Dragon Age: Inquisition
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Svarty

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svartalfimposter

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About this mod

Transform one of 18 staff schematics into ... something else.
Copy the mod to transform more than one!

Permissions and credits


REQUIRES TRESPASSER
Some appearances might not be available without other DLC


Choose;
  • Stats, 
  • Passive Ability & 
  • Appearance.


Download ModManager
 
Note: Many people are reporting problems with the "DAI Tools Suite Loader", so use the direct link from:  http://daimodder.tumblr.com/post/128958896369/modmanager-59-available.


How to use
In ModManager, click the mod's name, click the Configure button, drag the bottom edge of the window down, configure, click save, merge.


Please note, some staff heads will disappear when you add grips/blades to them. This is a known issue with the game and seems to be related to the fact that many staves are one-piecers. It is probably the reason that many weapons come with no upgrade slot by default. THIS IS NOT A BUG IN MY MOD. 
If in doubt, use Please use Sapphim's image (below) for appearance numerical reference on the menu. -as you can see, the one-piecers are on the left, these are the ones that have problems with upgrades.
Where it says "onehanded" or "twohanded" it means one-piece, i.e. will cause graphics clipping/covering if you attach another upgrade to it.


You may also like my Staff Upgrade Appearance Switcher, to create your perfect custom staff! https://www.nexusmods.com/dragonageinquisition/mods/2087



-The new schematic will be in the crafting category of the item you've chosen.
-The schematic won't automatically move to the top of the column as in previous mods, you'll have to fish about for it in the list. This is because I didn't change the level of the schematic - this is because... I wanted the mod to do as much automatically as possible - I didn't want to make a list of offsets.
It's possible that I will revise this mod, creating an array of offsets for level and damage type. Tirnoney would want me to do a Dictionary.


KNOWN ISSUES
Merging twice causes ModManager to throw an error.
I don't know why, but this just happens. Sorry. You need to restart ModManager each time you want to merge. That's why it's advisable to follow the instructions in the HOW TO SAVE YOUR CHOICES section at the bottom of this description page.


Version 1 still contains my debug logging. Please ignore that spam in the "Merging" box.




Multiple Abilities Quirk
The game applies the ability to your character when you equip the item and removes the ability when you unequip the item.
That's WHY it's important to UNEQUIP the item before doing a re-merge.

If an ability gets stuck on your character, one way to remove it is to make a new item with the ability on it, equip and unequip it.

i.e, if Permafrost gets stuck, 
run ModManager and make another item with the Permafrost as the ability,
create the item in the game,
equip and uneuip the item,
the ability should be gone.



Greyed Out Button
You must use at least two different material types!



Staffs/Staves

Axes

Greataxe

Greatsword

Mace

Maul

Sword




MY MODS
Svarty's Blade Switcher https://www.nexusmods.com/dragonageinquisition/mods/3360
Svarty's Longsword Grip Appearance Switcher https://www.nexusmods.com/dragonageinquisition/mods/3181
Svarty's Mount Anywhere https://www.nexusmods.com/dragonageinquisition/mods/3115
Svarty's Better Herb Nodes https://www.nexusmods.com/dragonageinquisition/mods/3113
Svarty's Better Metal Nodes https://www.nexusmods.com/dragonageinquisition/mods/3101
Svarty's Configurable Metal https://www.nexusmods.com/dragonageinquisition/mods/3071
Svarty's Configurable Staff II https://www.nexusmods.com/dragonageinquisition/mods/3049
Svarty's Configurable Store II https://www.nexusmods.com/dragonageinquisition/mods/3035
Svarty's Configurable Armour II https://www.nexusmods.com/dragonageinquisition/mods/3018
Multiplayer Armour Enabler https://www.nexusmods.com/dragonageinquisition/mods/2974
Svarty's Configurable Greataxe https://www.nexusmods.com/dragonageinquisition/mods/2788
Svarty's Configurable Armour Upgrades Appearance and Power II https://www.nexusmods.com/dragonageinquisition/mods/2747
Svarty's Configurable Headwear  https://www.nexusmods.com/dragonageinquisition/mods/2604
Svarty's Configurable Store https://www.nexusmods.com/dragonageinquisition/mods/2577
Warden Armour Colour Changes https://www.nexusmods.com/dragonageinquisition/mods/2569
BUG FIX Sturdy and Superior Hunter Coat and Armour https://www.nexusmods.com/dragonageinquisition/mods/2392
Svarty's Configurable Bianca Upgrade Passive Powers https://www.nexusmods.com/dragonageinquisition/mods/2383
Bianca Invisible Upgrades https://www.nexusmods.com/dragonageinquisition/mods/2381
ConversationCameraZoom for Frosty https://www.nexusmods.com/dragonageinquisition/mods/2220
Gaspard No Mask and Other Mods REMADE https://www.nexusmods.com/dragonageinquisition/mods/2184
Svarty's Configurable Armour Upgrades Appearance and Power https://www.nexusmods.com/dragonageinquisition/mods/2180
Svarty's Haven Recipe Store https://www.nexusmods.com/dragonageinquisition/mods/2174
Svarty's Configurable Armour https://www.nexusmods.com/dragonageinquisition/mods/2150
Svarty's Live Like Whomever https://www.nexusmods.com/dragonageinquisition/mods/2156
Svarty's Configurable Axe and Mace https://www.nexusmods.com/dragonageinquisition/mods/2145
Svarty's Configurable Greatsword https://www.nexusmods.com/dragonageinquisition/mods/2109
Svarty's Configurable Dual-Blade Daggers https://www.nexusmods.com/dragonageinquisition/mods/2106
Svarty's Configurable Sword https://www.nexusmods.com/dragonageinquisition/mods/2102
Svarty's Configurable Bianca Upgrades https://www.nexusmods.com/dragonageinquisition/mods/2098
Bianca Brytol Bolter https://www.nexusmods.com/dragonageinquisition/mods/2095
Svarty's Configurable Staff https://www.nexusmods.com/dragonageinquisition/mods/2085
Svarty's Configurable Shield https://www.nexusmods.com/dragonageinquisition/mods/2084
Svarty's Configurable Maul https://www.nexusmods.com/dragonageinquisition/mods/2075
Svarty's Armour Switcher https://www.nexusmods.com/dragonageinquisition/mods/2056
Svarty's Configurable Daggers https://www.nexusmods.com/dragonageinquisition/mods/2050
Svarty's Configurable Bow https://www.nexusmods.com/dragonageinquisition/mods/2046
Svarty's Better Hats II https://www.nexusmods.com/dragonageinquisition/mods/2016
Svarty's Configurable Stormbreak Staff https://www.nexusmods.com/dragonageinquisition/mods/2002
Svarty's Better DLC Armour Recipes II https://www.nexusmods.com/dragonageinquisition/mods/1998
Choose Your Own Avenger https://www.nexusmods.com/dragonageinquisition/mods/1975
Svarty's Better Hat Recipes Plus The One Hat https://www.nexusmods.com/dragonageinquisition/mods/1967
Battlemage Cowl - No Ears REMADE Plus https://www.nexusmods.com/dragonageinquisition/mods/1966
Svarty's Better Weapon Upgrade Recipes https://www.nexusmods.com/dragonageinquisition/mods/1958
Svarty's Better Armour Upgrade Recipes https://www.nexusmods.com/dragonageinquisition/mods/1955
Svarty's Better DLC Armour Recipes https://www.nexusmods.com/dragonageinquisition/mods/1950





