Update 2.2: - Mod now contains both vanilla and AWKCR + AE versions! - Recon sensors + Targeting HUDs added to eyewear. - Lining + Add-ons added to helmets. - Fixed UV error + retex on Ocular Eyepiece. - Added 1 new bulb type. - Added 2 optional 1st person light meshes. - Added alternate 3rd person animations. - Changed color tone on halogen bulbs. - Remade installer. - Balance tweaks. - Ring slot removed. - Changed Sonic Earpiece slot. - Changed crafting category for Sonic Earpiece from "Earrings" to "Headband" (only affects AWKCR + AE version).
Update 2.3: - Scripted leveled list integration. - Equipment has a chance to spawn on various factions throughout the wasteland. - Rebalanced stats and crafting components. - Incandescent bulb is slightly less yellow. - LED bulb is now twice as bright as Halogen. - Reduced shadow draw distance to improve performance. - Removed the placed Wastelander Helmet outside Vault 111.
** Uninstall any previous versions and patches before updating! **
Oh my freakin' lord. Whoever's in charge of updating the description of this mod REALLY needs to get their butts to work. It's honestly not that hard to update the location of this particular item!!! It took me almost forever to find where it is!
For those of you who are as frustrated as I was when I couldn't find this item, you have to first go to Sanctuary or any settlement, then craft this thing called "ARMORSMITH WORKBENCH", again ARMORSMITH << not Armor Workbench from the Vanilla. Armorsmith Workbench can only be crafted if you've installed Armorsmith Extended mod. Keep in mind you have to have Engineering perk at least to level 1 to be able to craft this workbench.
Once you've crafted this workbench, find "Headgear - Headbands" if you want to craft Vanguard's Headgear or Sonic Earpiece. I haven't looked further as to where to find the rest of the flashlights, but there you go!
It's NOT under Chem Station - Utility or whatever the heck they're saying it's at! I'm sorry if this sounds ranty, but it's frustrating to know a mod page isn't updated properly especially if that mod is ACTUALLY good and working!
Also, make sure that you install Pip-Boy Flashlight mod, and THEN No Pip-Boy light mod. These two mods are mandatory so that the lights actually work. If you don't install these two then you'll still have your vanilla-style pip-boy light and this mod then would pretty much be useless. These two mods definitely should've been added to "Nexus Requirements" list.
The other helmets are under Hats, which is right above headbands. Didn't see the shoulder one, but I won't be using this mod anyway; I like the Pip-Pad too much, and it breaks the only headlamp I actually like the look of.
When reinstalling another installed mod, a crash may occasionally occur with a mod that has overlapping load priorities. It would be good to be careful.
Love your mod just one issue i have with it, when crouching and with some modded weapons, there's this artifact that appears in first person off to the side, looks like black plastic or rubber so i assume it's a model from this mod, it also goes away when i remove the sonic earpiece flashlight
I've discovered a fix! simply trimming some geometry that is usually obscured by the model has repaired the issue screenshot here the culprit is highlighted in black
Starts out looking like this screenshot The cable from the flashlight portrudes inside the ear cup In outfit studio, trim and stretch the model until it looks like this, screenshot the flashlight cable is now barely poking into the ear cup then export the file back onto SonicHeadlampF.nif i've also restored the old screenshot files but with the way image uploading is like, it's necessary to also make written descriptions.
i'm not really sure why, but vortex says this mod has missing masters, so i instead did a manual download, hopefully it fixes this issue, either that will solve the issue or maybe i screwed up on picking and choosing the options in the fomod, some of those options were confusing.
This mod causes my game to crash on launch, so probably something wrong with the installation rn, I just uninstalled it since I'm too lazy to try to do anything manually.... :D
This bug it really drives me crazy for being sooo peculiar:
Every time I load the game and try to switch on the Sonic Earpiece that I wear from the 'Tactical Flashlights' mod, it directs the light not in front of me but to the right. The moment I move the head and walk in straight line, it points directly in front of me, but after I stop and wait for 2 seconds, again it's directed to the right. If I unequip wherever weapon I have equipped (I've tried with more than 10), it again lights in direct line and this time it stays correctly until the moment I interact with a NPC through a dialogue or the current quest I'm doing advances a stage. Then again it directs to the right. If I'm not doing nothing but explore the map, teleport, kill foes, no issue. The moment a dialogue starts, it breaks.I really don't understand what's happening... I can play for 3 hours and the light is correctly following character's head moves, until I enter a dialogue. Then again i have to unequip the current selected weapon to solve this.
