Fallout New Vegas

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piber

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piber20

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About this mod

Makes Freeside less linear and more open-ended by adding paths and interiors between areas

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This mod opens up some areas in Freeside, with the goal in mind to try to make Freeside feel less linear, and make it a more open-ended gameplay area.

New content:
- 2 new interiors, with 5 new doors linking them to the worldspaces.
- 1 new junk gate linking the worldspaces, by Cerulean Robotics.
- 2 new doors to existing interiors, each acting as a bridge between the two worldspaces.
- 2 opened ruined buildings in the strip gate worldspace.
- 3 cleared rubble paths in the freeside north worldspace.

New and opened areas have been decorated with generic npcs, clutter, and loot. I aimed to make the areas feel like vanilla game areas.

3 of the doorways added by this mod are locked:
- The back alley way entrance of the new ruined store interior is a key-only lock, and it is held by the thug in the alley way that you talk to, and also contained in the desk at the back in the store.
- The alley way entrance to The King's School of Impersonation is a key-only lock, and is held by The King. You can pickpocket it off of him, loot it from his body, or retrieve it once he decides he owes you a favor. (done through quests)
- The lobby entrance to Cerulean Robotics is a Hard lock. If you don't have the skill level for it, you can find the key inside on a table.

No DLCS required, TTW patch included.
Note that non-ttw games take a lot for me to support and test, so your mileage may vary with only the base version.

A very crude diagram of the passages:
Red = Where the two worldspaces split.
Cyan = passages in the base game.
Green = new passages added by this mod.
Yellow = Newly opened spaces.



Compatibility with other mods:
Red = NOT COMPATIBLE or redundant
Yellow = Has issues
Cyan = Patch exists
Green = Fully or nearly fully compatible, no issues
This is by no means an exhaustive list, this is mostly stuff I've tested myself or can be absolutely sure of:
Tale of Two Wastelands - No conflicts, but a patch exists for a more complete experience that adds navmeshing, another entrance to Union Station, and some better kitpieces for the new interiors.
Strip and Freeside Map Markers - No conflicts, fully compatible.
Frank's Freeside Bar and Clinic - Conflicts with the ruined store cell, because it uses the same door in the alleyway.
Open Freeside mods - This mod was made with the worldspace split in mind, the doors added lead to the secondary worldspace. Not compatible.
Mojave NPCs - No conflicts or known odd interactions. Complements this mod well.
New Vegas Bounties I LE - No conflicts.
New Vegas Killer LE - No conflicts.
Silver Rush Roof Expanded - No conflicts or known odd interactions. Complements this mod well.
NV Interiors Remastered - No conflicts. Don't know about the original version.
A World of (Less) Pain - No conflicts. Don't know about the original version.
MoreMojave - No conflicts.

Uncut Wasteland - Slight z-fighting and clipping in the alleyway. Fixed by the patch in the files tab. NOT REQUIRED IF YOU'RE USING THE VERSION FROM WASTELAND SURVIVAL GUIDE.
Prerelease Restored - No conflicts or known odd interactions. Complements this mod well.
Functional Post Game Ending - The patch in the files tab makes the mod reactive to endings which enable Mr. House's construction efforts, endings which remove the thugs, and endings that kill the Kings.


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