CREDITS
Thanks to ViktoriaLanders for producing the GUID list for Valuables (v8 onwards).
I also want to thank Nexusmods.
I want to thank everybody involved with the Mod Manager and Mod Maker projects, especially WarrantyVoider, Galaxy/Eham, Zhentar, Dawnless Sky, Chrono414,
Tirnoney, esCanor, Dheuster and VoidRealms for their tutorials, without which I couldn't have done any DAI modding.
Tirnoney again for extra advice and help.
Thanks to ethicalinfant, plus electricfish and munchyfly on Discord. drag6295 for belief that I could actually do something,
Thanks to aggiedad and sixamsims for reporting and feedback.
Thanks to dhague2cfo and pdporter for testing and feedback.
Thanks to Fenix9514 for testing and diagnosing the multiple-abilities quirk on my configurable weapon mods.
Thanks again to MamaJMarie who discovered the cause of the Greyed Out Button problem.
Thanks to tranquilizerouz for testing the ModMaker v16 DAIMOD versions on their system.
Thanks to Deathern156 for testing Configurable Greataxe, identifying a bug in modding tools that made the mod fail on some systems.
Thanks to myaedanAstrallium for reporting errors and MichaelRRC1997 for testing Configurable Store II.
Thanks to shafyrewynd for their multiple abilities fix.
I do not apologise for my crappy, inefficient scripts - the coding snobs can bite me!

OTHER

Join DAImodding Discord!
Join DA Community Discord!
Join Frosty Discord!

OPTIONAL
How to save your choices:
Get Notepad++ from here: https://notepad-plus-plus.org/download (DO NOT USE NORMAL NOTEPAD, it will break the mod)
Open the daimod in Notepad++

* If you search for this: 
public void ConstructUI(ModConfigElementsList ConfigElementsList)
The next line is where the menu begins.

* As you can see, the menu text is in the middle of the line, that's exactly what appears on the menu. You are literally changing the menu here. read that to see what you're changing - if you want to change what the menu says, you can, just make sure the inverted commas remain.

* The number at the end of each line is different depending on what you have to input, like this;
• For the ones where there is a dropdown list, the number at the end of the line is the item number on the dropdown list. Example;
ConfigElementsList.AddEnumElement ( "appe","Appearance ", typeof(Appearance), 55);
55 is the menu item on the Appearance menu dropdown ... Which is _55_Greataxe_The_Dancers_Axe.

• If you have to input a value between 1 and 99, the value at the end of the line is xx, 1, 99 - don't change that, but DO change the xx (you need to be between the other two numbers - the game won't let you craft it if you put over 99, the Craft button greys out).
ConfigElementsList.AddIntElement( "SOS", "Slot 1 Size", 5, 1, 99); 
The numbers at the end of the line are what you are looking for (highlighted in bright green), here 5 is the default, 1 is min, 99 is max.

• If you have to input a Material, use 0 = Cloth / 1 = Leather / 2 = metaaaaaaaaaal \m/
ConfigElementsList.AddEnumElement( "STM", "Slot 2 Material",typeof(Material), 
1); 


• If you have to input a Slot Type, use 0 = Offense / 1 = Utility.
ConfigElementsList.AddEnumElement( "STT", "Slot 2 Type ",typeof(Slottype), 0);

Remember to File > Save from the menu
Done.