Fallout 4

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SkebMick

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SkebMick

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28 comments

  1. Scyobi
    Scyobi
    • supporter
    • 0 kudos
    Does anyone know what part of this mod enforces the limit? I've been looking in FO4Edit to increase to limit to 5 (Stealth Field, More AP, Movement Speed (Don't know where it is? Check the medic in the Prydwen), Reload Speed and VATS Hit Chance) but I can't find it. 
    1. DitzyDez666
      DitzyDez666
      • member
      • 13 kudos
      Did you ever find that out? I wanted to enforce the limit and increase the price of the cybernetics like maaaad, but I can't seem too. I hope to the godz it's not a CK edit. lol
    2. vvk78
      vvk78
      • member
      • 80 kudos
      @Scyobi and @DitzyDez666, and to everyone else using this wonderful mod, I think I figured out how to increase the max number of Implants. I am running a playthrough to test this out now and will edit here if any corrections needed.

      1. Open "Cyborg - Cybernetic Enhancements.esp" in FO4Edit. (Open FO4Edit, right click on the popup list of plugins/mods and Select None (so no plugin/mod is selected for editin), then search for and select/tick the "Cyborg - Cybernetic Enhancements.esp" (so only this mod is selected for editing) and wait for background loading to complete (Fallout4.esm and Fallout4.exe will be automatically loaded as masters/dependencies above this mod we are editing now).
      In the "Cyborg - Cybernetic Enhancements.esp":
      2. Go to (expand the node): MESSAGE -> MS_Mod_Implants_Menu (FormID: 01000F9E)
      3. On right pane, go to : Menu Buttons -> Menu Button #0 -> Conditions -> Condition #1 -> CTDA - CTDA
      4. Edit the "Type" row, select/tick the items "Equal" and "Lesser" in the dropdown checkbox list. The "Type" value will automatically change to "Less than or equal to".
      5. Edit the "Comparison Value - Float" row. This is the number that's limit of the implants. Its default value is 3.000000, you can update it to 5.000000 (so that game and mod's usage remains optimal; if you really need more implants at same time, then increase this value; maximum number of implants possible is 9).
      6. Close FO4Edit by clicking the X button on top right. Before it closes, a popup window will prompt to save your changes in the "Cyborg - Cybernetic Enhancements.esp". Make sure to enable the "Backup Plugins" at bottom of that window and press OK, and close FO4Edit.
      7. Run Vortex/NMM/MO2 tool (whichever you use; I prefer Vortex) and deploy the mods again. The tool will detect that this mod has changed : accept the "Newer File" option for this mod change and complete the deployment process.
      8. Run the game as usual (f4se_loader.exe), and load your savegame.
      9. The mod will now allow 5 (or whatever you chose in step 5) implants!
      10. Don't forget to endorse this mod, and give kudos to @SkebMick for creating and sharing this neatly-accomplished game-lore-adhering useful and nice mod!
  2. vvk78
    vvk78
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    • 80 kudos
  3. DitzyDez666
    DitzyDez666
    • member
    • 13 kudos
    This mod is just priceless to me. I neva play without it at all ever since I found it. Just wanted to make sure you know how awesome you are. Hope you're having an awesome day!
  4. MarcusofMenace
    MarcusofMenace
    • member
    • 0 kudos
    Good mod but there's no speed boost option in game
    1. bonjover
      bonjover
      • premium
      • 1 kudos
      This one is missing for me as well
    2. Scyobi
      Scyobi
      • supporter
      • 0 kudos
      Its only sold by the Medic in the Prydwen. Its 25%.
  5. MrPetroni
    MrPetroni
    • member
    • 0 kudos
    how do i know if these are applied? and are they applied automatically or do i have to put them on because i got the 75% reload speed and it doesnt look like it does anything
    1. MrPetroni
      MrPetroni
      • member
      • 0 kudos
      nvm watched a tutorial on yt
  6. MichaelR25
    MichaelR25
    • member
    • 1 kudos
    More Please!
  7. cattalina420
    cattalina420
    • member
    • 4 kudos
    love the mod, only thing i found a shame about it was it wasnt based on your endurance, older fallouts it was for each point into endurance you could have half that many implants.... still i love the mod, always know what three i get, quick reload, more ap, and better % hit in vats, most of the others are not overly useful to me
  8. ImmortalAbsol
    ImmortalAbsol
    • premium
    • 32 kudos
    Very cool but you'd have to make it way harder to obtain for me not to feel like I'm cheating.
    I'm talking Kellogg parts, maybe a Synth component, Assaultron circuit board, Military grade circuit board, maybe a new organic-electronic interface part salvaged from Robobrains, any and every relevant perk related to making the parts- maxed out, an actually competent doctor or Curie (no veterinarians or frauds) and a Synth reclamation chair or Memory lounger to perform the procedure and activate the implant.
  9. jmd2015
    jmd2015
    • member
    • 7 kudos
    Sorry i never got around to say how awesome this mod has made my playthroughs because i was too busy having fun.

    Thank you.
  10. Gussi5
    Gussi5
    • member
    • 0 kudos
    Good day. I was wondering are those implants perks.