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Mr. Tidy "undertaker bot" that scurries around removing "remains" from a Settlement

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Settlement Tidy Bot

Version 2.0


Mr. Tidy "undertaker bot" that scurries around removing "remains" from a Settlement.


Originally created in 2041 by General Atomics International before the Great War, the Mister Helper Type-1b was intended as a supplement to the highly-regarded 2037 Mister Handy Type-1 product.  However, frequent returns for factory maintenance and/or replacement resulted in the Type-1b model being temporarily withdrawn from volume production.

Limited re-introduction occurred in 2042 with rebranding as a Mister Rescue Type-1c "disaster relief" unit in response to the devastating earthquake in Mexico City that year. Mister Undertaker, an early prototype model, was quietly introduced a short while later.

Mister Rescue met with commercial success and was subsequently marketed to consumers as Mister GroundsKeeper in 2045 with notable sales revenue from golf courses, vacation resorts, and daycare centers.

2055 saw the release of Mister Salvage & Reclamation (later rebranded "Mister Salvage").  Revenue for this Type-1d model was modest with purchase orders primarily from construction and landscaping firms.

That same year, the Vault-Tec Corporation acquired exclusive rights for a Mister Tidy Type-1e model (essentially a redesign of the Mister Undertaker prototype) which was subsequently deployed at Vault-Tec's numerous facilities.


Key Features:

• Automatic Operation
• Limited to One per Settlement
• Continues working while its Cell is unloaded
• Recovered items are transferred to the Station Pad's chest
• Waits at the station pad when there is currently nothing to tidy
• Tidying requires wall-clock time and is not affected by Wait, Sleep, or Fast Travel
• Created using a WorkShop within STRUCTURES>MISCELLANEOUS

This mod provides a "lore friendly" approach for removing corpses and other dead things from a settlement by enabling you to assign that task to a Vault-Tec Mister Tidy robot.  Just place the 'bot in a central area, instruct it to begin tidying, wait a minute for it to "beep" (or makes cheerful noises when there is nothing to tidy up), and then feel free to resume your adventures.

Mr. Tidy returns to its station pad after completing its task.  It then waits there until it is instructed to resume, or is stored in its workshop, or is scrapped.  Items recovered from corpses are stored in the station pad's chest.

There is a brief initial mission / quest which provides a bit of backstory and conveys essential usage information.  It normally begins after escaping from Vault 111.  For those using an "alternate start" mod, it begins while outdoors in the Commonwealth (the main game area) -- or try visiting Sanctuary Hills and stand near the Workshop for a few minutes.

Note:  Create a saved game before tidying a settlement -- one that you can return to if issues are encountered.

How To Build:

Mister Tidy is placed in a settlement by using a WorkShop to build a Station Pad. The station pad can be found in the STRUCTURES>MISCELLANEOUS section of the WorkShop's building menu when an initial quest ("Rest In Peace") is completed. The quest appears shortly after leaving Vault 111 for normal play, or when outdoors in the Commonwealth when using an "alternate start" mod. If the quest does not appear when expected, then double-check to confirm that this mod has been enabled.

When opening a workshop to build something, you initially see the user interface positioned at a wooden building with "Structures" as a label above it. Go upwards one row from there, and then go over to the right along that row until you see "Structures>Miscellaneous" as a label; in the base game that label is above a bloodied super mutant pole but may be something different depending on the mods you installed. Now go up one row from there. Everything you then see horizontally in that row is the "Structures>Miscellaneous" subcategory. In that row will be the Mister Tidy Station Pad; perhaps as the very first item.

Tidying Up:

Mr. Tidy automatically removes the following "remains" and stores any recovered items that they may have contained in the station pad's Chest:

• Corpses
• Dead Things
• Skeletons
• Bone Fragments

Mr. Tidy Status:

Mr. Tidy's station pad has colored indicators which identify the bot's current status:

Yellow -- Mr. Tidy has not yet been activated.  Interact with the station pad to begin tidying.  The colored indicators will then become Blue.

