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About this mod

Configure your own daggers!
Passive Ability &
Requires Trespasser.

Permissions and credits
If you like it, you should put an Endorse on it.

O  F  G  R  A   E     D  A  G  G  E  R  S

Configure TWO dagger schematics with different passive powers and appearance, but the same stats.

Some appearances might not be available without other DLC

  • Stats, 
  • Passive Ability & 
  • Appearance.

Download ModManager
At the time of writing, Frosty doesn't support daimods. Note: Many people are reporting problems with the "DAI Tools Suite Loader", so use the direct link from:

How to use
In ModManager, click the mod's name, click configure, drag the bottom edge of the window down, configure, click save, merge.

Place this below Rare Weapons if you want to use both - the file comes with a z prefix so that it appears below Rare Weapons by default.

Get the recipes from the Dwarven book salesman in Redcliffe or the Haven shop from Tirnoney's Rare Weapons.

These scematics replace T1_2 recipe and equip template and T1_3 recipe and equip template. 

The new names only apply to the schematics on new game saves.

The Disable Upgrades tickbox is there for people who don't want clipping handles and only works on the one-piece daggers.

I don't know why Hakkon's Mercy loses it's glowy effect in my mod, sorry about that.

There seems to be an interesting quirk where if you craft the daggers, then quit and re-merge with different skills, the daggers appear to have both sets of abilities. I don't know if this works if you put masterworks on them.

Join DAImodding on Discord

My beginner's guide to changing slots:
Learn more about Configurable mods here:


I want to thank everybody involved with the Mod Manager and Mod Maker projects, especially Galaxy/Eham, Zhentar, Dawnless Sky, Chrono414,
Tirnoney, esCanor, Dheuster and VoidRealms for their tutorials, without which I couldn't have done any DAI modding.
Thanks to ethicalinfant, plus electricfish and munchyfly on Discord. drag6295 for belief that I could actually do something,
I also want to thank Nexusmods.
Even more thanks to people who have taken the trouble to report issues with the mods! It is only through your efforts that things get discovered and fixed.
I do not apologise for my crappy, inefficient scripts - the coding snobs can bite me!

My Mods:
Svarty's Configurable Staff
Svarty's Configurable Shield
Svarty's Configurable Maul
Svarty's Armour Switcher
Svarty's Configurable Daggers
Svarty's Configurable Bow
Svarty's Better Hats II
Svarty's Configurable Stormbreak Staff
Svarty's Better DLC Armour Recipes II
Choose Your Own Avenger
Svarty's Better Hat Recipes Plus The One Hat
Battlemage Cowl - No Ears REMADE Plus
Svarty's Better Weapon Upgrade Recipes
Svarty's Better Armour Upgrade Recipes
Svarty's Better DLC Armour Recipes

Manually Changing default values:
Get Notepad++ from here: (DO NOT USE NORMAL NOTEPAD, it will break the mod)
Open the daimod in Notepad++
Scroll down to this code...

ConfigElementsList.AddIntElement( "SOS", "Slot 1 Size", 5, 1, 99); 
The numbers at the end of the line are what you are looking for (highlighted in bright green), here 5 is the default, 1 is min, 99 is max (any bigger and the game doesn't let you craft it)
ConfigElementsList.AddEnumElement( "STM", "Slot 2 Material",typeof(Material), 1); 
Materials are 0=Cloth, 1=Leather, 2=Metal
ConfigElementsList.AddEnumElement( "STT", "Slot 2 Type ",typeof(Slottype), 0);
Slottypes are 0=Offense 1=Utility
ConfigElementsList.AddEnumElement( "Hat0", "Templar Helmet ",     typeof(Appearance), 0);
The 0 at the end is the number of the appearance on the dropdown menu (starts at 0) 
Remember to File > Save from the menu