No Man's Sky

About this mod

A mod that adds over 1000 new base objects, including decorations, new outpost and basic structures, flags and decals.

Permissions and credits

Remember to use BuildFrame RecTUM if you use Eucli-ea with other basebuilding mods

Like building with Eucli-ea?
Want to join in the fun of making beautiful bases with other builders?
Join the Modding Discord and you too can build for Project Facade.
See this Reddit thread for details.

If you want to support me as a filmmaker, feel free to watch my latest short film "Blackwhite" and share it with people you know:

This mod currently adds 1429 additional decorations in total, including:
  • Basic, Cuboid Rooms, and Outpost Structure pieces;
  • Interactive decorations, these decorations include crates and boxes that give the player materials or technology;
  • Gardening plants and rocks;
  • Neon Signs and Giant Hologram Showpieces;
  • Various types of NPCs;
  • New flags and emblems;
  • Miscellaneous Decals;
  • Special Decorations that takes Quicksilver to purchase from the Synthesis Companion;
  • The Direct Unified Materialisation Protocol (D.U.M.P.)™ Station that can be built anywhere, allowing freighter storage access anywhere! Go to the Tech category to build it;
  • The Bubble Defense Shield Multiplexer (B.D.S.M)™ that can be built to provide environmental protection for a very large area;
  • The Unified Small-ScaleRepository (U.S.S.R.)™ that can consolidate 10 containers inside a cuberoom, providing quick access to storage facilities;
  • The Stationed Tropospheric Uncertainty Rectification Motor (S.T.U.R.M.)™ that can be built to stop storms on demand;
  • Decal and Neon letters and punctuations;
  • There are rumors lately saying that there is a faint voice penetrating the cosmos, seeking its chosen one... Perhaps one would only find the source of the voice in the most anomalous or places.
  • 2 new valuable products: Niteliosis Chip and Tychronite Crystal
  • Safes spread throughout the galaxy, which when drilled grants player valuable rewards
All of the objects will be present in your build menu when you open the game.

Included Flags and Emblems:
  • Main Galactic Hub Flag by morgvom_org
  • Main Galactic Hub Emblem by morgvom_org
  • Main Emblem, inverted colors
  • Galactic Cartographer Emblem by Denjo92
  • Exocraft Racer Emblem by TheMarco
  • Galactic Hub Flag by TheMarco
  • Galactic Hub Flag by tragedyfish
  • Galactic Hub Flag by salaba-red / Kesbet
  • Galactic Hub Emblem by salaba-red / Kesbet
  • 2 Galactic Hub Flags by Elytron77
  • Galactic Hub Emblem by Elytron77
  • Galactic Hub Flag by Qwerty12489
  • 2 Galactic Hub Flags by Korvaccine
  • 2 Galactic Hub Emblems by Korvaccine
  • 7 Alliance of Galactic Travelers (AGT) Emblems
  • Empire of HOVA Emblem by GtaHov
  • Hello Games Logo
  • Yebdishtei Flag and Emblem by Qwerty12486
  • Pandarian Empire Flag and Emblem by A_SavagePanda
  • Arcadia Project Emblem by Axiom1380
  • Deep Thought Collective Emblem by mistakeordesign
  • Amino Hub Emblem by BoidGaming
  • Conure Republic Emblem
  • Nesdorinux Project Emblem and Flag by Acolatio
  • Constitutional Monarchy of Yokoso Emblem by CinnamonMcSwirls
  • No Man's Sky Love Emblem by LawOfEvolution
  • The Chosen Emblem by professorbaibai
  • 4 Earth Flags by various artists
  • BURD emblem by kBurd67
  • Oxalis Emblem by Acolatio
  • The Colonial Fleet Emblem and Flag by Choopsha
  • Eissentam Travellers Foundation Emblem
  • Nation of Samone Emblem and Flag by BaileyJack
  • The Empire of Jatriwil Emblem by WAAM86
  • Black Hole Suns Emblem by Husker
  • Korvax Ascendency Emblem by HakuokiX

Installation instructions:

  • Download the mod
  • Unzip/open the downloaded file
  • Put "__MOD_Winder_HubFlag" into your No Man's Sky mods folder;
  • For compatibility with other mods editing the same files (or LOD / other tweaks), read "Customisation/compatibility instructions with AMUMSS";
  • For the Buildable Waterfalls addon version, YOU MUST HAVE THE MOD INSTALLED OR IT WILL NOT WORK. put "~~~MOD_Winder_HubFlag_COMP.pak" into your No Man's Sky mods folder (both"~~MOD_Winder_HubFlag.pak" and "~~~MOD_Winder_HubFlag_COMP.pak" must be installed)
  • (Optional) put "~MOD_Winder_HubFlag_CubeSnap.pak" into the mods folder to enable paving/cube infrastructure to Cuboid Rooms snapping
  • (Optional) Delete everything in the SHADERCACHE folder
  • Happy times

