This intends to overhaul the Reaper faction to use more of the husk monsters they have used through the rest of the trilogy, starting with the Abominations and eventually adding both the Scions and Praetorians that were first featured in Mass Effect 2.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.0.1
- Minor compatibility fix
Version 1.0.0
- Reaper possession mechanics added on all missions
Version 0.7.0
- Husks and Abominations now use their models and textures from LE1 & 2
Version 0.6.0
- KroGru Dagg streaming should be fixed - Abomination added to Prologue: Earth - Abominations & Praetorians added to Priority: Tuchanka - Abominations & Scions added to Mahavid: Leviathan
Version 0.5.1
- Dagg streaming from the framework added to BioD_KroGru_700Queen.pcc
Version 0.5.0
- Abominations added to the beginning fight on Tuchanka - Compatibility with Take Earth Back set up so that the Scion will spawn in that mission - Minor bug fixes
Version 0.4.1
- Fixed a compatibility issue with Expanded Galaxy Mod & the Fuel Reactor mission - BioP_SPRctr.pcc has been removed as it is no longer required
Version 0.4.0
- Abominations added to Priority: Horizon - Scion added to Priority: Thessia - Pathing edited in Priority: Thessia to allow Scion to move around correctly
Version 0.3.0
- Abominations added to Attican Traverse: The Rachni - Scion added to Attican Traverse: The Rachni
Version 0.2.0
- Abominations added to N7: Fuel Reactor - Praetorian added to N7: Fuel Reactor
Version 0.1.1
- Abominations added to Priority: Palaven
Donations
Both straight donations and premium membership donations accepted
Husks and Abominations now use the same appearance that they had during Mass Effect 2. This is done partly because the older models have more of a creepy body-horror vibe, but also so that they remain consistent in appearance across the entire trilogy.
In some instances there are FMVs that show the vanilla ME3 model for husks. To accommodate these, a newer, tougher version of a husk called a Wretched will spawn on certain missions. This will be tougher to fight but retain the same appearance as the ME3 Husk, which will keep these FMVs feeling immersive
Collector Enemies
Spoiler:
Show
Do you long for the days of shooting Praetorians?
The Mass Effect trilogy has shown us that the Reapers like to experiment with creating husk monsters, and that new battlefields bring fresh horrors. Well, this mod is aiming at bringing a few of those horrors back.
This alpha mod ports the Abomination enemy from Armax Arena & Mass Effect 2 to Priority: Palaven, with the intention of porting over Scions and Praetorians in future updates on select maps. As this mod is an alpha, it needs a lot of testing to make sure the AI is working as intended. These have been skilfully woven into the mission where appropriate, and will only be fought if the player imports a save from Mass Effect 2.
Missions Encountered On: Attican Traverse: The Rachni Mahavid: Leviathan N7: Fuel Reactors Priority: Horizon Priority: Palaven Priority: Thessia Priority: Tuchanka
Reaper Possession
Spoiler:
Show
All types of husk enemies can now be possessed by the Reapers. When they do, they become more aggressive, gain shields, and deal more damage to the player. You can tell the possessed enemies by the glowing VFX that applies to them. This is the biggest balance change I've made so far and is most definitely a work-in-progress, one that will be balanced over time.
Hard to say. The mod will be compatible with all of Expanded Galaxy Mod and Spectre Expansion Mod, as well as any and all of my other mods. Any others are on a case-by-case basis.
What enemies are add by this mod?
The intention is to add ME3's Abominations, Scions and Praetorians to all missions that they make sense to appear in. It is possible that they will not appear in certain missions, or that in others they'll replace existing fights. It all depends on what feels best for each individual mission map.
The original ME3 husk design has been reused for a new enemy called the Wretched. This is because the full-motion videos display its mesh, and so I needed to find a way to keep those FMVs feeling immersive.
Will you add Adjutants?
That is my intention in a future patch, it'll only be for those who have made a certain decision during a story arc in Spectre Expansion Mod.
Will you add new enemies?
I am still weighing up whether or not to add the Reaper Tyrant from Spectre Expansion Mod to this project, and I have a few ideas for some other enemies. It all boils down to what time I have available to mod, what successes I have with my experiments, and how much mesh making support I receive.