Fallout New Vegas
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TheShinyHaxorus

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TheShinyHaxorus

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About this mod

An Animation Overhaul that covers most of the AK-style rifle mods on the Nexus.

Requirements
Permissions and credits
THIS WAS MADE AT A PLAYER/VIEWMODEL/WEAPON FOV of 75 (the one that controls how close your gun is to the screen), ANY COMPLAINTS ABOUT SEEING STUFF YOU SHOULDN'T AT OTHER FOV VALUES WILL BE IGNORED


Showcase:


Requirements:
Any of the AK mods listed below as compatible
kNVSE
ISControl Enabler

Stewie's Tweaks (turn on partial reloads in the INI file)
B42 Inspect and Ammo Check

Optional:
Empty Clicks - Improved Dry Fire (turn on the animation in 1st person to see the dry fire)
 
This overhaul supports most of the AK-style rifle mods on the Nexus, and probably most of the future ones, if they use Millenia's AK, Heffy's AK, or the AK-100 mods or nodes as a base. Should be mostly plug-n-play. You may have to add new mods or lesser-known ones to the .json yourself if you want those supported as well. Inspect and ammo check animations for B42 Inspect and Ammo Check are included for the Reload E,I, and M slots. Too lazy to include EDIDs for the hundreds of form ids for all of these different mods, sorry.

As a general rule, weapon modifications that add Drum Magazines or Dual/Taped magazines are not supported. May change in the future, but as for now they are not. An animation patch for the taped magazines in the Elysium AK mod is here, it should work along with these animations just fine.

Here are a few notable supported mods:

Heffy's AR15s and AKs

Heffy's AR15s and AKs - REMAKE (for whatever reason, the author moved the sighting node a bit closer so there is a tiny bit of camera clipping during ADS fire and hipfire with the PSO (can't fix this one, sorry), install FOV Slider and turn Near Clipping from default 5 to 4 if the ADS fire clipping bothers you. Alternatively, you can use ISControlEnabler to fix the Sighting nodes on the ones you use if that's your jam. There's an optional to put the regular ADS fires back for you folks.)

Another Millenia, Weapons of the New Millenia, all the Millenia compilations, etc. as long as they didn't make sweeping changes to the nifs that would stop the anims from playing correctly, your mileage may vary though.

Millenia's AK74AKS74U

Worn AK

AK-400

Elysium AK #1

Elysium AK#2

AK-100 

AK74M - Minor clipping on the magazines

MWR2 AK47 -  Minor Clipping on the magazine as well

Any Current or Future mods that use the nifs in these mods as a base.


These are the ones that are NOT supported, Partially supported, or otherwise have issues:

RE8 Dragoon Tactical Rifle - This one is actually pretty cool, but since the AK comes with a flashlight and a foregrip already installed with no way to remove them, there's a ton of clipping until such time as I make a foregrip version of this animation set.

Notes:

- Locomotion is not included, so this weapon will use whatever your default is that you have installed. I personally use Asurah's animations as a base, but Hitman's Locomotion pack, Frozen's Locomotion Pack, or a combination of the two are also great choices.

- There are probably bugs, I'll try to fix the big ones in the time I have. 

-Hey You, yeah, you! Thanks for checking this out. Hope it makes your gameplay sessions THAT much more entertaining and fun.

Recommendations:
B42 Inertia
Immersive Recoil
Viewmodel Recoil
Jamming Fix and Optional Tweaks

Permissions
My animations are ALWAYS modder's resource. That means you may use the files in your mods without having to ask me, though it's always nice if you do. If you want to use files other than the animations, please contact the respective owners of those files to get permission from them.

Credits:

-F34R for doing the inspect for me, thanks a ton man
-Anirvana for graciously letting me use his mod as a base
-Partisan for most of the sfx
-All the people who spent their blood, sweat and tears making the mods that this animation set covers, you guys are awesome
-FNV Animators discord for answering most of my questions
-Ha_ru for making the rig for 3DS Max that made any of this possible for me
-Hitman47101 simply because I wouldn't be doing this without him