About this mod
Currently does two things: Eliminates the "quest added" sound sometimes heard when killing something, and prevents the phenomenon of folded legs when exiting to the outdoors.
- Requirements
- Permissions and credits
- Donations
Currently does two things: Eliminates the "quest added" sound sometimes heard when killing something, and prevents the phenomenon of folded legs when exiting to the outdoors.
Possibly to be added to if I find more bugs whose corrections don't quite fall into the "Many Bug Fixes" category due to their dynamic nature. (Meaning they're not solutions you'd be likely to find in YUP.)
As the name of the mod implies, nothing earth-shattering is going on here. This video can explain what I mean by "quest added" sound and folded legs:
But to elaborate:
1: Eliminates the "quest added" sound sometimes heard when killing something.
Just watch the video. Everyone has heard this sound. Some have even questioned why it occurs. I know these two guys did. Anyway, it's persisted now, unfixed, for almost a decade, and I finally got tired of hearing it -- especially after I modded in Fallout 3's sounds and the problem became oh so much more obvious -- so I found a way to keep it from happening.
2: Prevents the phenomenon of folded legs when exiting to outdoors.
This is a similar issue to the ground-sinking problem you get with Enhanced Camera (the fix for which is now ported to lStewieAl's Tweaks), and the solution is basically the same thing.
In the interest of keeping load order from bloating, I am including a version of this mod packaged together with my more YUP-like bugfix mod, Asterra's Many Fixes. If you were already using that, it's safe to replace it with the optional file here.
Who is really looking for silly problems like this? I'm just here to make the game incrementally better. Somebody has to tackle the things that only exist in the peripheral vision of the playerbase, to the point that they've languished for a decade. If/when the fixes get repackaged after the fact, so be it. I'm already focusing on something else. Though I will add that since such repackaging causes the original mod to become 100% redundant, credit for being the one who first bothered to fix the problem -- on the aggregate mod which does the actual repackaging -- feels like common courtesy, especially in cases where the mod and its repackaging are separated by a conspicuous lack of delay.
Other New Vegas mods I made:
Bugs:
- Asterra's Many Fixes - Fixes a lot of things not covered by Yukichigai Unofficial Patch.
- Remember Ammo Count On Reload - Prevents the game from fully reloading your weapon every time you load a saved game.
- No More Double Open & Close Sounds - Corrects for longstanding audio bugs associated with opening and closing doors and containers.
- Restoring Hope Quest Morale Fix
- Debt Collector Quest Fix
Personalization:
- Hide Immersion-Breaking Items - Lets you store and retrieve the immersion-breaking clutter added to the inventory by various mods.
- Less Constant Music - Reduces the incidence of background music from 100% to 25%.
- Doc Mitchell Easier to Impress - Forces Doc Mitchell to judge the player character's S.P.E.C.I.A.L. on a 1 to 9 scale, rather than 1 to 10.
- Snowglobe Tweaks - Minor lore-friendly tweaks to make snowglobes less clunky.
- Show Pickpocket Success Rate - Adds a note to the pickpocket menu indicating the pickpocket success rate for the highlighted item.
- Loot Unconscious Victims - Lets you open the inventory of any equipment-carrying enemy who has been immobilized.
- Asterra's Lore-Friendly Challenges - Adds several challenges aimed at exhausting what the game has to offer.
- Get Both Alien Blaster And YCS/186 - Gives lore-friendly access to both weapons in a single game.
- Implant GRX Recycler - Forces each individual dose of Implant GRX to have its own 24-hour recycle.
- Beyond the Beef Tweaks - Changes to the Beyond The Beef quest aimed at improving options and making the conclusion more fulfilling.
- Empty or Not Empty - Removes the magical ability to clairvoyantly know when containers are empty, until they've been checked.
- Eddie Hears An Explosion - Irons out one of the clunkier moments in the game. (Improved since the first version.)
- Dark Craving - Adds the cannibal addiction feature from Fallout 4's survival mode.
- Legendary Difficulty - Matches Skyrim's "Legendary" settings.
- Higher Female Protagonist Voice
- Higher Voice for Veronica
- Choose Lockpick Or Use Key - Provides the option of lockpicking doors and containers regardless of whether you already have the key.
- Wild Wasteland Checklist - A menu-based, self-updating checklist of all of the Wild Wasteland content.
- Honest Hearts Workbench Crate Luck - The skill book crates in Honest Hearts obey the player character's luck.
- JSawyer Mod Vanilla Number Of Perks - Makes the perk count end at the vanilla 25, rather than JSawyer Mod's 17.
Redacted or redundant due to subsequent osmosis into mods from other authors: