Items (Food, Drinks, Chems, etc)
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Ever wondered that you drink a beer for example and the bottle is magically gone? With the new survival mode you could use the bottle to get some water! But how to get this bottle!? Give Me That Bottle fixes that and gives a bottle in return! This mod adds new water bottles and cooking recipes to turn your dirty water into purified wate
- 530KB
- 5.8k
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Ever wondered that you drink a beer for example and the bottle is magically gone? With the new survival mode you could use the bottle to get some water! But how to get this bottle!? Give Me That Bottle fixes that and gives a bottle in return! This mod adds new water bottles and cooking recipes to turn your dirty water into purified wate
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Military MREs - Meal Ready to Eat - New Food
Pre-war MREs in 14 flavors featuring brand new meshes and textures. Supply caches at military bases, and injected to vendor lists.
- 22.3MB
- 4.8k
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Military MREs - Meal Ready to Eat - New Food
Pre-war MREs in 14 flavors featuring brand new meshes and textures. Supply caches at military bases, and injected to vendor lists.
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Adds better meshes and textures for the survival aid chems.
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It's jah healing of da nation.
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Immersive Coffee Mod 9000 GTX French Roast
Mod adds a craftable coffee maker so you can make coffee or tea in batches. Also adds a few decorations to the build mode.
- 10.8MB
- 3.0k
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Immersive Coffee Mod 9000 GTX French Roast
Mod adds a craftable coffee maker so you can make coffee or tea in batches. Also adds a few decorations to the build mode.
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This mod will replace all vanilla and DLC Nuka Cola Bottles with F4NV ones
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Fake labels not immersive enough for you either? Alcoholics rejoice! Real labels for your liquor!
- 1.3MB
- 2.4k
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Fake labels not immersive enough for you either? Alcoholics rejoice! Real labels for your liquor!
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Tired of Molerat Disease? Craft a cure!
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Wastelander's Cookbook (WCB) adjusts various cooking recipes by changing which ingredients are used, the required amount of said ingredients, and the effects of specific culinary related consumables. It also introduces lore-compliant consumables into the game as well as providing custom recipes for already existing ingredients.
- 2.7MB
- 1.7k
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Wastelander's Cookbook (WCB) adjusts various cooking recipes by changing which ingredients are used, the required amount of said ingredients, and the effects of specific culinary related consumables. It also introduces lore-compliant consumables into the game as well as providing custom recipes for already existing ingredients.
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A reusable way of calling in your Vertibird! Kiss Those Signal Flares Goodbye!
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Transparent glass werks and bottles bugfix
Makes some clutter glass items (lightbulb, liquor bottles, glass pitcher, drinking glass, shot glass, crystal decanter) looking more like glass.
- 371KB
- 1.6k
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Transparent glass werks and bottles bugfix
Makes some clutter glass items (lightbulb, liquor bottles, glass pitcher, drinking glass, shot glass, crystal decanter) looking more like glass.
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Wasteland Wound Care - Bandages and Stuff (With Optional Valdacil's Item Sorting)
Standalone, usable, craftable bandages and other first aid items.
- 9KB
- 1.5k
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Wasteland Wound Care - Bandages and Stuff (With Optional Valdacil's Item Sorting)
Standalone, usable, craftable bandages and other first aid items.
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All Nuka-Cola Flavors for the Commonwealth
Allows the new Nuka-Cola flavors included in the Nuka-World DLC to appear in vending machines, as loot, and within merchant inventories within the Commonwealth. It seemed odd that a company would restrict so much of its product line to a single theme park.
- 1KB
- 1.5k
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All Nuka-Cola Flavors for the Commonwealth
Allows the new Nuka-Cola flavors included in the Nuka-World DLC to appear in vending machines, as loot, and within merchant inventories within the Commonwealth. It seemed odd that a company would restrict so much of its product line to a single theme park.
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This mod adds an abundance of new food items to the Fallout 4 wastelands. More than 40! All the new items can be used exactly like vanilla food items, and have very similar values and effects. This mod will enhance your food hunting experience, making it more immersive, visually appealing, detailed, and more realistic.
- 36.1MB
- 1.4k
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This mod adds an abundance of new food items to the Fallout 4 wastelands. More than 40! All the new items can be used exactly like vanilla food items, and have very similar values and effects. This mod will enhance your food hunting experience, making it more immersive, visually appealing, detailed, and more realistic.
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D13 Settlement Institute Synth Spy Detection and Elimination
Mod and description are basically one huge spoiler so don't read further if you don't want to get spoiled. This mod adds two devices. Synth spy detector - detects and temporarily disable vanilla synth spies in your settlements, Second is Synthetic destabilizer - damages and uncovers vanilla institution synth spies.
- 7KB
- 1.4k
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D13 Settlement Institute Synth Spy Detection and Elimination
Mod and description are basically one huge spoiler so don't read further if you don't want to get spoiled. This mod adds two devices. Synth spy detector - detects and temporarily disable vanilla synth spies in your settlements, Second is Synthetic destabilizer - damages and uncovers vanilla institution synth spies.
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No longer supported, go to this link for the newest version - https://www.nexusmods.com/fallout4/mods/3563860+ new recipes to craft! Support for Valdicil's Item Sorting added! Supports new Far Harbor ingredients now! Added recipes with various effects to add diversity to the menu.
- 275KB
- 1.4k
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No longer supported, go to this link for the newest version - https://www.nexusmods.com/fallout4/mods/3563860+ new recipes to craft! Support for Valdicil's Item Sorting added! Supports new Far Harbor ingredients now! Added recipes with various effects to add diversity to the menu.
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Primary Needs (Realism - Food and Water)
This mod(WIP) dynamically changes all the properties of existing consumable items about 145 Records! (foods and drinks category) existing in Fallout 4, introducing 2 NEW types of addiction (HUNGER & THIRST) forcing players to properly manage their primary needs and health to survive the Commonwealth.
- 13KB
- 1.2k
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Primary Needs (Realism - Food and Water)
This mod(WIP) dynamically changes all the properties of existing consumable items about 145 Records! (foods and drinks category) existing in Fallout 4, introducing 2 NEW types of addiction (HUNGER & THIRST) forcing players to properly manage their primary needs and health to survive the Commonwealth.
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Who wants to eat sickly looking crops when you can have lush fruits and veggies?
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Light Em Up 2.0 - Smokable Cigarettes with Survival Autosave
Makes cigarettes and cigars into usable chems that you can see on the player model while the chem effect lasts. Also triggers an autosave in Survival mode.
- 5KB
- 1.0k
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Light Em Up 2.0 - Smokable Cigarettes with Survival Autosave
Makes cigarettes and cigars into usable chems that you can see on the player model while the chem effect lasts. Also triggers an autosave in Survival mode.
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No Wild Fruits - Harvest Overhaul
Why can we plant 100 mutfruit, but not the one "wild" one?
- 4KB
- 949
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No Wild Fruits - Harvest Overhaul
Why can we plant 100 mutfruit, but not the one "wild" one?