Mods
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Patches bugs in the Morrowind program, which cannot otherwise be fixed by editing scripts or data files. Cures many crash and save corruption problems.
- 6.6MB
- 45.4k
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Patches bugs in the Morrowind program, which cannot otherwise be fixed by editing scripts or data files. Cures many crash and save corruption problems.
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Morrowind Graphics Extender XE; allows Morrowind to render distant views, scenery shadows, high quality shaders and other features. Mods the vanilla engine, not usable with OpenMW.
- 11.7MB
- 30.3k
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Morrowind Graphics Extender XE; allows Morrowind to render distant views, scenery shadows, high quality shaders and other features. Mods the vanilla engine, not usable with OpenMW.
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MGE is a project the wrap the various DirectX dlls used by morrowind. Despite it\'s name, it wraps the input dlls as well as graphics. It also interfaces with MWSE to make even more functions available to modders. A partial list of the current features includes: > Adds an oblivion style distant land feature, including distant statics and refle
- 4.1MB
- 16.2k
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MGE is a project the wrap the various DirectX dlls used by morrowind. Despite it\'s name, it wraps the input dlls as well as graphics. It also interfaces with MWSE to make even more functions available to modders. A partial list of the current features includes: > Adds an oblivion style distant land feature, including distant statics and refle
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Adds 1200 types of NPCs to over 550 cells via leveled lists to bring Morrowind to life. All NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. The aim of the mod is to alleviate the staticness of the Morrowind world, as well as adding colour, variety, and new challenges for players.
- 19.8MB
- 11.2k
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Adds 1200 types of NPCs to over 550 cells via leveled lists to bring Morrowind to life. All NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. The aim of the mod is to alleviate the staticness of the Morrowind world, as well as adding colour, variety, and new challenges for players.
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This mod allows you to fight and bet for fights in the Vivec's Arena, just like in the the Imperial City Arena in Oblivion.
- 12.4MB
- 2.4k
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This mod allows you to fight and bet for fights in the Vivec's Arena, just like in the the Imperial City Arena in Oblivion.
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Sotha Sil was somewhat disappointing in vanilla Tribunal, so we've made a massive expansion that creates the Clockwork City as it was always meant to be. A sprawling dungeon, a topsy-turvy city, and the madness of the Clockwork God all stand to challenge you!
- 150.2MB
- 2.2k
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Sotha Sil was somewhat disappointing in vanilla Tribunal, so we've made a massive expansion that creates the Clockwork City as it was always meant to be. A sprawling dungeon, a topsy-turvy city, and the madness of the Clockwork God all stand to challenge you!
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OAAB_Data is a free-to-use asset repository for the Morrowind Community.
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I wanted to travel Morrowind on top of a real Silt Strider so strongly, and after years waiting for some similar mod to be completed, I decided to try myself.
- 2.7MB
- 2.0k
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I wanted to travel Morrowind on top of a real Silt Strider so strongly, and after years waiting for some similar mod to be completed, I decided to try myself.
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Where are all birds going? An attempt to bind flawed Morrowind AI to bring life to most beautiful birds.This plugin adds to Morrowind peaceful flying animals based on the wonderful models & textures by Lady Eternity & Proudfoot, Cait Sith, Thaedyn Vyr & Kacper/Kagz, Daduke.
- 2.4MB
- 1.6k
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Where are all birds going? An attempt to bind flawed Morrowind AI to bring life to most beautiful birds.This plugin adds to Morrowind peaceful flying animals based on the wonderful models & textures by Lady Eternity & Proudfoot, Cait Sith, Thaedyn Vyr & Kacper/Kagz, Daduke.
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Stops the Dark Assassins from attacking until you\'ve completed the main quest.
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You can travel by boat, ship and river strider in real time, and dismount anywhere in between trip starting and ending points
- 6.7MB
- 1.5k
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You can travel by boat, ship and river strider in real time, and dismount anywhere in between trip starting and ending points
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Water Life is an attempt to mix the scripting techniques developed in the "Where are all bird going?" plugin with the best aquatic creature modding resources to bring more life into Morrowind waters.This plugin mainly adds to Morrowind (most) peaceful aquatic creatures
- 17.8MB
- 1.2k
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Water Life is an attempt to mix the scripting techniques developed in the "Where are all bird going?" plugin with the best aquatic creature modding resources to bring more life into Morrowind waters.This plugin mainly adds to Morrowind (most) peaceful aquatic creatures
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Get lost within the depths of Balmora\'s Underworld. Walk through the sewers: let the Thousand Lanterns Market take your breath away and explore the abandoned canals. Witness criminal factions fighting against each other and common folks going on about their daily lives. Discover the access to the massive cave system that lies deep below Balmora.
- 224KB
- 1.1k
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Get lost within the depths of Balmora\'s Underworld. Walk through the sewers: let the Thousand Lanterns Market take your breath away and explore the abandoned canals. Witness criminal factions fighting against each other and common folks going on about their daily lives. Discover the access to the massive cave system that lies deep below Balmora.
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This mod expands Caldera Mine in every way possible. New quests (Including a Great House quest for all three Great Houses), new NPCs, new side quests, an expanded exterior and interior, and overall a completely lore-friendly revamp of Caldera Mine.
- 5.3MB
- 1.1k
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This mod expands Caldera Mine in every way possible. New quests (Including a Great House quest for all three Great Houses), new NPCs, new side quests, an expanded exterior and interior, and overall a completely lore-friendly revamp of Caldera Mine.
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The concept behind the mod is to provide both an immersive experience by adding a uniform to mages guild members as well as to improve gameplay by providing a useful alternative to armor for mages; such as is offered in Skyrim. Many Mages Guild members will now wear the new robes and the player can acquire the robes through quests and purchase.
- 19.7MB
- 1.1k
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The concept behind the mod is to provide both an immersive experience by adding a uniform to mages guild members as well as to improve gameplay by providing a useful alternative to armor for mages; such as is offered in Skyrim. Many Mages Guild members will now wear the new robes and the player can acquire the robes through quests and purchase.
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You can find ashlander guar tamers in Ald-ruhn, Gnisis, Khuul, Ahemmusa Camp, Zainab Camp;talk with/bribe the ashlander guar tamers about smart mountable guars...
- 90KB
- 1.0k
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You can find ashlander guar tamers in Ald-ruhn, Gnisis, Khuul, Ahemmusa Camp, Zainab Camp;talk with/bribe the ashlander guar tamers about smart mountable guars...
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real time travel Vivec gondoliers
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Replaces many windows with scripted dynamic glowing windows & lights,
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Multiple Teleport Marking (OpenMW and Tamriel Rebuilt)
Replaces the built-in mark & recall spells with a version that allows marking up to 12 different places.Modified for OpenMW and Tamriel Rebuilt 1912.
- 276KB
- 800
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Multiple Teleport Marking (OpenMW and Tamriel Rebuilt)
Replaces the built-in mark & recall spells with a version that allows marking up to 12 different places.Modified for OpenMW and Tamriel Rebuilt 1912.
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Overhauls everyone's favorite, death-seeking Orsimer into a truly challenging opponent with scripted behavior and new equipment.
- 1.3MB
- 744
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Overhauls everyone's favorite, death-seeking Orsimer into a truly challenging opponent with scripted behavior and new equipment.