Some characters, primarily aliens, in Mass Effect 3 do not look like they did in the two previous games. This mod sets out to provide consistency so that these characters are instantly recognisable.
The FRAMEWORK is required for this mod to work correctly
Permissions and credits
Credits and distribution permission
Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
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This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.3.2
- Fixed Kelly's teeth (hopefully)
- Engineer Adams can now wear his clothing from Mass Effect 1
Version 1.3.1
Bailey and Udina now use updated head meshes
Version 1.3.0
- Dr Gavin Archer, David Archer and the Arguing Couple have been updated for the mod
Version 1.2.2
Nyreen added to Consistency Project - her eyes now use the same material/textures as male turians
Version 1.2.1
Bailey is now optional
Version 1.2.0
- Bailey added to the Character Consistency Project - Kelly/Felicia headmesh and textures updated - Optional install files so people can pick and choose the NPCs they want overhauled
THIS MOD IS A WORK-IN-PROGRESS. NOT ALL CHARACTERS THAT REQUIRE CONSISTENCY EDITS HAVE BEEN COMPLETED
THIS MOD REQUIRES THE COMMUNITY PATCH AND FRAMEWORK!
Did you find it difficult to identify certain characters when playing Mass Effect 3 after Mass Effect 2?
We did, and that's why the Character Consistency Project was started. The aim of the mod is to make each character recognisable on first sight, even if they're an alien. This task is far from an easy one to get right, but so far we have managed to correct the following characters:
Aethyta Balak Calyn Conrad Verner Daro'Xen vas Moreh David Archer Ereba Gavin Archer Han'Gerrel vas Neema Kahlee Sanders Kelly Chambers Khalisah Bint Sinan al-Jilani Kirrahe Michael & Rebekah, the Arguing Couple Nyreen Septimus Oraka Shala Raan vas Tonbay Udina Zaal'Koris vas Qwib-Qwib
Hard to say. The mod requires the Community Patch and Framework for Mass Effect 3. At the very least, it is compatible with that mod and with any of my own modifications.
What characters are left to fix?
Not as many as before, fortunately. Some require more edits than others, but there is no shortage of characters that require fixes. As you might image this will take time, and we're open to having more people work on the project to make each and every one consistent with the previous games.