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About this mod

Configure your own maul!
Passive Ability &
Requires Trespasser.

Permissions and credits
If you like it, you should put an Endorse on it.

C  O   F   G  U  R  E  -  M  A  U  L
I T ' S   C L O B B E R I N G / H A M M E R   T I M E !

Configure a maul schematic. Replaces War Hammer schematic.

Some appearances might not be available without other DLC (I'm thinking especially of Hakkon)

  • Stats, 
  • Passive Ability & 
  • Appearance.

Download ModManager
At the time of writing, Frosty doesn't support daimods. Note: Many people are reporting problems with the "DAI Tools Suite Loader", so use the direct link from:

How to use
In ModManager, click the mod's name, click configure, drag the bottom edge of the window down, configure, click save, merge.

Recommended Mod
Anhamirak's Mauls AOE.

Multiple Abilities Quirk
Fenix9514 tested this and came to the following conclusions:
If you make a weapon, then save the game, then re-merge with other passive abilities selected, the weapon retains both abilities.
I believe the abilities are stored somewhere on the save file because deleting every merged file did not help. I have loaded up a savegame prior to installing this mod and the [weapons] (even the ones i haven't crafted) reverted back to normal. So [the issue is that abilities are stored in] the savefile[.]

If you find an ability gets stuck on your character, shafyrewynd found a fix. You can make weapon with those abilities again, equip them and go into combat, then leave combat and unequip them. That'll clear the slate. 

IE, if Permafrost gets stuck, change the weapon ability in the mod back to Permafrost, make a fresh set and do the above steps. Next time you go into combat, no Permafrost.


I tried to add the Revered Defender Maul from Descent, but it wouldn't show up. It might be possible to do it by swapping DelayLoadBundleHash instead of Appearance GUIDS but it's a bit more work since the rest of the mod uses the other technique and I didn't import the ItemPartAppearance and I'm not sure is worth it since there's no demand for it.

Requested by RickTheDope.

Join DAImodding on

My beginner's guide to changing slots:
Learn more about Configurable mods here:

Passive power slot was added using Frosty binary export.

I want to thank everybody involved with the Frosty, Mod Manager and Mod Maker projects, especially Galaxy/Eham, Zhentar, Dawnless Sky, Chrono414,
Tirnoney, esCanor, Dheuster and VoidRealms for their tutorials, without which I couldn't have done any DAI modding.
Thanks to ethicalinfant, plus electricfish, wavebend and munchyfly on Discord. drag6295 for belief that I could actually do something,
I also want to thank Nexusmods.
Even more thanks to people who have taken the trouble to report issues with the mods! It is only through your efforts that things get discovered and fixed.
I do not apologise for my crappy, inefficient scripts - the coding snobs can bite me!

My Mods:
Svarty's Configurable Store
Warden Armour Colour Changes
BUG FIX Sturdy and Superior Hunter Coat and Armour
Svarty's Configurable Bianca Upgrade Passive Powers
Bianca Invisible Upgrades
ConversationCameraZoom for Frosty
Gaspard No Mask and Other Mods REMADE
Svarty's Configurable Armour Upgrades Appearance and Power
Svarty's Haven Recipe Store
Svarty's Configurable Armour
Svarty's Live Like Whomever
Svarty's Configurable Axe and Mace
Svarty's Configurable Greatsword
Svarty's Configurable Dual-Blade Daggers
Svarty's Configurable Sword
Svarty's Configurable Bianca Upgrades
Bianca Brytol Bolter
Svarty's Configurable Staff
Svarty's Configurable Shield
Svarty's Configurable Maul
Svarty's Armour Switcher
Svarty's Configurable Daggers
Svarty's Configurable Bow
Svarty's Better Hats II
Svarty's Configurable Stormbreak Staff
Svarty's Better DLC Armour Recipes II
Choose Your Own Avenger
Svarty's Better Hat Recipes Plus The One Hat
Battlemage Cowl - No Ears REMADE Plus
Svarty's Better Weapon Upgrade Recipes
Svarty's Better Armour Upgrade Recipes
Svarty's Better DLC Armour Recipes

Manually Changing default values:
Get Notepad++ from here: (DO NOT USE NORMAL NOTEPAD, it will break the mod)
Open the daimod in Notepad++
Scroll down to this code...

ConfigElementsList.AddIntElement( "SOS", "Slot 1 Size", 5, 1, 99); 
The numbers at the end of the line are what you are looking for (highlighted in bright green), here 5 is the default, 1 is min, 99 is max (any bigger and the game doesn't let you craft it)
ConfigElementsList.AddEnumElement( "STM", "Slot 2 Material",typeof(Material), 1); 
Materials are 0=Cloth, 1=Leather, 2=Metal
ConfigElementsList.AddEnumElement( "STT", "Slot 2 Type ",typeof(Slottype), 0);
Slottypes are 0=Offense 1=Utility
ConfigElementsList.AddEnumElement( "Hat0", "Templar Helmet ",     typeof(Appearance), 0);
The 0 at the end is the number of the appearance on the dropdown menu (starts at 0) 
Remember to File > Save from the menu

Here are the menus. You just pick the number of the thing on the menu and put it where that zero or 1 or "whatever" at the end of the line is - ONLY change the number, nothing else.

0  pointed maul
1  Merkel's First
2  Mhemet's War Hammer
3  Smash
4  Superb Dwarven Rock-Crusher
5  The Whale
6  The Last Stand
7  Sundering
8  Brute Hammer
9  War Hammer
10 Punisher
11 Sata-Kas Iss
12 Lionhead
13 Dwarven Rock Crusher
14  Sledgehammer
15 dragon
16 spoon
17 Maul of Tacitus
18 Hakkon_Energy
19 Dwarven Maul
20  Masterwork Dwarven Maul

0  Hidden_Blades
1  Guard
2  Elemental_Mines
4  Mind_Blast
5  Walking_Bomb
6  Permastealth
7  Explosive Toxin
8  Peaceful Aura
9  death syphon
10 deathblow
11 rampage
12 unbowed
13 veilstrike
14 pull of the abyss
15 evil_eye
16 cold_snap
17 highdamagecrowd
18 Guts(resist death 1 time per min)
19 Return to Dust
20 Flow of Battle
21 Yolo Leap
22 Walking Fortress
23 Permaflame
24 Permafrost
25 Permashock