About this mod
Why can we plant 100 mutfruit, but not the one "wild" one?
- Permissions and credits
- Changelogs
No Wild Fruits
"Gosh darn it, we're hungry!" Cried the embittered and pragmatic townsfolk. "It's a crying shame that all you have on you are wild corn, wild tatos, and wild mutfruit. We could eat if you had just bought them from a trader who probably just picked them from a wild bush themselves!"
Ever wonder what the difference really is between a bush three feet from the settlement as opposed to one within the boundary lines? Happen to understand that with unrestricted pollination, those 'wild' and 'domestic' plants are probably the same family? Ever wanted to just pick the tatos from the wilderness and use them for harvesting? Then this is the mod for you!
Credit owed to Chickawowow's amazing mod "Dynamic Flora Harvesting" for the inspiration of using expanded level lists!
- Changes the looted item from "wild" to "normal" versions of plants.
- Covers corn, mutfruit, tarberries, and more!
What it doesn't do:
- Alter the plants in any other way.
- Change already-harvested 'wild' produce.
- Summon Herobrine.
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To install:
- Use the NMM to download it for you.
- Select appropriate options.
OR - Download the file.
- Follow the instructions provided at http://wiki.tesnexus.com/index.php/Fallout_4_Mod_Installation
Developed with the experimental FO4Edit
Behemoth - SkyWrench - Uncle Sheo's Helpful Tips (Legendary Edition)
Appetites - Bullet Sponge Ballet - Clean Settlement - Diplomacy - F.R.U.M.P. - Immersive Weapon Names - Mortality - No Wild Fruits