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Settlement Radar Stations for detecting nearby Enemies with optional Drone Defenders

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Settlement Radar Station

Version 2.6


Workshop craftable Radar Stations for detecting enemies near a Settlement, with optional Drone Stations for enhancing defensive measures.


  • Radar Stations periodically scan the area for Enemies and mark them with Red Diamonds

  • Two types of Radar Station: self-powered and automatic power-switching upon enemy detection

  • Best when placed in a central location within each Settlement

  • A single Radar Station is generally sufficient for a Settlement

  • Very large Settlements (such as Sanctuary) can benefit from having a pair of Radar Stations spread widely apart, or a single Large Radar Station

  • Power-Switching Radar Stations can be used to automatically activate alarms (and other defenses) when threats are detected

  • Five levels of Drone Defenders can be constructed in Settlements to enhance their defense

  • Radar Stations and Drones can be found in the DEFENSE>TURRETS section of the Workshop menu

  • Warning Lights that can be crafted using a Workshop in its POWER > LIGHTS section

  • See the high-altitude screenshots of Abernathy Farm, Sunshine Tidings Co-op, and Sanctuary

  • For additional details, see the Holotape that is added to the Player character's inventory

  • This mod can be used with my Whirligig Sentry mod without any issues

The purpose of Radar Stations is to make the presence and location of nearby enemies known to you - the Player Character - so that you can deal with them more effectively. They are not intended to be a meaningful defensive measure when your Player Character is away from a Settlement.

The game will "unload" playing areas ("cells") as the player character travels to more distant locations. When that occurs for a Radar Station, it shifts into "Standby" and waits to resume scanning until its location is once again reloaded by the game.

WARNING: This mod is not intended to be compatible with "bad guy" Player Characters. Might work, or might not. No support provided for being friendly / allied with "bad guy" NPCs.


Install using a mod manager, or unpack the mod and copy the .ESP/.ESL and .BA2 files into the game's \DATA folder, then enable the mod.

Place this mod's .ESP/.ESL file anywhere in the "Load Order" sequence.

ESP/ESL Compatibility:

Saved games that currently use an .ESP mod are not compatible with an .ESL of that same mod. Similarly, saved games that are currently using the .ESL for a mod are not compatible with an .ESP of that same mod. That is a basic game restriction in terms of switching between .ESP and .ESL versions of a mod. There is no "fix" or workaround -- it is inherent in the game's design.

So, to switch from .ESP to .ESL, or from .ESL to .ESP, you must:

1 ) uninstall the mod
2 ) load the current saved game
3 ) create a new saved game (while that mod is not installed)
4 ) install the other download of that mod
5 ) resume play with that newly created saved game

Objects and NPCs provided by the mod will not be there now and must be created once more. Similarly, quests will need to be done again.


No special requirements.  DLCs are not needed.

Known Issues:

  • If you are not able to connect a power source to a Radar Station that has a Power Switch: create a new saved game, load that newly created saved game, and then try connecting the power source once more. Similarly if it can't be selected while in Workshop mode after being built.

  • When deployed, Radar Beacons will usually be placed on the ground, or in water, or even under water if the water is deep. But some beacons can be on top of buildings or floating in the air.

  • Drone Base Stations must always be positioned on the ground -- not on walls or buildings. Drone Defenders may not attack enemies if their base stations are placed on walls or buildings. When built for settlements that are surrounded by walls or other obstacles, Drone Defenders may need their base stations to be placed outside those defenses in order to properly attack enemies.

  • Drone Defenders hover in the air a little above ground level as they move around, just like an EyeBot, with no significant change in altitude. So be sure to provide easy ways out of walled areas for the Drones to use as they go outward to attack enemies - because they can't fly over walls and barriers. Or simply position them to be just outside settlement walls and other fortifications. For actual up-in-the-air flying, try my miniature vertibird that also defends settlements: Whirligig Sentry.

Known Conflicts:


To Uninstall:

Uninstall with the mod manager that was used for the original install, or delete the .ESP and .BA2 files.


This mod may not be reused in part or whole for any purpose other than its original intent. It may not be uploaded to any other web site.

Get in touch with me if you wish to discuss translation into a non-English language; prior approval is mandatory.

Change Log:

See the Change Log to review what is included in each update.


Bethesda Softworks - for the original Models and Textures [I merely provided the ingenuity and scripting to bring this mod "to life"]

My Other Mods:

Shield Bubble can be found Here.

Qwirky can be found Here.

Sparky can be found Here.

Silver Streak can be found Here.

Silver Streak UFO can be found Here.

Whirly can be found Here.

Whirligig Sentry can be found Here.

Settlement Medic Bot: "Mister Medic" can be found Here.

Settlement Police Bot: "Mister Law" can be found Here.

Settlement Tidy Bot: "Mister Tidy" can be found Here.

Settlement Salvage Bot: "Mister Salvage" can be found Here.

Settlement Repair Bot: "Mister Mechanic" can be found Here.

Settlement Gardener Bot: "Mister Gardener" can be found Here.

Alien Disruptor can be found Here.

In Memoriam:

In memory of my Father (may he Rest In Peace) who was a model airplane maker (gliders & gas powered) and an RC enthusiast.