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Version5.002
- Download:
- Manual
File information
Last updated
Original upload
Created by
CheeseholeUploaded by
CheeseholeVirus scan
Safe to use
Current section
About this mod
Adds more locations to game at the more sparse areas of worldspace. Integrates few elements of DLC into base game and makes exploring worthwhile thing to do.
- Requirements
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DLC requirements
DLC name Dead Money Honest Hearts Old World Blues Lonesome Road Gun Runners' Arsenal Nexus requirements
Mod name Notes JIP LN NVSE Plugin Off-site requirements
Mod name Notes GENERATED LOD NVSE Mods requiring this file
Mod name Notes DiDisaan's Patch Emporium DUST Survival Simulator - MoreMojave Patch Hard requirement Enhanced Vegas Ruins - MoreMojave Patch Five Aces - MoreMojave Patch Headhunting - MoreMojave patch no esp. dependency, but patch is made with MoreMojave in mind MoreMojave - Valley Of The Trappers Patch MoreMojave Cheytac M200 Intervention Patch MoreMojave Eliza Red Rock Canyon patch MoreMojave german translation Original Mod wird benötigt. MoreMojave ITA MoreMojave RU My take on a ZionTrail-MoreMojave-HeadHunting Patch piber's patch and micro mod hell S6S More Mojave Patch The Ultimate Zion Trail Landscape Patch - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
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Translations
- Russian
- Italian
- German
- Changelogs
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Version 5.002
- Thanks to Demorome for improving Bloatfly script, shouldn't cause anymore crashes.
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Version 5.001
- Fixed some reported issues.
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Version 5
- This one is a big overhaul I decided to finally do for the sake of actually having it to work around with other mods. As far as mod is concerned, this is it. I don't plan or have intentions to add any more locations to this mod. The next updates for this mod are purely updates, patching and what not.
- -Removed Solar Station from Invapah Lake and moved it to Old Nuclear Test Site
- -Removed Primm Bunker
- -Removed Mountain Springs
- -Removed Northwest region completely (It was done few iterations ago, but this time letting other people know. THIS MEANS COMPATIBILITY PATCHES FOR ZION TRAIL AND OVERSEER'S MOD TAKING PLACE IN THERE ARE OBSOLETE.)
- -Removed Westside rooftops (I figured Overpasses is where the focus should stay at.)
- -Removed unused entries, and swapped all spore plants that spawn with base game versions (so if you use mod that edits spore plants, those spore plants get affected too)
- Planning to do more changes, one thing at a time...
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Version 4.7a
- Fixed reported issues.
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Version 4.7
- Fixed reported issues.
- Made upper Train Tunnels infested with Deathclaws and Super Mutants accessible again. Might as well keep it since it causes no harm (thought it could be improved).
- Green Springs Cave should have its entrance back.
- Border walls on newly added area should be disabled now.
- Landscape seam in Ranger Station Charlie should had been fixed.
- 2 map markers removed from removed locations.
- Fixed floating barrel.
- Moved some of the securitrons away so they're not instantly aggroing you while you are at 188 post.
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Version 4.6
- Fixed reported issues.
- Included Optional file for LOD that should be now fixed and not cause issues.
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Version 4.5
- Removed entirely north east and north west areas.
- Removed Clark Field edits.
- Made upper Train Tunnels infested with Deathclaws and Super Mutants inaccessible for now.
- Removed Yao Guai challenge from Yao Guais at Griffith Peak.
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Version 4.1
- This will be the last small edit for version 4. The next release will have more major changes.
- Reduced health of Ghoul Raiders and gave them appropriate food item.
- Removed custom made Viper and Jackal spawns and replaced them with in game existing ones, allowing other mods to change said spawns.
- Removed Scorpions from Westside rooftops and replaced it with Westside citizens, militia and a trader.
- Forwarded fixes from Navmesh Fixes and Improvements.
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Version 4.005
- Fixed whatever was reported in bugs tab.
- Removed remaining unvoiced NPCs.
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Version 4.004
- A dynamic Enclave Invasion update. Enclave will invade Mojave, starting out by sending out Eyebots that play Mojave Music Radio and dynamically and immersively take over locations. The idea came out from one of the comments thanks to Wastelanddrifter1, to quote:
- I'd like to see some locations that made it look like the Enclave were about to launch an invasion of the Mojave (with all locations seemingly serving a different use for their invasion like a port/small new town/outpost/fort/ect. (with loads of Enclave and turrets), lore-friendly or not... Heck, I'd also like to see a bunch of Rangers/Heavy NCR troopers/ BoS Paladins working together to raid these places with their own respawning points every-so-often and in addition have their own new fortified outposts/checkpoints scattered through the map as well as to seemingly scout these new enclave fortifications from a distance or keep other unwanted guests such as raiders/mutants/ect. out of populated areas, with the said checkpoints again, throughout the Mojave. Also, it would be neat if it looked like the NCR was also slowly taking over former unpopulated/non-NCR/vanilla creature infested parts of the Mojave while all this tension is going on, perhaps with the Enclave as their main distraction of expansion.
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Version 4.003
- triple sub digit versions so far has been cleaning out bugs that people has reported and removing few instances of questionable content, like Louis Store and Gun Runners Weapon Testing Facility.
- The subsequent plans for this mod for now is to improve existing locations and bring more life and variety to them. A slow process due to still being on the break, but I'm taking notes on what to improve.
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Version 4
- Totally reworked north west area, with new gaming area inside it.
- Few more locations added within in game borders.
