About this mod
The purpose of Spectre Expansion Mod is to improve the under used Shadow Broker and Spectre terminals, to give the player new difficult choices to consider via Spectre authorisations, to improve the presence of background races in ME3, to expand the galaxy map and provide clues to the battles happening beyond the scope of Shepard’s missions.
- Requirements
- Permissions and credits
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Translations
- Spanish
- Russian
- Italian
- Changelogs
- Donations
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Spectre Expansion Mod was first created to address one section of the game that I felt was lacking; the Spectre Terminal. Since then it has grown in scope to include updates to the Shadow Broker terminal, a new shop and items, combat mission additions, address some item gamification, improve the content for the less powerful aliens and to expand the galaxy map to include homeworlds from the background lore and new anomalies and galaxy map assignments.
Below are some of the changes I have made:
Spectre Terminal
Alongside these are a dozen new authorisations for the player to consider. These offer decisions for Shepard to make that extend beyond the usual choices, for example you can authorise controversial research into husk armaments or the hacking a diplomats databanks. Each choice will have consequences, but you must weigh up whether they will benefit or hinder the war effort. The choice is yours.
The Obelisk of Karza
Combat Mission Additions
Old Friends
Shadow Broker Terminal
Baria Frontiers
An Evolving Galaxy
I have also added several new galaxy map assignments and quite a number of new war assets in existing star systems. These are all tied to more obscure lore or to certain characters, for instance, you can find Corsairs orbiting one planet. For those who may not know, Jacob was once a Corsair when he was with the Alliance.
In addition, there are five new clusters on the galaxy map. These include:
- The Homunculus Cluster
- The Meade Cluster
- The Nemean Alpha Cluster
- The Savian Abyssal
- The Sin'kelar Cluster
And one final note... by the release of Spectre v1.2 the entire galaxy map will evolve over the course of the game. Planets will fall to the Reapers and get new descriptions when they do. In addition, I've edited many planets so they change based upon decisions made across the trilogy. For the first time, your decisions truly matter on a galactic scale!
The Ghosts of Antilin
If you wish to know, then I would suggest looking at the Cerberus Daily News articles on the mass effect wiki.
Mercenary Contracts
Alien Race Improvements
I cannot give them their own combat missions, but I can provide other content for them, and aim to add more as I release more patches.
Item Gamification Changes
I have also balanced the rest of the items within Sirta so that their cost feels more natural to the type of item that they are.
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REQUIRED MODS:
EGM - Expanded Galaxy Mod
Community Patch & Framework
RECOMMENDED MODS:
LE3 Diversification Project
Character Consistency Project
Take Earth Back
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FAQ:
"Can I use this mod without EGM - Expanded Galaxy Mod?"
"Will you release a version that does not require EGM - Expanded Galaxy Mod?"
"Why does this mod require Omega Hub mod?"
You mentioned new storylines, will these be new missions?
"You said you were adding content for the background races, but I've seen nothing for X, Y, or Z races yet. Why not?!"
How does DLC affect the mod?
From Ashes - After Priority: Menae as you cannot use Javik on that mission.
Leviathan - After Priority: Citadel II it is perfectly compatible with the mod, but narratively I suggest after Priority: Rannoch.
Omega - Anytime after Priority: Citadel II
Citadel - After Priority: Rannoch (so Tali is on the mission).
From Ashes will have little impact on Spectre, but the other three can have huge impacts on what authorisations appear. It is highly recommended that you delay those until the relevant times.
What future content are you planning to add?
I have an idea, I'd love for you to add it to the mod! Would you?
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Credits:
Writer, Designer, Idea Guy, Tester, Almost Everything Else: Me!
Testing: Deadspear
New Store: Kinkojiro & Scottina
Bioware: For cut content and blog files I adjusted and added to the game, and for creating this amazing setting.
Eva Coré Shadow Broker Mails: Audemus
Micah & Asaro: BladeZero
Titan (moon of Saturn): BriannaJean
Cluster Textures: Mellin & NASA
Quarian Ancestor VI GAW Image: Audemus
Special Thanks to:
Kinkojiro - For teaching me how to mod this game, allowing me to use EGM's galaxy map as a base and many other things. The mod wouldn't have been possible without his support.
Ravager - For so freely giving his work on Sur'kesh to the mod.
Jorgen - For proof reading everything I wrote to say if he liked it or not and keeping me sane when I had to rebuild the mod from scratch.
JonatanRek - For making the banner for my mod, uploading the trailer and for his support and friendship
Deadspear & Realsurvivor - For their interest in the mod and keeping my spirits up after the original version was lost.
Reynaud, Audemus & BladeZero - For their help writing the Sin'kelar Cluster and their support
Duke the dog - For patiently listening as I'd read my writing to him. Such a good boy, yes he is! A good boy!
ME3Explorer Toolset Team - Without your tools my ideas would still be on paper.
Everyone else who ever took an interest in the mod or tried to help - Thank you.
Armax Expansion Mod
Cerberus Retrofits
Character Consistency Project
English (UK) Translation
Expanded Universe - Mod Menu
Geth Retrofits
Harbinger Overhaul Mod
Improved Power Grid Mod
LE3 Diversification Project
Omega Hub
Phantom Introduction Mod
Reaper Retrofits
Spectre Expansion Mod
Take Earth Back
Zen Reaper Mod
My Mass Effect 2 Mods:
Spectre Expansion Mod - LE2
My Resources:
LE3 Modding Repository
Space - A Modders Resource