Blue -- Mr.Tidy is currently gathering cleanup information.  The player should remain in the settlement while the indicators are Blue.  When the cleanup information has been collected, the indicators will become Green if there are "remains" to be tidied, or will become White if there is no work to be done.

Green -- Mr. Tidy is currently analyzing cleanup information or actively traveling around to tidy things up.  Mr. Tidy will Beep when the indicators become Green.  The bot will now be able to continue tidying while the player is away from the settlement.  The indicators will become White when cleanup has been completed.

White -- Mr. Tidy is currently idle while waiting to begin the next tidying cycle.  This is the time to store (or scrap) a settlement's Mr. Tidy when its job is completed.  Tidying is resumed by interacting with the station pad.


Install using a mod manager, or unpack the mod and copy the .ESP/.ESL and .BA2 files into the game's \DATA folder, then enable the mod.

Position this mod's .ESP/.ESL file to be as low as it will go in your "Load Order" sequence.

ESP/ESL Compatibility:

Saved games that currently use an .ESP mod are not compatible with an .ESL of that same mod. Similarly, saved games that are currently using the .ESL for a mod are not compatible with an .ESP of that same mod. That is a basic game restriction in terms of switching between .ESP and .ESL versions of a mod. There is no "fix" or workaround -- it is inherent in the game's design.

So, to switch from .ESP to .ESL, or from .ESL to .ESP, you must:

1 ) uninstall the mod
2 ) load the current saved game
3 ) create a new saved game (while that mod is not installed)
4 ) install the other download of that mod
5 ) resume play with that newly created saved game

Objects and NPCs that were present before will not be there now and must be created once more. Similarly, quests will need to be done again.


No special requirements. DLCs are not needed.

Known Issues:

The game can be a bit quirky at times, which can result in an NPC becoming a bit confused (or even stuck) when traveling from one place to another.  When this happens for a Mr. Tidy, it automatically performs "fast travel" (teleports) back to its Station Pad.  So if you are watching Mr. Tidy, and it suddenly disappears, it has returned to its Station Pad and resumes its tidying activities from there.

Mister Tidy, by necessity, uses a pathing mechanism that is less robust and more error prone than the one that NPCs and other Robots typically use.  As a result, Mister Tidy can be more readily befuddled by obstacles, especially with regard to fencing and walls that surround a settlement -- they will hinder its ability to enter and exit that place.   So an "open" settlement environment is generally best.

Known Conflicts:

If you are not able to find the"Structures>Miscellaneous" subcategory, then you installed a mod that alters the basic construction categories of the game. In which case you may not be able to build the Station Pad, and hence will not be able to use this mod -- if you are lucky, the conflicting mod may have simply rearranged items, with the Station Pad now residing elsewhere in some other category or subcategory instead of where it was intended to be.

To Uninstall:

Uninstall with the mod manager that was used for the original install, or delete SettlementTidyBot files.


This mod may not be reused in part or whole for any purpose other than its original intent.  It may not be uploaded to any other web site.

Get in touch with me if you wish to discuss translation into a non-English language; prior approval is mandatory.

Change Log:

See the Change Log to review what is included in each update.


Bethesda Softworks - for the original Models and Textures [I merely provided the ingenuity and scripting to bring Mister Tidy "to life"]

My Other Mods:

Shield Bubble can be found Here.

Qwirky can be found Here.

Sparky can be found Here.

Silver Streak can be found Here.

Silver Streak UFO can be found Here.

Whirly can be found Here.

Whirligig Sentry can be found Here.

Alien Disruptor can be found Here.

Settlement Radar Station & Drone Defenders can be found Here.

Settlement Medic Bot: "Mister Medic" can be found Here.

Settlement Police Bot: "Mister Law" can be found Here.

Settlement Salvage Bot: "Mister Salvage" can be found Here.

In Memoriam:

In memory of my Father (may he Rest In Peace) who was a model airplane maker (gliders & gas powered) and an RC enthusiast.