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Asterra

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Corrects for a longstanding issue with Enhanced Camera which, among other things, causes the player character to sink into the ground in 3rd-person.

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Enhanced Camera Ground Sink Fix

As anticipated, there is an NVSE implementation available now from the ever-reliable IStewieAI.  Please use that version.  Only use this version of the mod if you absolutely insist upon avoiding using NVSE for whatever reason.

Corrects for a longstanding issue with Enhanced Camera which, among other things, causes the player character to sink into the ground in 3rd-person.



Everyone knows Enhanced Camera is an excellent, seamless, stable and (maybe best of all) NVSE-driven mod, and I wouldn't be surprised if most players are already using it.  But I have always wondered about a curious issue it introduces which causes strange things to happen to the player character's model when swapping to 3rd-person.  When they're standing, depending on the angle of the camera, the player character's legs can be seen briefly unfolding.  And when they're crouching, usually they will sink into the ground up to their ankles.

The forum thread for Enhanced Camera has a history of people bringing this issue up.  If I were to hazard a guess as to why the issue has remained ignored, I'd say it's mostly because 3rd-person isn't used by the mod's author, so it's a complete non-priority.  But this is just a guess.

Well, I do use 3rd-person, and I finally got fed up with having to baby this particular anomaly.  So I present a fix.




Caveat (technical): Because there are no event options available for swapping between 1st- and 3rd-person, I had to settle for perpetual polling of the camera state.  Not ideal, but the mod is still lightweight in spite of this.  By default, it polls at a rate guaranteed to check every frame, which enables the fix to more or less achieve what it could have with proper events.  This can be changed if so desired: "set ECGSFWait to x" where x is the delay in seconds between polls, with 0.01 being the default.  And I'll add that what this mod achieves can probably be done ESP-less, so don't be surprised if somebody whips that up pretty quick.  (Or perhaps the author of Enhanced Camera will end up addressing the issue himself.)  That would be for the best.  This mod works well enough, but it's held back by the limitations of script-based solutions for frame-perfect demands.  (This has, fortunately, already happened.)







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