Miscellaneous
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Customize your starting colonists in this mod for RimWorld Alpha 12.
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** 100% of any proceeds from the Nexus mod rewards program are donated to animal charities. **A vanilla-friendly set of mods for a better RimWorld! Adds cosmetic and gameplay features including expanded cotton and cloth mechanics, new food crops and recipes, a huge selection of new flooring and bed colours, and more!
- 16.9MB
- 1.8k
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** 100% of any proceeds from the Nexus mod rewards program are donated to animal charities. **A vanilla-friendly set of mods for a better RimWorld! Adds cosmetic and gameplay features including expanded cotton and cloth mechanics, new food crops and recipes, a huge selection of new flooring and bed colours, and more!
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Restores the frequency of orbital traders
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This was a small mod that add some clutter aka. furniture to the game. Somthing just to throw in there so colony will look a bit more diffrent.
- 1.3MB
- 834
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This was a small mod that add some clutter aka. furniture to the game. Somthing just to throw in there so colony will look a bit more diffrent.
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Sparkling Worlds - Glittertech on the Rim
This mod adds the ability to craft more items usually only available through trading.Additionally there are more items, a new faction and much more...
- 9.5MB
- 746
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Sparkling Worlds - Glittertech on the Rim
This mod adds the ability to craft more items usually only available through trading.Additionally there are more items, a new faction and much more...
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This is my collection of small mostly independend items of various kinds. Where possible these items are made with mod compatibility in mind.
- 369KB
- 655
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This is my collection of small mostly independend items of various kinds. Where possible these items are made with mod compatibility in mind.
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Adds a space cat faction. They like the cold. They hail from a planet that could be described as an arctic nightmare to humans, but it is nice and cozy to the cold-loving cat people. After developing FTL travel they have decided to unite their home planet and expand their empire at an unprecedented speed. While generally friendly, they will not to
- 5.9MB
- 527
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Adds a space cat faction. They like the cold. They hail from a planet that could be described as an arctic nightmare to humans, but it is nice and cozy to the cold-loving cat people. After developing FTL travel they have decided to unite their home planet and expand their empire at an unprecedented speed. While generally friendly, they will not to
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Disables or reduces friendly fire in RimWorld
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No Mood Loss on Prisoner Sold or Died
Remove mood penalties from "innocent prisoner died" now labelled "prisoner died" and also from "prisoner was sold". Bonus: Hilariously ironic description for the moods that now are only thoughts with 0 mood effect.
- 27KB
- 409
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No Mood Loss on Prisoner Sold or Died
Remove mood penalties from "innocent prisoner died" now labelled "prisoner died" and also from "prisoner was sold". Bonus: Hilariously ironic description for the moods that now are only thoughts with 0 mood effect.
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A simple mod that adds walls with integrated lights to the game. Revived from an old and lost mod on the ludeon forums.
- 32KB
- 308
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A simple mod that adds walls with integrated lights to the game. Revived from an old and lost mod on the ludeon forums.
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Make buildings with windows.
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This mod changes surgery success to be less arbitrary and random.
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Xenohumans - Gen-spliced Xenos on the Rim
This mod adds 4 new vanilla friendly races to the game.All of them are variants of the normal human and can be starting colonists.They also appear later in the game as enemies, wanderers or refugees.The races are:- Designer mates- Soldiermorphs- Wolfmen- ScalemenThe mod can be added to any
- 1.7MB
- 209
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Xenohumans - Gen-spliced Xenos on the Rim
This mod adds 4 new vanilla friendly races to the game.All of them are variants of the normal human and can be starting colonists.They also appear later in the game as enemies, wanderers or refugees.The races are:- Designer mates- Soldiermorphs- Wolfmen- ScalemenThe mod can be added to any
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(B19)(1.0)(B18) DoublePopulation - increase your colonists cap
As you already know (or don't) RimWorld has a population cap depending on which storyteller you pick. This mod makes it so that you are more likely to get new pawns at higher population levels and also makes the default cap double, so you can have more slaves at hand at the same time.
- 21KB
- 184
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(B19)(1.0)(B18) DoublePopulation - increase your colonists cap
As you already know (or don't) RimWorld has a population cap depending on which storyteller you pick. This mod makes it so that you are more likely to get new pawns at higher population levels and also makes the default cap double, so you can have more slaves at hand at the same time.
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Alpha 6! Adds medical beds that heal colonists five times faster than regular beds. Must be researched.
- 3KB
- 154
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Alpha 6! Adds medical beds that heal colonists five times faster than regular beds. Must be researched.
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This mod adds a Sun Lamp and a Battery to your Hydroponic tables. This helps out when there are power outages from Solar Flares or just a busted power conduit. You must research Hydroponics and Upgraded Hydroponics to obtain this table.
- 226KB
- 153
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This mod adds a Sun Lamp and a Battery to your Hydroponic tables. This helps out when there are power outages from Solar Flares or just a busted power conduit. You must research Hydroponics and Upgraded Hydroponics to obtain this table.
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This mod add an inventory panel where you can see all your ressources.
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want to turn your colony to a world war 1 fortress and hold numerous number of waves? then this is the mod for you!!!
- 3.1MB
- 138
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want to turn your colony to a world war 1 fortress and hold numerous number of waves? then this is the mod for you!!!
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Wave Survival Mode is a RimWorld game mode that is more fast-paced and combat-focused than the standard game. It allows you to build up your base quickly and defend it against wave after wave of enemies until your colony is overwhelmed.
- 824KB
- 136
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Wave Survival Mode is a RimWorld game mode that is more fast-paced and combat-focused than the standard game. It allows you to build up your base quickly and defend it against wave after wave of enemies until your colony is overwhelmed.
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This mod adds new basic surgeries intended for mid to late game play that will help keep colonists happier and also stay as close to the vanilla game as possible.
- 26KB
- 134
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This mod adds new basic surgeries intended for mid to late game play that will help keep colonists happier and also stay as close to the vanilla game as possible.