About this mod
Minor lore-friendly tweaks to make snowglobes less clunky.
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Snowglobe Tweaks
Minor lore-friendly tweaks to make snowglobes less clunky.
A more functional iteration of this mod can be found here, thanks to Nehred's efforts.
No new perks, no special points, nothing that violates the vanilla experience. So what does this mod do?
Two things:
1: The player character no longer instantly knows about the existence of the snow globe collection before even having seen the display for themselves. They must visit the display first, and then return to Jane to ask about it.
2: The four snowglobes available in the DLC will no longer magically and instantly trade themselves for 2000 caps on the spot. They must be brought back to Jane, fair and square.
Why are things the way they are in the vanilla game? I have reasonable speculation about both points.
First, the likelihood of the player returning to Jane for a second conversation is slim to none, outside of a quest option directing them to do so, and there is no persistent quest one could permanently attach the snowglobe consideration to. So they got lazy and let the player ask about "the snowglobe collection" without any visual evidence to back the question up.
Second, that's easy. The 2000 caps are awarded on the spot because when the DLC first became available, the chances were actually pretty good that the player was working from an existing save where they had already killed Mr. House. If the reward was not given the moment the player found the snowglobes, there would most likely have been zero purpose in finding them. It's understandable -- but it still utterly kills immersion. I mean, caps conjuring themselves into the player character's inventory? It's like something out of Fallout 4.
v1.0:Completely untested but probably works. Turns out it mostly worked. I never bothered to check (didn't get that far in the game yet). Happily, an improved version can be found here. Thanks to Nehred for stepping in.
Other New Vegas mods I made:
Bugs:
Personalization:
Redacted or redundant due to subsequent osmosis into mods from other authors:
Minor lore-friendly tweaks to make snowglobes less clunky.
A more functional iteration of this mod can be found here, thanks to Nehred's efforts.
No new perks, no special points, nothing that violates the vanilla experience. So what does this mod do?
Two things:
1: The player character no longer instantly knows about the existence of the snow globe collection before even having seen the display for themselves. They must visit the display first, and then return to Jane to ask about it.
2: The four snowglobes available in the DLC will no longer magically and instantly trade themselves for 2000 caps on the spot. They must be brought back to Jane, fair and square.
Why are things the way they are in the vanilla game? I have reasonable speculation about both points.
First, the likelihood of the player returning to Jane for a second conversation is slim to none, outside of a quest option directing them to do so, and there is no persistent quest one could permanently attach the snowglobe consideration to. So they got lazy and let the player ask about "the snowglobe collection" without any visual evidence to back the question up.
Second, that's easy. The 2000 caps are awarded on the spot because when the DLC first became available, the chances were actually pretty good that the player was working from an existing save where they had already killed Mr. House. If the reward was not given the moment the player found the snowglobes, there would most likely have been zero purpose in finding them. It's understandable -- but it still utterly kills immersion. I mean, caps conjuring themselves into the player character's inventory? It's like something out of Fallout 4.
v1.0:
Other New Vegas mods I made:
Bugs:
- Asterra's Many Fixes - Fixes a lot of things not covered by Yukichigai Unofficial Patch.
- Remember Ammo Count On Reload - Prevents the game from fully reloading your weapon every time you load a saved game.
- No More Double Open & Close Sounds - Corrects for longstanding audio bugs associated with opening and closing doors and containers.
- Restoring Hope Quest Morale Fix
- Debt Collector Quest Fix
Personalization:
- Less Constant Music - Reduces the incidence of background music from 100% to 25%.
- Doc Mitchell Easier to Impress - Forces Doc Mitchell to judge the player character's S.P.E.C.I.A.L. on a 1 to 9 scale, rather than 1 to 10.
- Snowglobe Tweaks - Minor lore-friendly tweaks to make snowglobes less clunky.
- Show Pickpocket Success Rate - Adds a note to the pickpocket menu indicating the pickpocket success rate for the highlighted item.
- Loot Unconscious Victims - Lets you open the inventory of any equipment-carrying enemy who has been immobilized.
- Asterra's Lore-Friendly Challenges - Adds several challenges aimed at exhausting what the game has to offer.
- Get Both Alien Blaster And YCS/186 - Gives lore-friendly access to both weapons in a single game.
- Implant GRX Recycler - Forces each individual dose of Implant GRX to have its own 24-hour recycle.
- Beyond the Beef Tweaks - Changes to the Beyond The Beef quest aimed at improving options and making the conclusion more fulfilling.
- Empty or Not Empty - Removes the magical ability to clairvoyantly know when containers are empty, until they've been checked.
- Eddie Hears An Explosion - Irons out one of the clunkier moments in the game. (Improved since the first version.)
- Dark Craving - Adds the cannibal addiction feature from Fallout 4's survival mode.
- Legendary Difficulty - Matches Skyrim's "Legendary" settings.
- Higher Female Protagonist Voice
- Higher Voice for Veronica
- Choose Lockpick Or Use Key - Provides the option of lockpicking doors and containers regardless of whether you already have the key.
- Wild Wasteland Checklist - A menu-based, self-updating checklist of all of the Wild Wasteland content.
- Honest Hearts Workbench Crate Luck - The skill book crates in Honest Hearts obey the player character's luck.
- JSawyer Mod Vanilla Number Of Perks - Makes the perk count end at the vanilla 25, rather than JSawyer Mod's 17.
Redacted or redundant due to subsequent osmosis into mods from other authors: