About this mod
Makes Freeside less linear and more open-ended by adding paths and interiors between areas
- Requirements
- Permissions and credits
- Changelogs
- Donations
New content:
2 new interiors, 1 new junk gate, and 2 new doors to existing interiors, each acting as a bridge between the two worldspaces.
2 opened ruined buildings in the strip gate worldspace.
3 new cleared rubble paths in the freeside north worldspace.
New and opened areas have been decorated with generic npcs, clutter, and loot. I aimed to make the areas feel like vanilla game areas.
3 of the doorways added by this mod are locked:
- The back alley way entrance of the new ruined store interior is a key-only lock, and it is held by the thug in the alley way that you talk to, and also contained in the desk at the back in the store.
- The alley way entrance to The King's School of Impersonation is a key-only lock, and is held by The King. You can pickpocket it off of him, but you can also retrieve it once he decides he owes you a favor. (done through quests)
- The employee entrance to Cerulean Robotics is a Hard lock. If you don't have the skill level for it, you can find the key inside on a counter.
No DLCS required, TTW patch included.
Note that non-ttw games take a lot for me to support and test, so your mileage may vary with only the base version.
A very crude diagram of the passages:
Red = Where the two worldspaces split.
Cyan = passages in the base game.
Green = new passages added by this mod.

This was my first mod to add completely new interiors, let me know if there's any issues.
Compatibility with other mods:
Red = NOT COMPATIBLE or redundant
Yellow = Has issues
Cyan = Patch exists
Green = Fully or nearly fully compatible, no issues
This is by no means an exhaustive list, this is mostly stuff I've tested myself or can be absolutely sure of:
Tale of Two Wastelands - No conflicts, but a patch exists for a more complete experience that adds navmeshing and another entrance to Union Station.
Strip and Freeside Map Markers - No conflicts, fully compatible.
Frank's Freeside Bar and Clinic - Conflicts with the ruined store cell, because it uses the same door in the alleyway.
Open Freeside mods - This mod was made with the worldspace split in mind, the doors added lead to the secondary worldspace. Not compatible.
Mojave NPCs - No conflicts or known odd interactions. Complements this mod well.
New Vegas Bounties I LE - No conflicts.
New Vegas Killer LE - No conflicts.
Silver Rush Roof Expanded - No conflicts or known odd interactions. Complements this mod well.
NV Interiors Remastered - No conflicts. Don't know about the original version.
A World of (Less) Pain - No conflicts. Don't know about the original version.
MoreMojave - No conflicts.
Uncut Wasteland - Slight z-fighting and clipping in the alleyway. Fixed by the patch in the files tab. NOT REQUIRED IF YOU'RE USING THE VERSION FROM WASTELAND SURVIVAL GUIDE.
Prerelease Restored - No conflicts or known odd interactions. Complements this mod well.
Functional Post Game Ending - Inconsistent with post-game changes. Fixed by the patch in the files tab.
I work tirelessly to support my mods and provide them for free.
Any support, even the smallest donation, would be greatly appreciated and would help me continue my hobby, which I pour my heart and soul into.
Thank you for reading this.
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