Buildings
- Refine results Found 56 results. 2072 have been filtered out. Currently filtering by: categories. (Clear filters)
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gBase Boundaries - Gumsk's Base Building
Changes to base boundaries and cable lengths.
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Eucli-ea - More buildable base decorations and structures
A mod that adds over 1000 new base objects, including decorations, new outpost and basic structures, flags and decals.
- 176.0MB
- 822
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Eucli-ea - More buildable base decorations and structures
A mod that adds over 1000 new base objects, including decorations, new outpost and basic structures, flags and decals.
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Gives trading posts a redesign
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This mod adds hundreds of new buildable items to the base building menu, as decorations.
- 44KB
- 478
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This mod adds hundreds of new buildable items to the base building menu, as decorations.
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This mod "fixes" lights within the game to actually emit light (and therefore light up areas).
- 23KB
- 446
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This mod "fixes" lights within the game to actually emit light (and therefore light up areas).
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Add snapping points to commonly used industry buildings.
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GDoor - Automatic Proximity Doors and Door Reskins
Automatic doors and garages open and close like magic. Lots of door glow re-skins.
- 6KB
- 274
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GDoor - Automatic Proximity Doors and Door Reskins
Automatic doors and garages open and close like magic. Lots of door glow re-skins.
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Makes buildable lights work without power. Increases brightness of some lights.
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Build for free without restrictions and scale any object
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Freighter Base - Cyberpunk City
Built a cyberpunk city on my freighter and decided to share the save file, included .fb3 and .bse files
- 262KB
- 161
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Freighter Base - Cyberpunk City
Built a cyberpunk city on my freighter and decided to share the save file, included .fb3 and .bse files
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Extends the base boundary limits, for easier power management with the new Beyond Power System.
- 11KB
- 144
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Extends the base boundary limits, for easier power management with the new Beyond Power System.
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BuildFrame RecTUM - Recategorisation and Trimming Utility for Build Menu
Recategorises and condense vanilla basebuilding menu groups to make room for modded objects. The backbone of BuildFrame.
- 4KB
- 142
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BuildFrame RecTUM - Recategorisation and Trimming Utility for Build Menu
Recategorises and condense vanilla basebuilding menu groups to make room for modded objects. The backbone of BuildFrame.
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Allows you to pick up Autonomous Mining Units (AMUs) after placing them down.
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Please note: You no longer need to use Blender to use this mod.Just copy & paste the text from the notepad file over the text for your freighter base in your json save file; under 'Persistent Player Bases'.See below for list of rooms on board.
- 200.3MB
- 124
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Please note: You no longer need to use Blender to use this mod.Just copy & paste the text from the notepad file over the text for your freighter base in your json save file; under 'Persistent Player Bases'.See below for list of rooms on board.
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AnkhNeter's Clipping Construction
SYNTHESIS Compatible v2.22. Now With Pie! Allows clipping of several build items. No more "INVALID POSITION" when trying to place these objects. New Triangle pieces added to the list.
- 43KB
- 116
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AnkhNeter's Clipping Construction
SYNTHESIS Compatible v2.22. Now With Pie! Allows clipping of several build items. No more "INVALID POSITION" when trying to place these objects. New Triangle pieces added to the list.
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Introduces essential snapping points to various commonly used buildings, allowing said objects to snap to each other, themselves, and on top of the basic floor panels and small floor panels. This is an updated mod from Ethreon and Babscoole's Snappy Industry mod.Contribute @ https://github.com/nullptrerror/NMS-OcdIndustry/tree/master
- 27KB
- 113
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Introduces essential snapping points to various commonly used buildings, allowing said objects to snap to each other, themselves, and on top of the basic floor panels and small floor panels. This is an updated mod from Ethreon and Babscoole's Snappy Industry mod.Contribute @ https://github.com/nullptrerror/NMS-OcdIndustry/tree/master
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SYNTHESIS Compatible v2.22. Allows wood, concrete, and metal quarter sized floor panels to clip through other objects. No more "INVALID POSITION" when trying to place these objects.
- 42KB
- 92
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SYNTHESIS Compatible v2.22. Allows wood, concrete, and metal quarter sized floor panels to clip through other objects. No more "INVALID POSITION" when trying to place these objects.
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No Man's Sky Moar Stellar Extractors
Adds 4 New, Fully Functional Stellar Extractor Rooms -Stellar Extractor: Exotic MaterialsStellar Extractor: GassesStellar Extractor: MetalsStellar Extractor: Stellar MaterialsAdjusts Extractor Speeds and CapacitiesAdds option to adjust Extractor Speed and Capacity in lua Script
- 3.4MB
- 91
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No Man's Sky Moar Stellar Extractors
Adds 4 New, Fully Functional Stellar Extractor Rooms -Stellar Extractor: Exotic MaterialsStellar Extractor: GassesStellar Extractor: MetalsStellar Extractor: Stellar MaterialsAdjusts Extractor Speeds and CapacitiesAdds option to adjust Extractor Speed and Capacity in lua Script
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Adds Plant Harvester to the game.
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Contains options to add more landing pads, add a Ship Salvage Terminal, and let NPCs use all the landing pads at Trading Posts.
- 23KB
- 88
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Contains options to add more landing pads, add a Ship Salvage Terminal, and let NPCs use all the landing pads at Trading Posts.