Did someone encountered this and knows how to solve it? Thanks a lot.
848 comments
- Mod now contains both vanilla and AWKCR + AE versions!
- Recon sensors + Targeting HUDs added to eyewear.
- Lining + Add-ons added to helmets.
- Fixed UV error + retex on Ocular Eyepiece.
- Added 1 new bulb type.
- Added 2 optional 1st person light meshes.
- Added alternate 3rd person animations.
- Changed color tone on halogen bulbs.
- Remade installer.
- Balance tweaks.
- Ring slot removed.
- Changed Sonic Earpiece slot.
- Changed crafting category for Sonic Earpiece from "Earrings" to "Headband" (only affects AWKCR + AE version).
Update 2.3:
- Scripted leveled list integration.
- Equipment has a chance to spawn on various factions throughout the wasteland.
- Rebalanced stats and crafting components.
- Incandescent bulb is slightly less yellow.
- LED bulb is now twice as bright as Halogen.
- Reduced shadow draw distance to improve performance.
- Removed the placed Wastelander Helmet outside Vault 111.
** Uninstall any previous versions and patches before updating! **
For those of you who are as frustrated as I was when I couldn't find this item, you have to first go to Sanctuary or any settlement, then craft this thing called "ARMORSMITH WORKBENCH", again ARMORSMITH << not Armor Workbench from the Vanilla. Armorsmith Workbench can only be crafted if you've installed Armorsmith Extended mod. Keep in mind you have to have Engineering perk at least to level 1 to be able to craft this workbench.
Once you've crafted this workbench, find "Headgear - Headbands" if you want to craft Vanguard's Headgear or Sonic Earpiece. I haven't looked further as to where to find the rest of the flashlights, but there you go!
It's NOT under Chem Station - Utility or whatever the heck they're saying it's at! I'm sorry if this sounds ranty, but it's frustrating to know a mod page isn't updated properly especially if that mod is ACTUALLY good and working!
Also, make sure that you install Pip-Boy Flashlight mod, and THEN No Pip-Boy light mod. These two mods are mandatory so that the lights actually work. If you don't install these two then you'll still have your vanilla-style pip-boy light and this mod then would pretty much be useless. These two mods definitely should've been added to "Nexus Requirements" list.
I was wondering if I had done something wrong or the load order was borked.
simply trimming some geometry that is usually obscured by the model has repaired the issue
screenshot here
the culprit is highlighted in black
screenshot
The cable from the flashlight portrudes inside the ear cup
In outfit studio, trim and stretch the model until it looks like this,
screenshot
the flashlight cable is now barely poking into the ear cup
then export the file back onto SonicHeadlampF.nif
i've also restored the old screenshot files but with the way image uploading is like, it's necessary to also make written descriptions.
beside that its saying 114 conflicting file !
horrible mod
Every time I load the game and try to switch on the Sonic Earpiece that I wear from the 'Tactical Flashlights' mod, it directs the light not in front of me but to the right. The moment I move the head and walk in straight line, it points directly in front of me, but after I stop and wait for 2 seconds, again it's directed to the right. If I unequip wherever weapon I have equipped (I've tried with more than 10), it again lights in direct line and this time it stays correctly until the moment I interact with a NPC through a dialogue or the current quest I'm doing advances a stage. Then again it directs to the right. If I'm not doing nothing but explore the map, teleport, kill foes, no issue. The moment a dialogue starts, it breaks.I really don't understand what's happening... I can play for 3 hours and the light is correctly following character's head moves, until I enter a dialogue. Then again i have to unequip the current selected weapon to solve this.
Did someone encountered this and knows how to solve it?
Thanks a lot.