Mods
- Refine results Found 204 results. 10835 have been filtered out. Currently filtering by: tags. (Clear filters)
-
Tamriel Rebuilt is a fan project working to build the mainland of Morrowind Province in The Elder Scrolls III: Morrowind, while preserving the original game’s creative vision and direction.
- 64.6MB
- 17.3k
- --
Tamriel Rebuilt is a fan project working to build the mainland of Morrowind Province in The Elder Scrolls III: Morrowind, while preserving the original game’s creative vision and direction.
-
100+ quests, including new regional questlines for the Imperial Guilds, bounty hunting, and miscellaneous quests; 290+ exterior cells of hand-crafted landscape; 330+ interior cells, including the massive cities of Karthwasten and Dragonstar, towns, camps, and dozens of locations for you to loot in classic TES fashion.
- 13.3MB
- 2.7k
- --
100+ quests, including new regional questlines for the Imperial Guilds, bounty hunting, and miscellaneous quests; 290+ exterior cells of hand-crafted landscape; 330+ interior cells, including the massive cities of Karthwasten and Dragonstar, towns, camps, and dozens of locations for you to loot in classic TES fashion.
-
OAAB_Data is a free-to-use asset repository for the Morrowind Community.
-
PRE-ALPHA. Located between the great ports of Cyrodiil, Hammerfell, Valenwood and Summerset, the isle of Stirk offers a safe harbor to the many trade ships that sail on the wide Abecean Sea. Though poor and provincial compared to the mighty cities of Cyrodiil, the island thrives on passing trade and the rich fishing grounds that surround it.
- 8.6MB
- 2.1k
- --
PRE-ALPHA. Located between the great ports of Cyrodiil, Hammerfell, Valenwood and Summerset, the isle of Stirk offers a safe harbor to the many trade ships that sail on the wide Abecean Sea. Though poor and provincial compared to the mighty cities of Cyrodiil, the island thrives on passing trade and the rich fishing grounds that surround it.
-
Full retexture of dwemeri set - architecture, armor and weapon, robots, including content from Tribunal Expansion, in lore-friendly vanilla-like style.
- 159.9MB
- 1.8k
- --
Full retexture of dwemeri set - architecture, armor and weapon, robots, including content from Tribunal Expansion, in lore-friendly vanilla-like style.
-
A retexture of all type of caverns.
-
This mod improves several vanilla dungeons aesthetically and/or expands them.
-
This mod expands Caldera Mine in every way possible. New quests (Including a Great House quest for all three Great Houses), new NPCs, new side quests, an expanded exterior and interior, and overall a completely lore-friendly revamp of Caldera Mine.
- 5.3MB
- 1.2k
- --
This mod expands Caldera Mine in every way possible. New quests (Including a Great House quest for all three Great Houses), new NPCs, new side quests, an expanded exterior and interior, and overall a completely lore-friendly revamp of Caldera Mine.
-
The concept behind the mod is to provide both an immersive experience by adding a uniform to mages guild members as well as to improve gameplay by providing a useful alternative to armor for mages; such as is offered in Skyrim. Many Mages Guild members will now wear the new robes and the player can acquire the robes through quests and purchase.
- 19.7MB
- 1.2k
- --
The concept behind the mod is to provide both an immersive experience by adding a uniform to mages guild members as well as to improve gameplay by providing a useful alternative to armor for mages; such as is offered in Skyrim. Many Mages Guild members will now wear the new robes and the player can acquire the robes through quests and purchase.
-
Get lost within the depths of Balmora\'s Underworld. Walk through the sewers: let the Thousand Lanterns Market take your breath away and explore the abandoned canals. Witness criminal factions fighting against each other and common folks going on about their daily lives. Discover the access to the massive cave system that lies deep below Balmora.
- 224KB
- 1.2k
- --
Get lost within the depths of Balmora\'s Underworld. Walk through the sewers: let the Thousand Lanterns Market take your breath away and explore the abandoned canals. Witness criminal factions fighting against each other and common folks going on about their daily lives. Discover the access to the massive cave system that lies deep below Balmora.
-
The White Wolf of the Lokken Mountain
By Emma and Teutonic Will you find the white wolf? Will you help Laurenna to solve the mystery of her father’s death? And will you be able to bring peace and happiness to the Lokken people?