- Everything but one location from Goodsprings to Nipton are completed, possibly changes/updates depending on feedback.
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Version 3.1
- Replaced bad mesh in Viper Infested Tunnel, should resolve any crashes in that interior.
- Few oversights and clippings fixed.
- Closed off North West border for now, as it is unfinished.
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Version 3
- Changed the southern border areas completely. No more mountains covering the area. Instead a duststorms were added as borders for the game ground, this should make it easier to patch with other landscape mods.
- Nerfed Ghoul Raiders and Tribals health even more, made sure Gecko Nest Ghoul Raider Ambusher won't have combat armor/helmet
- Bunch of new locations added and existing ones tweaked a bit better.
- Removed Tribal Canyon as for now, seeking to implement it better in future.
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Version 2.6
- Fixed shacks with doors behind Old Nuclear Test Site
- added more clutter in mountainside of Cottonwood Cove and added building in the crater there, Spirit Mountain Valley now contains red rocks to fit with the colors.
- New location and path opened east of Primm. Also added something on top of electronic towers...
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Version 2.5
- Entire south area of world map is now explorable. Landscape has been made in mind to suit base game looks and give natural looking borders via mountains.
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Version 2.2
- 3 new locations.
- Radio Shack and Overpass Shack should now contain other things than tumbleweeds.
- Westside Fiend Hideout now contains Fiends, a small oversight solved.
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Version 2.1
- Fixed issue with Gypsum train station door teleport marker being inside the building.
- Removed copied terminal from a DLC on Radiated Bunker
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Version 2.0
- Ghoul Raider Hideout and Radiated Bunker interiors has been finally finished.
- 2 Overpasses has been made walkable, one that starts near Grub n Gulp and one near Westside.
- More locations added in.
- Nerfed the amount of aid items and throwables tribals gave.
- Expanded borders on North West.
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Version 1.8
- Nerfed the health of Ghoul Raiders, this should make them easier to pick with DSP weapons.
- Finally added Tribal Canyon Caves into Tribal Canyon, allowing you to explore the place, and also added Tribals in it.
- Few small landscape/terrain fixes.
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Version 1.7
- Fixes from YUP forwarded to this mod.
- Bunch of new locations, the valley beyond Crescent Canyon should be now explorable. Added landscape beyond Old Nuclear Test Site.
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Version 1.6
- Fixed a few clipping issues and seams. Water refraction corrected in places that contained water.
- Tweaked Ghoul Raiders inventory, added melee type for variety.
- Added 1 marked and 1 unmarked location.
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Version 1.5.5
- Fixed few clipping issues and seams regarding landscapes and moved some statics inside of rocks to be outside.
- Grammar and typo errors, along with revision to wording, has been made, thanks to Demorome.
- Few small tweaks regarding NPCs and their relations and items, both from NPCs and containers.
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Version 1.5.1
- Provided Patch for New Vegas Bounties I
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Version 1.5
- Mod has been cleaned from IDMs and UDRs.
- Added Primm Bunker.
- Edited worldspace beyond Crescent Canyon, this place now is filled with content from west side to eastern train tunnel. Contains Golden Geckoes and Night Stalkers.
- Added a new armor and new unique gun, the latter is worked on to having standalone textures.
- Mod is now officially changed from esp to esm (It already had such flag added in FNVEdit, but now people who don't use that knows as well it's a master file)
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Version 1.4
- Replaced planks in Great Rock Canyon with bridges.
- Added new location in Cazador Valley that connects with Blue Cross Cave.
- Added new tunnel to Great Rock Canyon Cave that leads to the circle area of GRC.
- Added storage for Ivanpah Solar Tower, that connects with previously inaccessible door. Also tweaked some lighting and loot around quarters.
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Version 1.3
- Added a new location, Ivanpah Solar Power Plant.
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Version 1.2
- Added more locations to the game, tweaked radiation inside abandoned shelter. Also included LOD for the landscape edits.
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Version 1.1
- -Fixed user reported issues, improvised Boatfly script on Primm Boatfly Cave, thanks to Demorome and ElPascal
- -Added few new interiors to Bonnie Springs and Poseidon Gas Station
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Version 1
- A patch made to make Qolore's AWOP play nice with MoreMojave. Viper's Tunnel now only has one entrance access to train tunnel instead two, and the opposite site was blocked for the time being.
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- Donations
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Both straight donations and premium membership donations accepted
MoreMojave
Mo' Problems, amirite
One problem I used to have with Fallout: New Vegas is lack of locations. And less of a case of from quantity, and more like having too many empty spots which were containing nothing. So when I booted up GECK, I decided to try out creating locations. Lo and behold, this mod was born, having updated it ever since until I felt satisfied myself for having corners filled.
FEATURES
COMPATIBILITY
REQUIREMENTS
Mo' Problems, amirite
One problem I used to have with Fallout: New Vegas is lack of locations. And less of a case of from quantity, and more like having too many empty spots which were containing nothing. So when I booted up GECK, I decided to try out creating locations. Lo and behold, this mod was born, having updated it ever since until I felt satisfied myself for having corners filled.
FEATURES
- More locations, both marked and unmarked.
- New enemies.
- New Wild Wasteland encounters.
COMPATIBILITY
- Any mod that edits the locations this mod edits are bound to have conflict.
- Incompatible with AWOP
- Compatible with A World of (Less) Pain with patch provided in optional files
- Compatible with FPGE with a patch
REQUIREMENTS
- All the DLCs
- xNVSE and JIP LN NVSE are required for scripts in the mod to work properly.
- This mod requires you to Generate LOD