Does anyone know what part of this mod enforces the limit? I've been looking in FO4Edit to increase to limit to 5 (Stealth Field, More AP, Movement Speed (Don't know where it is? Check the medic in the Prydwen), Reload Speed and VATS Hit Chance) but I can't find it.
Did you ever find that out? I wanted to enforce the limit and increase the price of the cybernetics like maaaad, but I can't seem too. I hope to the godz it's not a CK edit. lol
@Scyobi and @DitzyDez666, and to everyone else using this wonderful mod, I think I figured out how to increase the max number of Implants. I am running a playthrough to test this out now and will edit here if any corrections needed.
1. Open "Cyborg - Cybernetic Enhancements.esp" in FO4Edit. (Open FO4Edit, right click on the popup list of plugins/mods and Select None (so no plugin/mod is selected for editin), then search for and select/tick the "Cyborg - Cybernetic Enhancements.esp" (so only this mod is selected for editing) and wait for background loading to complete (Fallout4.esm and Fallout4.exe will be automatically loaded as masters/dependencies above this mod we are editing now). In the "Cyborg - Cybernetic Enhancements.esp": 2. Go to (expand the node): MESSAGE -> MS_Mod_Implants_Menu (FormID: 01000F9E) 3. On right pane, go to : Menu Buttons -> Menu Button #0 -> Conditions -> Condition #1 -> CTDA - CTDA 4. Edit the "Type" row, select/tick the items "Equal" and "Lesser" in the dropdown checkbox list. The "Type" value will automatically change to "Less than or equal to". 5. Edit the "Comparison Value - Float" row. This is the number that's limit of the implants. Its default value is 3.000000, you can update it to 5.000000 (so that game and mod's usage remains optimal; if you really need more implants at same time, then increase this value; maximum number of implants possible is 9). 6. Close FO4Edit by clicking the X button on top right. Before it closes, a popup window will prompt to save your changes in the "Cyborg - Cybernetic Enhancements.esp". Make sure to enable the "Backup Plugins" at bottom of that window and press OK, and close FO4Edit. 7. Run Vortex/NMM/MO2 tool (whichever you use; I prefer Vortex) and deploy the mods again. The tool will detect that this mod has changed : accept the "Newer File" option for this mod change and complete the deployment process. 8. Run the game as usual (f4se_loader.exe), and load your savegame. 9. The mod will now allow 5 (or whatever you chose in step 5) implants! 10. Don't forget to endorse this mod, and give kudos to @SkebMick for creating and sharing this neatly-accomplished game-lore-adhering useful and nice mod!
This mod is just priceless to me. I neva play without it at all ever since I found it. Just wanted to make sure you know how awesome you are. Hope you're having an awesome day!
how do i know if these are applied? and are they applied automatically or do i have to put them on because i got the 75% reload speed and it doesnt look like it does anything
love the mod, only thing i found a shame about it was it wasnt based on your endurance, older fallouts it was for each point into endurance you could have half that many implants.... still i love the mod, always know what three i get, quick reload, more ap, and better % hit in vats, most of the others are not overly useful to me
Very cool but you'd have to make it way harder to obtain for me not to feel like I'm cheating. I'm talking Kellogg parts, maybe a Synth component, Assaultron circuit board, Military grade circuit board, maybe a new organic-electronic interface part salvaged from Robobrains, any and every relevant perk related to making the parts- maxed out, an actually competent doctor or Curie (no veterinarians or frauds) and a Synth reclamation chair or Memory lounger to perform the procedure and activate the implant.
28 comments
1. Open "Cyborg - Cybernetic Enhancements.esp" in FO4Edit. (Open FO4Edit, right click on the popup list of plugins/mods and Select None (so no plugin/mod is selected for editin), then search for and select/tick the "Cyborg - Cybernetic Enhancements.esp" (so only this mod is selected for editing) and wait for background loading to complete (Fallout4.esm and Fallout4.exe will be automatically loaded as masters/dependencies above this mod we are editing now).
In the "Cyborg - Cybernetic Enhancements.esp":
2. Go to (expand the node): MESSAGE -> MS_Mod_Implants_Menu (FormID: 01000F9E)
3. On right pane, go to : Menu Buttons -> Menu Button #0 -> Conditions -> Condition #1 -> CTDA - CTDA
4. Edit the "Type" row, select/tick the items "Equal" and "Lesser" in the dropdown checkbox list. The "Type" value will automatically change to "Less than or equal to".
5. Edit the "Comparison Value - Float" row. This is the number that's limit of the implants. Its default value is 3.000000, you can update it to 5.000000 (so that game and mod's usage remains optimal; if you really need more implants at same time, then increase this value; maximum number of implants possible is 9).
6. Close FO4Edit by clicking the X button on top right. Before it closes, a popup window will prompt to save your changes in the "Cyborg - Cybernetic Enhancements.esp". Make sure to enable the "Backup Plugins" at bottom of that window and press OK, and close FO4Edit.
7. Run Vortex/NMM/MO2 tool (whichever you use; I prefer Vortex) and deploy the mods again. The tool will detect that this mod has changed : accept the "Newer File" option for this mod change and complete the deployment process.
8. Run the game as usual (f4se_loader.exe), and load your savegame.
9. The mod will now allow 5 (or whatever you chose in step 5) implants!
10. Don't forget to endorse this mod, and give kudos to @SkebMick for creating and sharing this neatly-accomplished game-lore-adhering useful and nice mod!
I'm talking Kellogg parts, maybe a Synth component, Assaultron circuit board, Military grade circuit board, maybe a new organic-electronic interface part salvaged from Robobrains, any and every relevant perk related to making the parts- maxed out, an actually competent doctor or Curie (no veterinarians or frauds) and a Synth reclamation chair or Memory lounger to perform the procedure and activate the implant.
Thank you.