- 14.3MB
- 980
- --
The White Wolf of the Lokken Mountain
By Emma and Teutonic Will you find the white wolf? Will you help Laurenna to solve the mystery of her father’s death? And will you be able to bring peace and happiness to the Lokken people?
-
This mod is an overhaul of Vos and Tel Vos, the land surrounding them, the two nearby egg mines, covering a large portion of the northern Grazelands. Currently, the mod does not cover the entire Grazelands region, but additional work is planned in future updates. The mod includes 16+ new quests with approximately 18,000 words of dialogue.
- 14.3MB
- 738
- --
This mod is an overhaul of Vos and Tel Vos, the land surrounding them, the two nearby egg mines, covering a large portion of the northern Grazelands. Currently, the mod does not cover the entire Grazelands region, but additional work is planned in future updates. The mod includes 16+ new quests with approximately 18,000 words of dialogue.
-
Cavern Of The Incarnate Overhaul
Cavern of the Incarnate overhaul + optional pluginless replacer of the cavern and the statue meshes
- 3.3MB
- 726
- --
Cavern Of The Incarnate Overhaul
Cavern of the Incarnate overhaul + optional pluginless replacer of the cavern and the statue meshes
-
This big pluginless compilation adds a High Quality (2048) textures for Daedric architecture, creatures, armors and weapons.
- 176.3MB
- 713
- --
This big pluginless compilation adds a High Quality (2048) textures for Daedric architecture, creatures, armors and weapons.
-
Articus Old Mournhold and Sewers Retexture 2K
This mod adds High Quality (2048) textures for Old Mournhold buildings and Sewers.
- 139.5MB
- 643
- --
Articus Old Mournhold and Sewers Retexture 2K
This mod adds High Quality (2048) textures for Old Mournhold buildings and Sewers.
-
"...the door is only seen at dawn and dusk, and the star is the 'key' that opens it." - Nibani MaesaTo align with what the in game dialogue suggests, the entrance to the Cavern of the Incarnate will now only be visible during the magical hours of twilight.
- 33KB
- 613
- --
"...the door is only seen at dawn and dusk, and the star is the 'key' that opens it." - Nibani MaesaTo align with what the in game dialogue suggests, the entrance to the Cavern of the Incarnate will now only be visible during the magical hours of twilight.
-
In vanilla Morrowind, Mamaea is a dull maze of caves with nothing remarkable about them aside from the spine of bone down the center of the cavern network. This mod aims to make Mamaea a more memorable visit for the player.
- 4.3MB
- 544
- --
In vanilla Morrowind, Mamaea is a dull maze of caves with nothing remarkable about them aside from the spine of bone down the center of the cavern network. This mod aims to make Mamaea a more memorable visit for the player.
-
This mod adds a whole new guild to Morrowind, which will have you questing for knowledge and rare artifacts, long lost. You eventually gain the knowledge on how to become a Lich.
- 1.5MB
- 542
- --
This mod adds a whole new guild to Morrowind, which will have you questing for knowledge and rare artifacts, long lost. You eventually gain the knowledge on how to become a Lich.
-
MNEM is a complete overhaul of Morrowind. Though it focuses primarily on immersion, MNEM changes many aspects of the game: settlements seem more lively; more weapons, armor, ingredients, books, and artifacts can be found throughout the world; more options are available to you in quests and factions; races and birthsigns are much more interesting, a
- 416.8MB
- 477
- --
MNEM is a complete overhaul of Morrowind. Though it focuses primarily on immersion, MNEM changes many aspects of the game: settlements seem more lively; more weapons, armor, ingredients, books, and artifacts can be found throughout the world; more options are available to you in quests and factions; races and birthsigns are much more interesting, a
-
ReadMe - Library of Vivec Overhaul
This mod redesigns the Library of Vivec from scratch to make it look and feel like a true library, with many books added from Tamriel_Data and OAAB_Data for you to read. There are also new NPCs for you to interact with, and two new quests that set you on the hunt for a unique book the resource for which was provided by RubberMan.
- 2.8MB
- 452
- --
ReadMe - Library of Vivec Overhaul
This mod redesigns the Library of Vivec from scratch to make it look and feel like a true library, with many books added from Tamriel_Data and OAAB_Data for you to read. There are also new NPCs for you to interact with, and two new quests that set you on the hunt for a unique book the resource for which was provided by RubberMan.