Customisation/compatibility instructions with AMUMSS:

  • Keep "__MOD_Winder_HubFlag.pak" inside the MODS folder;
  • Download the Eucli-ea AMUMSS script from the Downloads Tab's Miscellaneous section;
  • Download BuildFrame RecTUM;
  • Place both "+++++Winder_HubFlag_METADATA.lua" from Eucli-ea and "++++++BuildFrame_RecTUM" from BuildFrame RecTUM into the ModScript folder;
  • Open "+++++Winder_HubFlag_METADATA.lua";
  • Regarding customisation available via the lua, see AMUMSS Script exclusive customisation options below;
  • To build a compatibility pak with other mods (see AMUMSS's page for details on building a mod), place all AMUMSS script of the conflicting mods (or the pak itself if a lua script is unavailable) in the ModScript folder;
  • Run BUILDMOD.bat, press "Y" when asked by AMUMSS to create a merged pak, ~~~~~Winder_HubFlag_COMPATIBILITY.pak will be created. If the created pak is instead named as "PatchMod_XXXXXX", rename the pak with extra tildes (~) at the beginning of the file name
  • Happy times
Read this guide for more information on how to merge mods with AMUMSS.

AMUMSS Script exclusive customisation options:

  • POP_IN_RATE changes the rate of base object pop-in/pop-out, modify from 1-5 (default is 2), see images in Media tab for example;
  • EVERYTHING_CAN_SCALE allows every Eucli-ea object to be scalable while building, default is false, to force all objects to be scalable, set to true;
  • OVERRIDE_INACTIVE turns on LOD models for all Eucli-ea objects, defaults is true. To disable LOD models, set to false;
  • FREE_SPECIALS allows player to build any "Special Decoration" to be built without buying the recipe from Quicksilver shop, default is false. To know Special Decorations automatically, set to true;
  • BUILD_ANYWHERE allows all Eucli-ea objects to be built outside base boundaries, default is false. To allow objects to be built anywhere on planet, set to true;
  • MORE_VANILLA_FLOOR reverts the basic floors' advanced snapping capabilities to its vanilla form, default is false, to revert the floors to vanilla, set to true.
  • MORE_BUILDING_DISTANCE increases the distance at which objects can be built, and allows objects to be scaled at a larger range, default is false, to allow snapping at a longer distance, set to true.
  • If you are NOT also using BuildFrame RecTUM, set RECTUM_USED to false. Otherwise, leave it at true.

    Click here to go to AMUMSS's Nexus mod page.

Available as a standalone mod.
Compatible with BOTH theFisher86's SimCity 5300 and Kremit's GrowMoar Trevis's Buildable Waterfalls  Kibble's Kibbles n' Bits mod and similar mods via lua script for Mjjstral and Wbertro 's AMUMSS.
Now also incorporates Kremit DeFrog's Fix BluePrint Vendor. Hello Games fixed the issue in 1.3 after we've addressed this issue in several occurrences, thanks, we've had a good run!

Modified vanilla files list:
Other files are newly added and should not interfere or be interfered with other mods.
Compatible with SimCity 5300 and GrowMoar with the "SCTree" version.
Compatible with Trevis's Buildable Waterfalls with the "_COMP" version.
Special thanks to:
alexo1001 for making the "Galactic Hub Flag & Emblem" mod;
theFisher86 for making the glorious SimCity 5300.
Both mods inspired me to make this standalone mod, which originally started as just the SimCity addon.
monkeyman192 for helping me find out many secrets in the MBINs, many decorations would not exist without his help!
Nadalee for the suit model, that really makes the chamber shine!
UKMerlin and tanksear for testing 3.2.0 Prerelease
Everyone who created the emblems and flags for the Galactic Hub, you are the ones that make this mod possible in the first place!

Additional details:
This mod uses parts of theFisher86's "SimCity 5300", the respective parts of the mod will be removed upon either of mod's author's request.
Version number is now independent to SimCity 5300's as the amount of added objects got out of hand.
There are plans of adding the other emblems as decals, but only if I have time. I'm writing a dissertation and I already don't have much life yet.
I personally will not likely update this mod for Darc Tech, as I'm using 40 other mods and therefore don't use Darc Tech myself. However, the process of making any mod that adds buildable objects are rather simple (you literally copy & paste some text and be done with it), so if anyone is willing to make this mod compatible with Darc Tech, I'll be more than happy to share my experience and give instructions.

Neon Letters by danny_p3d, NEONSIGN1 by NikiYani, NEONSIGN2 BY Alex Bes, NEONSIGN 3 by mansta9 are used under CC-BY.
NEONSIGN4 by alexbes, NEONSIGNNICE1-11 by custom "Royalty Free License".

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GIVE ME MONEY (if you want)