased the cost of mulch used to fertilize soil
* Mulch now is made from kindling instead of whole logs
* Increased the amount of silver traders have available to buy your goods with
Fixes:
* Hoppers now properly accept hauled items
* Growing zones now working properly for crops
* Meal source alert now properly recognizes the cookstove, grill, and food prep table
* Floors can now be removed
* Equipment rack is now able to store items properly
* Minor fix to allow for worktables to function better
* Raiders should no longer be armed with fire extinguishers
* Colonists should now be able to resume crafting melee weapons at the craftsman's table
* Fixed bug when adding the 5th colonist to the training menu
* Fixed the advanced prosthetic arm, power claw, & scyther blade so they now properly work as melee weapons
* Colonists will now stop training if asked to perform another job
* Fix to workgiver code for fire extinguishers
- FAQ -
Question: I want to build a furnace, but it wants to make it out of slate blocks and I don't have any and can't make any.
Answer: If you click on the icon in the build menu, you can select what types of blocks you can build it from. Sometimes the default selection isn't a type of block you may already have.
Question: How do I use the training devices?
Answer: All four training devices are mannable. Just activate your pawn and right-click the item to direct them to man it. They will stop using it when they are tired, hungry, or interrupted by you.