File information

Last updated

Original upload

Created by

Svarty

Uploaded by

svartalfimposter

Virus scan

Safe to use

Tags for this mod

About this mod

Configure your own axe/mace! Stats, Passive Ability & Appearance. Requires Trespasser.

Permissions and credits
If you like it, you should put an Endorse on it.

C  O  N  F  I  G  U  A  B  L  E    A  E  /  M  A  C  E








Configure an Axe/Mace schematic ; stats, passive powers and appearance. Replaces Long-Bearded Axe/Kirkwall Mace schematic which can be bought in The Black Emporium.

REQUIRES TRESPASSER
Some appearances might not be available without other DLC

Choose;
  • Stats, 
  • Passive Ability & 
  • Appearance.


To use this mod: Download Frosty or ModManager
 

How to use
  • In Frosty, the mod's menu will display when you install it, drag the bottom edge of the window down, configure.
  • In ModManager, click the mod's name, click configure, drag the bottom edge of the window down, configure, click save, merge.

The Menu
The menu numbering on the menu works like this;
0 <- These are the number on the menu - they are what you put when editing the Daimod with Notepad++ (See OPTIONAL section below)
1
2
3
There is a number after this which refers to Sapphim's images.
Here is Sapphim's tumblr with the weapon models on it - as you can see they have numbers associated with them. 
http://sapphim.tumblr.com/post/155523714520/had-to-throw-together-a-lot-of-weapon-model


Multiple Abilities Quirk
Fenix9514 tested this and came to the following conclusions:
If you make a weapon, then save the game, then re-merge with other passive abilities selected, the weapon retains both abilities.
Workaround
I believe the abilities are stored somewhere on the save file because deleting every merged file did not help. I have loaded up a savegame prior to installing this mod and the [weapons] (even the ones i haven't crafted) reverted back to normal). So [the issue is that abilities are stored in] the savefile[.]


Join DAImodding Discord!
Join DA Community Discord!
Join Frosty Discord!

Requested by; 
caynine

My beginner's guide to changing slots: https://www.tapatalk.com/groups/daitools/how-to-change-weapon-armour-upgrade-slots-beginner-t1850.html
Learn more about Configurable mods here: https://www.tapatalk.com/groups/daitools/viewtopic.php?f=41&t=1514&p=12249#p12249

CREDITS
Enormous thanks to CorniliuS for his bug report that allowed me to fix the Configurable Mace - without this information it would have forever crashed the game on equip - I need your feedback to fix these things!
I want to thank everybody involved with the Mod Manager and Mod Maker projects, especially Galaxy/Eham, Zhentar, Dawnless Sky, Chrono414,

Tirnoney, esCanor, Dheuster and VoidRealms for their tutorials, without which I couldn't have done any DAI modding.
Thanks to ethicalinfant, plus electricfish and munchyfly on Discord. drag6295 for belief that I could actually do something,
I also want to thank Nexusmods.
Even more thanks to people who have taken the trouble to report issues with the mods! It is only through your efforts that things get discovered and fixed.
Thanks to Fenix9514 for testing and diagnosing the multiple-abilities quirk on my configurable weapon mods.
I do not apologise for my crappy, inefficient scripts - the coding snobs can bite me!




My Mods:
Svarty's Live Like Whomever https://www.nexusmods.com/dragonageinquisition/mods/2156
Svarty's Configurable Armour https://www.nexusmods.com/dragonageinquisition/mods/2150
Svarty's Configurable Axe and Mace https://www.nexusmods.com/dragonageinquisition/mods/2145
Svarty's Configurable Greatsword https://www.nexusmods.com/dragonageinquisition/mods/2109
Svarty's Configurable Dual-Blade Daggers https://www.nexusmods.com/dragonageinquisition/mods/2106
Svarty's Configurable Sword https://www.nexusmods.com/dragonageinquisition/mods/2102
Svarty's Configurable Bianca Upgrades https://www.nexusmods.com/dragonageinquisition/mods/2098
Bianca Brytol Bolter https://www.nexusmods.com/dragonageinquisition/mods/2095
Svarty's Configurable Staff https://www.nexusmods.com/dragonageinquisition/mods/2085
Svarty's Configurable Shield https://www.nexusmods.com/dragonageinquisition/mods/2084
Svarty's Configurable Maul https://www.nexusmods.com/dragonageinquisition/mods/2075
Svarty's Armour Switcher https://www.nexusmods.com/dragonageinquisition/mods/2056
Svarty's Configurable Daggers https://www.nexusmods.com/dragonageinquisition/mods/2050
Svarty's Configurable Bow https://www.nexusmods.com/dragonageinquisition/mods/2046
Svarty's Better Hats II https://www.nexusmods.com/dragonageinquisition/mods/2016
Svarty's Configurable Stormbreak Staff https://www.nexusmods.com/dragonageinquisition/mods/2002
Svarty's Better DLC Armour Recipes II https://www.nexusmods.com/dragonageinquisition/mods/1998
Choose Your Own Avenger https://www.nexusmods.com/dragonageinquisition/mods/1975
Svarty's Better Hat Recipes Plus The One Hat https://www.nexusmods.com/dragonageinquisition/mods/1967
Battlemage Cowl - No Ears REMADE Plus https://www.nexusmods.com/dragonageinquisition/mods/1966
Svarty's Better Weapon Upgrade Recipes https://www.nexusmods.com/dragonageinquisition/mods/1958
Svarty's Better Armour Upgrade Recipes https://www.nexusmods.com/dragonageinquisition/mods/1955
Svarty's Better DLC Armour Recipes https://www.nexusmods.com/dragonageinquisition/mods/1950




OPTIONAL
Manually Changing default values:
Get Notepad++ from here: https://notepad-plus-plus.org/download (DO NOT USE NORMAL NOTEPAD, it will break the mod)
Open the daimod in Notepad++
Scroll down to this code...

ConfigElementsList.AddIntElement( "SOS", "Slot 1 Size", 5, 1, 99); 
The numbers at the end of the line are what you are looking for (highlighted in bright green), here 5 is the default, 1 is min, 99 is max (any bigger and the game doesn't let you craft it)
ConfigElementsList.AddEnumElement( "STM", "Slot 2 Material",typeof(Material), 1); 
Materials are 0=Cloth, 1=Leather, 2=Metal
ConfigElementsList.AddEnumElement( "STT", "Slot 2 Type ",typeof(Slottype), 0);
Slottypes are 0=Offense 1=Utility
ConfigElementsList.AddEnumElement( "Hat0", "Templar Helmet ",     typeof(Appearance), 0);
The 0 at the end is the number of the appearance on the dropdown menu (starts at 0) 
Remember to File > Save from the menu
Done.
REPORT BUG
Top