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About this mod

Configure your own axe/mace! Stats, Passive Ability & Appearance. Requires Trespasser.

Permissions and credits
If you like it, you should put an Endorse on it.

C  O  N  F  I  G  U  A  B  L  E    A  E  /  M  A  C  E

Configure an Axe/Mace schematic ; stats, passive powers and appearance. Replaces Long-Bearded Axe/Kirkwall Mace schematic which can be bought in The Black Emporium.

Some appearances might not be available without other DLC

  • Stats, 
  • Passive Ability & 
  • Appearance.

To use this mod: Download Frosty or ModManager

How to use
  • In Frosty, the mod's menu will display when you install it, drag the bottom edge of the window down, configure.
  • In ModManager, click the mod's name, click configure, drag the bottom edge of the window down, configure, click save, merge.

The Menu
The menu numbering on the menu works like this;
0 <- These are the number on the menu - they are what you put when editing the Daimod with Notepad++ (See OPTIONAL section below)
There is a number after this which refers to Sapphim's images.
Here is Sapphim's tumblr with the weapon models on it - as you can see they have numbers associated with them.

Multiple Abilities Quirk
Fenix9514 tested this and came to the following conclusions:
If you make a weapon, then save the game, then re-merge with other passive abilities selected, the weapon retains both abilities.
I believe the abilities are stored somewhere on the save file because deleting every merged file did not help. I have loaded up a savegame prior to installing this mod and the [weapons] (even the ones i haven't crafted) reverted back to normal). So [the issue is that abilities are stored in] the savefile[.]

Join DAImodding Discord!
Join DA Community Discord!
Join Frosty Discord!

Requested by; 

My beginner's guide to changing slots:
Learn more about Configurable mods here:

Enormous thanks to CorniliuS for his bug report that allowed me to fix the Configurable Mace - without this information it would have forever crashed the game on equip - I need your feedback to fix these things!
I want to thank everybody involved with the Mod Manager and Mod Maker projects, especially Galaxy/Eham, Zhentar, Dawnless Sky, Chrono414,

Tirnoney, esCanor, Dheuster and VoidRealms for their tutorials, without which I couldn't have done any DAI modding.
Thanks to ethicalinfant, plus electricfish and munchyfly on Discord. drag6295 for belief that I could actually do something,
I also want to thank Nexusmods.
Even more thanks to people who have taken the trouble to report issues with the mods! It is only through your efforts that things get discovered and fixed.
Thanks to Fenix9514 for testing and diagnosing the multiple-abilities quirk on my configurable weapon mods.
I do not apologise for my crappy, inefficient scripts - the coding snobs can bite me!

My Mods:
Svarty's Configurable Store
Warden Armour Colour Changes
BUG FIX Sturdy and Superior Hunter Coat and Armour
Svarty's Configurable Bianca Upgrade Passive Powers
Bianca Invisible Upgrades
ConversationCameraZoom for Frosty
Gaspard No Mask and Other Mods REMADE
Svarty's Configurable Armour Upgrades Appearance and Power
Svarty's Haven Recipe Store
Svarty's Configurable Armour
Svarty's Live Like Whomever
Svarty's Configurable Axe and Mace
Svarty's Configurable Greatsword
Svarty's Configurable Dual-Blade Daggers
Svarty's Configurable Sword
Svarty's Configurable Bianca Upgrades
Bianca Brytol Bolter
Svarty's Configurable Staff
Svarty's Configurable Shield
Svarty's Configurable Maul
Svarty's Armour Switcher
Svarty's Configurable Daggers
Svarty's Configurable Bow
Svarty's Better Hats II
Svarty's Configurable Stormbreak Staff
Svarty's Better DLC Armour Recipes II
Choose Your Own Avenger
Svarty's Better Hat Recipes Plus The One Hat
Battlemage Cowl - No Ears REMADE Plus
Svarty's Better Weapon Upgrade Recipes
Svarty's Better Armour Upgrade Recipes
Svarty's Better DLC Armour Recipes

Manually Changing default values:
Get Notepad++ from here: (DO NOT USE NORMAL NOTEPAD, it will break the mod)
Open the daimod in Notepad++
Scroll down to this code...

ConfigElementsList.AddIntElement( "SOS", "Slot 1 Size", 5, 1, 99); 
The numbers at the end of the line are what you are looking for (highlighted in bright green), here 5 is the default, 1 is min, 99 is max (any bigger and the game doesn't let you craft it)
ConfigElementsList.AddEnumElement( "STM", "Slot 2 Material",typeof(Material), 1); 
Materials are 0=Cloth, 1=Leather, 2=Metal
ConfigElementsList.AddEnumElement( "STT", "Slot 2 Type ",typeof(Slottype), 0);
Slottypes are 0=Offense 1=Utility
ConfigElementsList.AddEnumElement( "Hat0", "Templar Helmet ",     typeof(Appearance), 0);
The 0 at the end is the number of the appearance on the dropdown menu (starts at 0) 
Remember to File > Save from the menu